Implemented bilinear scaling in pure SDL mode, some misc pure.c cleanups
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@461 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
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0.2:
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- Implemented bilinear scaling in pure SDL mode - Mika
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- Planet surface is now smoothed, from PhracturedBlue
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- Implemented scanlines in pure SDL mode - Mika
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- Star sizes and colors are now correct in solar system, from fOSSiL
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@@ -19,12 +19,22 @@
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#ifdef GFXMODULE_SDL
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#include "pure.h"
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#include "primitives.h"
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static SDL_Surface *fade_black;
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static SDL_Surface *fade_white;
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static SDL_Surface *fade_temp;
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static int gfx_flags;
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static const UBYTE bilinear_table[4][4] =
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{
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{ 9, 3, 3, 1 },
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{ 3, 1, 9, 3 },
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{ 3, 9, 1, 3 },
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{ 1, 3, 3, 9 }
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};
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int
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TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
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{
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@@ -126,42 +136,21 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
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return 0;
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}
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static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, const int numlines)
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static void Scale_Nearest (SDL_Surface *src, SDL_Surface *dst)
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{
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int x, y;
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Uint8 *src_p2;
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const int w = src->w, h = src->h;
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Uint8 *src_p = (Uint8 *) src->pixels, *dst_p = (Uint8 *)dst->pixels, *src_p2;
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switch (bytesperpixel)
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switch (dst->format->BytesPerPixel)
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{
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case 1:
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{
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Uint8 pixval_8;
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for (y = 0; y < numlines; ++y)
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{
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src_p2 = dst_p;
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for (x = 0; x < 320; ++x)
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{
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pixval_8 = *src_p++;
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*dst_p++ = pixval_8;
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*dst_p++ = pixval_8;
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}
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for (x = 0; x < 160; ++x)
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{
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*(Uint32*)dst_p = *(Uint32*)src_p2;
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dst_p += 4;
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src_p2 += 4;
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}
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}
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break;
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}
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case 2:
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{
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Uint16 pixval_16;
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for (y = 0; y < numlines; ++y)
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for (y = 0; y < h; ++y)
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{
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src_p2 = dst_p;
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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pixval_16 = *(Uint16*)src_p;
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src_p += 2;
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@@ -171,7 +160,7 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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*(Uint16*)dst_p = pixval_16;
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dst_p += 2;
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}
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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*(Uint32*)dst_p = *(Uint32*)src_p2;
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dst_p += 4;
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@@ -185,10 +174,10 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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// FIXME: this one might have endian issues
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Uint32 pixval_32;
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for (y = 0; y < numlines; ++y)
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for (y = 0; y < h; ++y)
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{
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src_p2 = src_p;
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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pixval_32 = *(Uint32*)src_p;
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src_p += 3;
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@@ -199,7 +188,7 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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dst_p += 3;
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}
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src_p = src_p2;
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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pixval_32 = *(Uint32*)src_p;
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src_p += 3;
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@@ -215,10 +204,10 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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case 4:
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{
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Uint32 pixval_32;
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for (y = 0; y < numlines; ++y)
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for (y = 0; y < h; ++y)
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{
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src_p2 = src_p;
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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pixval_32 = *(Uint32*)src_p;
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src_p += 4;
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@@ -229,7 +218,7 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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dst_p += 4;
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}
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src_p = src_p2;
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for (x = 0; x < 320; ++x)
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for (x = 0; x < w; ++x)
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{
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pixval_32 = *(Uint32*)src_p;
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@@ -246,6 +235,174 @@ static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, co
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}
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}
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static void Scale_Bilinear (SDL_Surface *src, SDL_Surface *dst)
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{
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int x, y, i = 0, j, fa, fb, fc, fd;
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const int w = dst->w, h = dst->h;
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SDL_PixelFormat *fmt = dst->format;
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switch (dst->format->BytesPerPixel)
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{
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case 2:
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{
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Uint16 *src_p = (Uint16 *) src->pixels, *src_p2;
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Uint16 *dst_p = (Uint16 *) dst->pixels;
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Uint16 p[4];
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for (y = 0; y < h; ++y)
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{
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src_p2 = src_p;
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j = i;
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for (x = 0; x < w; ++x)
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{
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p[0] = src_p[0];
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if (y < h - 2)
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{
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p[2] = src_p[src->w];
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if (x < w - 2)
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{
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p[3] = src_p[src->w + 1];
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p[1] = src_p[1];
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}
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else
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{
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p[3] = p[2];
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p[1] = p[0];
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}
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}
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else
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{
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if (x < w - 2)
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p[1] = src_p[1];
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else
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p[1] = p[0];
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p[2] = p[0];
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p[3] = p[1];
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}
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fa = bilinear_table[j][0];
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fb = bilinear_table[j][1];
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fc = bilinear_table[j][2];
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fd = bilinear_table[j][3];
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*dst_p++ =
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(((((p[0] & fmt->Rmask) * fa) +
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((p[1] & fmt->Rmask) * fb) +
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((p[2] & fmt->Rmask) * fc) +
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((p[3] & fmt->Rmask) * fd)) >> 4) & fmt->Rmask) |
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(((((p[0] & fmt->Gmask) * fa) +
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((p[1] & fmt->Gmask) * fb) +
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((p[2] & fmt->Gmask) * fc) +
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((p[3] & fmt->Gmask) * fd)) >> 4) & fmt->Gmask) |
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(((((p[0] & fmt->Bmask) * fa) +
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((p[1] & fmt->Bmask) * fb) +
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((p[2] & fmt->Bmask) * fc) +
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((p[3] & fmt->Bmask) * fd)) >> 4) & fmt->Bmask);
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if (j & 2)
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{
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j = i;
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src_p++;
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}
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else
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{
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j = i | 2;
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}
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}
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if (!i)
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src_p = src_p2;
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i = !i;
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}
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break;
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}
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case 3:
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{
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// 24bpp mode bilinear scaling isn't implemented currently
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// it would probably be too slow to be useful anyway
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Scale_Nearest (src, dst);
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break;
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}
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case 4:
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{
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Uint32 *src_p = (Uint32 *) src->pixels, *src_p2;
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Uint32 *dst_p = (Uint32 *) dst->pixels;
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Uint32 p[4];
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for (y = 0; y < h; ++y)
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{
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src_p2 = src_p;
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j = i;
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for (x = 0; x < w; ++x)
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{
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p[0] = src_p[0];
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if (y < h - 2)
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{
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p[2] = src_p[src->w];
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if (x < w - 2)
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{
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p[3] = src_p[src->w + 1];
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p[1] = src_p[1];
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}
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else
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{
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p[3] = p[2];
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p[1] = p[0];
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}
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}
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else
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{
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if (x < w - 2)
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p[1] = src_p[1];
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else
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p[1] = p[0];
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p[2] = p[0];
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p[3] = p[1];
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}
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fa = bilinear_table[j][0];
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fb = bilinear_table[j][1];
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fc = bilinear_table[j][2];
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fd = bilinear_table[j][3];
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*dst_p++ =
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(((((p[0] & fmt->Rmask) * fa) +
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((p[1] & fmt->Rmask) * fb) +
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((p[2] & fmt->Rmask) * fc) +
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((p[3] & fmt->Rmask) * fd)) >> 4) & fmt->Rmask) |
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(((((p[0] & fmt->Gmask) * fa) +
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((p[1] & fmt->Gmask) * fb) +
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((p[2] & fmt->Gmask) * fc) +
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((p[3] & fmt->Gmask) * fd)) >> 4) & fmt->Gmask) |
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(((((p[0] & fmt->Bmask) * fa) +
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((p[1] & fmt->Bmask) * fb) +
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((p[2] & fmt->Bmask) * fc) +
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((p[3] & fmt->Bmask) * fd)) >> 4) & fmt->Bmask);
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if (j & 2)
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{
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j = i;
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src_p++;
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}
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else
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{
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j = i | 2;
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}
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}
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if (!i)
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src_p = src_p2;
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i = !i;
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}
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break;
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}
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}
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}
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static void ScanLines (SDL_Surface *dst)
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{
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Uint8 *pixels = (Uint8 *) dst->pixels;
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@@ -261,9 +418,9 @@ static void ScanLines (SDL_Surface *dst)
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Uint16 *p = (Uint16 *) &pixels[y * dst->pitch];
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for (x = 0; x < dst->w; ++x)
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{
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*p++ = ((((*p & fmt->Rmask) >> 2) * 3) & fmt->Rmask) +
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((((*p & fmt->Gmask) >> 2) * 3) & fmt->Gmask) +
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((((*p & fmt->Bmask) >> 2) * 3) & fmt->Bmask);
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*p++ = ((((*p & fmt->Rmask) * 3) >> 2) & fmt->Rmask) |
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((((*p & fmt->Gmask) * 3) >> 2) & fmt->Gmask) |
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((((*p & fmt->Bmask) * 3) >> 2) & fmt->Bmask);
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}
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}
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break;
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@@ -278,9 +435,9 @@ static void ScanLines (SDL_Surface *dst)
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for (x = 0; x < dst->w; ++x)
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{
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pixval = p[0] << 16 | p[1] << 8 | p[2];
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pixval = ((((pixval & fmt->Rmask) >> 2) * 3) & fmt->Rmask) +
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((((pixval & fmt->Gmask) >> 2) * 3) & fmt->Gmask) +
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((((pixval & fmt->Bmask) >> 2) * 3) & fmt->Bmask);
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pixval = ((((pixval & fmt->Rmask) * 3) >> 2) & fmt->Rmask) |
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((((pixval & fmt->Gmask) * 3) >> 2) & fmt->Gmask) |
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((((pixval & fmt->Bmask) * 3) >> 2) & fmt->Bmask);
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p[0] = (pixval >> 16) & 0xff;
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p[1] = (pixval >> 8) & 0xff;
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p[2] = pixval & 0xff;
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@@ -290,9 +447,9 @@ static void ScanLines (SDL_Surface *dst)
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for (x = 0; x < dst->w; ++x)
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{
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pixval = p[0] | p[1] << 8 | p[2] << 16;
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pixval = ((((pixval & fmt->Rmask) >> 2) * 3) & fmt->Rmask) +
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((((pixval & fmt->Gmask) >> 2) * 3) & fmt->Gmask) +
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((((pixval & fmt->Bmask) >> 2) * 3) & fmt->Bmask);
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pixval = ((((pixval & fmt->Rmask) * 3) >> 2) & fmt->Rmask) |
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((((pixval & fmt->Gmask) * 3) >> 2) & fmt->Gmask) |
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((((pixval & fmt->Bmask) * 3) >> 2) & fmt->Bmask);
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p[0] = pixval & 0xff;
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p[1] = (pixval >> 8) & 0xff;
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p[2] = (pixval >> 16) & 0xff;
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@@ -309,9 +466,9 @@ static void ScanLines (SDL_Surface *dst)
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Uint32 *p = (Uint32 *) &pixels[y * dst->pitch];
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for (x = 0; x < dst->w; ++x)
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{
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*p++ = ((((*p & fmt->Rmask) >> 2) * 3) & fmt->Rmask) +
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((((*p & fmt->Gmask) >> 2) * 3) & fmt->Gmask) +
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((((*p & fmt->Bmask) >> 2) * 3) & fmt->Bmask);
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*p++ = ((((*p & fmt->Rmask) * 3) >> 2) & fmt->Rmask) |
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((((*p & fmt->Gmask) * 3) >> 2) & fmt->Gmask) |
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((((*p & fmt->Bmask) * 3) >> 2) & fmt->Bmask);
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}
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}
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break;
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@@ -362,9 +519,12 @@ TFB_Pure_SwapBuffers ()
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}
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SDL_LockSurface (SDL_Video);
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SDL_LockSurface (backbuffer);
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SDL_LockSurface (backbuffer);
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Scale2x_Nearest (SDL_Screen->format->BytesPerPixel, backbuffer->pixels, SDL_Video->pixels, 240);
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if (gfx_flags & TFB_GFXFLAGS_SCALE_BILINEAR)
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Scale_Bilinear (backbuffer, SDL_Video);
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else
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Scale_Nearest (backbuffer, SDL_Video);
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if (gfx_flags & TFB_GFXFLAGS_SCANLINES)
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ScanLines (SDL_Video);
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