From 30721381a5884b5889e54866a130434ee76172ab Mon Sep 17 00:00:00 2001 From: Meep-Eep Date: Sun, 8 Apr 2007 20:42:51 +0000 Subject: [PATCH] Added info on PC SC2 resources. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2730 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/resources | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/sc2/doc/devel/resources b/sc2/doc/devel/resources index b8ac59adb..3b9e206ce 100644 --- a/sc2/doc/devel/resources +++ b/sc2/doc/devel/resources @@ -20,7 +20,7 @@ The resource type is a number. What kind of resource that actually is, is not specified in the package. The program registers functions for loading data of a specific type number, by calling InitResTypeVectors(). -In the original 3DO version the following types are used: +In the original 3DO version, the following types are used: GFXRES (1) - graphics data STRTAB (2) - string table MUSICRES (3) - music and sound data @@ -28,6 +28,18 @@ RES_INDEX (4) - a resource 'file' CODE (5) - identifies code to use (the resouce file itself does not contain any code) + +In the PC version of Star Control II, the following types are used +(the names are taken from the other versions): +KEY_CONFIG (1) - keyboard configuration +GFXRES (2) - graphics data +SNDRES (3) - waveform audio +STRTAB (4) - string table +MUSICRES (5) - mod audio +CODE (7) - actual PC code (used for ships as well as comm) + (8) - Deluxe Paint .ANM + + In the current Urquan Masters, the following types are used: KEY_CONFIG (1) - keyboard configuration (not used in the 3do packages) GFXRES (2) - graphics data