From 2ec9567d8823e236b76241501cd382ca87e08d48 Mon Sep 17 00:00:00 2001 From: mcmartin Date: Wed, 16 Feb 2011 08:40:34 +0000 Subject: [PATCH] Update WhatsNew, summarizing the changelog git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3566 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/WhatsNew | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) diff --git a/sc2/WhatsNew b/sc2/WhatsNew index a91ff23c9..bfdc80e8b 100644 --- a/sc2/WhatsNew +++ b/sc2/WhatsNew @@ -12,6 +12,91 @@ Changes are broadly classified into the following categories: unlikely to be of interest to you unless you plan on coding extensions. + Version 0.7 + ------------- + +NEW FEATURES + +- Remixes are now selectable from the setup menu +- "Safe mode", which will ignore settings. Useful if you've somehow + wrecked your configuration files. +- Added --addondir commandline option - Mika +- Added --keepaspectratio to keep correct aspect ratio when using + custom resolutions in OpenGL mode - Mika +- New addon machanism allows greater flexibility for selecting which + resource goes with which game element. +- Joystick text input improved +- Unicode strings now could theoretically support UCS-4 on all platforms +- Experimental support for Symbian S60 3rd edition - Mika & SvdB +- Support for Windows CE. - SvdB with Pavel Chernikov +- Added fullscreen/windowed toggle key F11 (bug #578) - Mika +- Support for 3do "ship spin" videos + +BALANCE/GAME FLOW CHANGES +- Do not match singular stars when given a prefix in star search +- Properly account for simultaneous destruction in SuperMelee. +- Druuge no longer turn hostile after attempting a salvage +- Canceling load from the main menu returns to main menu +- Better location description in savegame summaries +- Fixed Mmrnmhrm's X-Form transformation without energy use (bug #1004) - Alex +- 999.9:999.9 is now reachable in HyperSpace +- Fuel and distance estimates are now more accurate +- Analog joysticks less sensitive to jitter +- Gas giants can no longer have negative masses +- Fixed enemy ships getting recrewed between encounters in HyperSpace +- Fixed wrong Sa-Matra guards icons after Kohr-Ah win (bug #1001) - Alex +- Cancel key will now quit out of the Manifest Menu (Bug #838) - Michael +- Error boxes on MacOSX are now actually native to the OS - no need to check + Console.app anymore. + +BUGFIXES + +- Old Windows installer was horribly obsolete; fixed now. +- Fixed rendering error when entering the orbit of a shielded planet +- Fixed planet blinking when exiting scan +- Menu sounds restored after editing a control set name. +- Fixed a freeze when quickly escaping melee. +- Fixed misaligned cargo count +- Fixed a crash when filling fuel tanks over 10 +- Comm code rewrite, fixing a lot of minor annoyances +- Team configuration in netplay no longer desyncs +- Fixed Melee menu timeout when both sides are Cyborgs +- Fixed AI ship not moving on warp in +- Revert gfx settings entirely when a mode switch fails +- Fix for weird colors problem on MacOSX w/ SDL 1.2.14 +- Lander will no longer hang when killed on planets with a lot of + natural disasters +- Fixed crash when saving a game into the last slot while having + too many devices on board +- Fixed crashes and potential weirdness when loading savegames from + a Homeworld encounter screen +- Fixed a crash when conversing with music disabled +- Extremely busy battle sequences (Orz vs. Orz with many space marines + out, for instance) no longer introduces graphical glitches +- Fixed rendering bug that would occasionally make a ship just be solid + blue all the time +- Objects in melee made of multiple "parts" no longer jitter during zoom +- Ending a battle with a simultaneous death no longer triggers an + assertion +- Fixed a crash on startup if uqm.cfg did not exist +- Extremely rapid will no longer be lost at low framerates +- 3DO videos now work after a resolution change +- OpenGL texture loading uses surface pitch instead of screen width, + improving compatibility across older graphics cards. +- Miscellaneous conversational typo and timing fixes + +INTERNAL CHANGES + +- Code cleanup; many warnings removed +- Massive changes to the way the resource system works. This is + mostly interesting in that 3DO voices, 3DO videos, and 3DO music + are now addon packs like any other. +- Code reorganization; old stuff removed, new stuff better set-up +- 32-bit graphics everywhere internally. +- Refactored universe generation +- Pthread support - Mika +- Removed the 256-frame limit on .ani files - Michael + Version 0.6 -------------