Starbase commander will always tell you about needing radioactives
fixes #366, from Nic git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@998 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.3:
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- Commander Hayes explains his predicament before you get the option to
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rescue, closes #366, from Nic
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- Gestalt mode accelerates continuously as long as some key is held;
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should resolve to PC-style input wrt bug #381 - Michael
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- Fixed some more false key cancels, addressing 378 again - Michael
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@@ -180,6 +180,8 @@ ByeBye (RESPONSE_REF R)
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}
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}
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static void GiveRadios (RESPONSE_REF R);
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static void
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NoRadioactives (RESPONSE_REF R)
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{
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@@ -187,8 +189,13 @@ NoRadioactives (RESPONSE_REF R)
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{
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NPCPhrase (ABOUT_TIME);
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Response (i_lied, NoRadioactives);
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Response (plumb_out, NoRadioactives);
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if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
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GiveRadios (NULL_PTR);
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else
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{
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Response (i_lied, NoRadioactives);
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Response (plumb_out, NoRadioactives);
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}
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}
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else
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{
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@@ -256,10 +263,16 @@ NoRadioactives (RESPONSE_REF R)
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else
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Response (need_fuel, NoRadioactives);
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}
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Response (ok_i_will_get_radios, ByeBye);
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if (PHRASE_ENABLED (where_can_i_get_radios))
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if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
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GiveRadios (NULL_PTR);
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else
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{
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Response (where_can_i_get_radios, NoRadioactives);
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Response (ok_i_will_get_radios, ByeBye);
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if (PHRASE_ENABLED (where_can_i_get_radios))
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{
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Response (where_can_i_get_radios, NoRadioactives);
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}
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}
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}
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}
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@@ -632,21 +645,16 @@ Intro (void)
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SET_GAME_STATE (STARBASE_VISITED, 1);
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NPCPhrase (ARE_YOU_SUPPLY_SHIP);
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if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
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GiveRadios (NULL_PTR);
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else
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{
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construct_response (
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shared_phrase_buf,
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no_but_well_help0,
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GLOBAL_SIS (ShipName),
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no_but_well_help1,
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0
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);
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DoResponsePhrase (no_but_well_help0, NoRadioactives, shared_phrase_buf);
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Response (yes_this_is_supply_ship, NoRadioactives);
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Response (what_slave_planet, NoRadioactives);
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}
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construct_response (
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shared_phrase_buf,
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no_but_well_help0,
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GLOBAL_SIS (ShipName),
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no_but_well_help1,
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0
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);
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DoResponsePhrase (no_but_well_help0, NoRadioactives, shared_phrase_buf);
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Response (yes_this_is_supply_ship, NoRadioactives);
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Response (what_slave_planet, NoRadioactives);
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}
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}
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