Update WhatsNew, summarizing the changelog
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3566 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -12,6 +12,91 @@ Changes are broadly classified into the following categories:
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unlikely to be of interest to you unless you plan on coding
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unlikely to be of interest to you unless you plan on coding
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extensions.
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extensions.
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Version 0.7
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-------------
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NEW FEATURES
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- Remixes are now selectable from the setup menu
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- "Safe mode", which will ignore settings. Useful if you've somehow
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wrecked your configuration files.
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- Added --addondir commandline option - Mika
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- Added --keepaspectratio to keep correct aspect ratio when using
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custom resolutions in OpenGL mode - Mika
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- New addon machanism allows greater flexibility for selecting which
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resource goes with which game element.
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- Joystick text input improved
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- Unicode strings now could theoretically support UCS-4 on all platforms
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- Experimental support for Symbian S60 3rd edition - Mika & SvdB
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- Support for Windows CE. - SvdB with Pavel Chernikov
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- Added fullscreen/windowed toggle key F11 (bug #578) - Mika
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- Support for 3do "ship spin" videos
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BALANCE/GAME FLOW CHANGES
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- Do not match singular stars when given a prefix in star search
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- Properly account for simultaneous destruction in SuperMelee.
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- Druuge no longer turn hostile after attempting a salvage
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- Canceling load from the main menu returns to main menu
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- Better location description in savegame summaries
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- Fixed Mmrnmhrm's X-Form transformation without energy use (bug #1004) - Alex
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- 999.9:999.9 is now reachable in HyperSpace
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- Fuel and distance estimates are now more accurate
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- Analog joysticks less sensitive to jitter
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- Gas giants can no longer have negative masses
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- Fixed enemy ships getting recrewed between encounters in HyperSpace
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- Fixed wrong Sa-Matra guards icons after Kohr-Ah win (bug #1001) - Alex
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- Cancel key will now quit out of the Manifest Menu (Bug #838) - Michael
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- Error boxes on MacOSX are now actually native to the OS - no need to check
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Console.app anymore.
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BUGFIXES
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- Old Windows installer was horribly obsolete; fixed now.
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- Fixed rendering error when entering the orbit of a shielded planet
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- Fixed planet blinking when exiting scan
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- Menu sounds restored after editing a control set name.
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- Fixed a freeze when quickly escaping melee.
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- Fixed misaligned cargo count
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- Fixed a crash when filling fuel tanks over 10
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- Comm code rewrite, fixing a lot of minor annoyances
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- Team configuration in netplay no longer desyncs
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- Fixed Melee menu timeout when both sides are Cyborgs
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- Fixed AI ship not moving on warp in
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- Revert gfx settings entirely when a mode switch fails
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- Fix for weird colors problem on MacOSX w/ SDL 1.2.14
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- Lander will no longer hang when killed on planets with a lot of
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natural disasters
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- Fixed crash when saving a game into the last slot while having
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too many devices on board
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- Fixed crashes and potential weirdness when loading savegames from
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a Homeworld encounter screen
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- Fixed a crash when conversing with music disabled
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- Extremely busy battle sequences (Orz vs. Orz with many space marines
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out, for instance) no longer introduces graphical glitches
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- Fixed rendering bug that would occasionally make a ship just be solid
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blue all the time
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- Objects in melee made of multiple "parts" no longer jitter during zoom
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- Ending a battle with a simultaneous death no longer triggers an
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assertion
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- Fixed a crash on startup if uqm.cfg did not exist
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- Extremely rapid will no longer be lost at low framerates
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- 3DO videos now work after a resolution change
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- OpenGL texture loading uses surface pitch instead of screen width,
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improving compatibility across older graphics cards.
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- Miscellaneous conversational typo and timing fixes
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INTERNAL CHANGES
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- Code cleanup; many warnings removed
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- Massive changes to the way the resource system works. This is
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mostly interesting in that 3DO voices, 3DO videos, and 3DO music
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are now addon packs like any other.
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- Code reorganization; old stuff removed, new stuff better set-up
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- 32-bit graphics everywhere internally.
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- Refactored universe generation
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- Pthread support - Mika
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- Removed the 256-frame limit on .ani files - Michael
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Version 0.6
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Version 0.6
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-------------
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-------------
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