Added info on PC SC2 resources.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2730 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -20,7 +20,7 @@ The resource type is a number. What kind of resource that actually is,
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is not specified in the package. The program registers functions for
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is not specified in the package. The program registers functions for
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loading data of a specific type number, by calling InitResTypeVectors().
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loading data of a specific type number, by calling InitResTypeVectors().
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In the original 3DO version the following types are used:
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In the original 3DO version, the following types are used:
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GFXRES (1) - graphics data
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GFXRES (1) - graphics data
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STRTAB (2) - string table
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STRTAB (2) - string table
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MUSICRES (3) - music and sound data
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MUSICRES (3) - music and sound data
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@@ -28,6 +28,18 @@ RES_INDEX (4) - a resource 'file'
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CODE (5) - identifies code to use (the resouce file itself does not
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CODE (5) - identifies code to use (the resouce file itself does not
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contain any code)
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contain any code)
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In the PC version of Star Control II, the following types are used
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(the names are taken from the other versions):
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KEY_CONFIG (1) - keyboard configuration
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GFXRES (2) - graphics data
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SNDRES (3) - waveform audio
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STRTAB (4) - string table
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MUSICRES (5) - mod audio
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CODE (7) - actual PC code (used for ships as well as comm)
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(8) - Deluxe Paint .ANM
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In the current Urquan Masters, the following types are used:
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In the current Urquan Masters, the following types are used:
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KEY_CONFIG (1) - keyboard configuration (not used in the 3do packages)
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KEY_CONFIG (1) - keyboard configuration (not used in the 3do packages)
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GFXRES (2) - graphics data
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GFXRES (2) - graphics data
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