Source tree reorg, stage 1: Rstoring MSVC project dir that went MIA
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3213 8092fc87-c524-0410-9efc-e669fe64eaf9
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# Microsoft Developer Studio Project File - Name="AbxDecoder" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=AbxDecoder - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "AbxDecoder.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "AbxDecoder.mak" CFG="AbxDecoder - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "AbxDecoder - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "AbxDecoder - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=xicl6.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "AbxDecoder - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "AbxDecoder___Win32_Release"
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# PROP BASE Intermediate_Dir "AbxDecoder___Win32_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "AbxDecoder_Release"
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# PROP Intermediate_Dir "AbxDecoder_Release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x1d000000" /subsystem:windows /dll /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"../../content/cdps/abxadec.dll"
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!ELSEIF "$(CFG)" == "AbxDecoder - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "AbxDecoder___Win32_Debug"
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# PROP BASE Intermediate_Dir "AbxDecoder___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "AbxDecoder_Debug"
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# PROP Intermediate_Dir "AbxDecoder_Debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x1d000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../content/cdps/abxadec.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "AbxDecoder - Win32 Release"
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# Name "AbxDecoder - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=../abxadec/abxaud.c
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# End Source File
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# Begin Source File
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SOURCE=../abxadec/abxaud.h
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# End Source File
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# End Group
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# End Target
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# End Project
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,29 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "UrQuanMasters"=".\UrQuanMasters.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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@@ -0,0 +1,61 @@
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/* This file contains some compile-time configuration options for MS Windows
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* systems when building using MSVC.
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* Change the values below if you want anything other than the defaults.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "../content/"
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/* Directory where game data will be stored */
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//#define USERDIR "../userdata/"
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#define USERDIR "%APPDATA%/uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
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/* Define if words are stored with the most significant byte first */
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#undef WORDS_BIGENDIAN
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/* Defined if your system has readdir_r of its own */
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#undef HAVE_READDIR_R
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/* Defined if your system has setenv of its own */
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#undef HAVE_SETENV
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/* Defined if your system has strupr of its own */
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#define HAVE_STRUPR
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/* Defined if your system has strcasecmp of its own */
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#undef HAVE_STRCASECMP_UQM
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// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
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/* Defined if your system has stricmp of its own */
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#define HAVE_STRICMP
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/* Defined if your system has getopt_long */
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#undef HAVE_GETOPT_LONG
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/* Defined if your system has iswgraph of its own*/
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#define HAVE_ISWGRAPH
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/* Defined if your system has wchar_t of its own */
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#define HAVE_WCHAR_T
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/* Defined if your system has wint_t of its own */
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#define HAVE_WINT_T
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#endif /* _CONFIG_H */
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