32bpp gfx engine

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1975 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-11-09 04:31:23 +00:00
parent 9b65379250
commit 2e23be69e3
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Changes towards version 0.5: Changes towards version 0.5:
- Gfx engine changes: now always 32bpp internally (facilitates
alpha channel usage); accelerated platform-specific scaler code;
only using alpha channel where needed - Alex
- New 2x scaler 'hq' (by Maxim Stepin; www.hiend3d.com/hq2x.html) - Alex
- Removed MikMod i/o hacks (using MREADER i/o now; bug #787) - Alex - Removed MikMod i/o hacks (using MREADER i/o now; bug #787) - Alex
- Fixed fast escape weirdness (bug #619) - from Jan Lönnberg - Fixed fast escape weirdness (bug #619) - from Jan Lönnberg
- New topographical 4x planet surface scaler (bug #786) - Alex - New topographical 4x planet surface scaler (bug #786) - Alex