Description of DOS->3DO gfx changes
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1588 8092fc87-c524-0410-9efc-e669fe64eaf9
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Chnages between DOS and 3DO graphics.
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Melee
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1. Minor ship small icon changes
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Icon offset horz by 1 pixel: VUX, ZoqFot, Melnorme, Supox
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Facelifted: Utwig
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2. Ship/weapon rendering changes
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*Yehat*
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On DOS, Yehat shield was a set of separate shield-only images which
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were composited with the ship; on 3DO, the shield images already include
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the ship.
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*Umgah*
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On DOS, Umgah cone was a composite of a cone mask + spritz images;
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on 3DO, cone images multiplied 3x and are already a combination of
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cone + spritz.
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*Blackurq* [Kohr-Ah]
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Ship images were regenrated for 3DO with a light source
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at a different position (so the angle is diff). This improved the overall look
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of the ship, especially frame 14, which was simply ugly on DOS.
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And, of course, the FRIED is blue on 3DO and was yellow on DOS.
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*Chenjesu*
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Not really a change, med.14 frame has bad transparency info on DOS.
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*Sa-Matra*
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The captain portrait is bigger in UQM (same size on DOS and 3DO).
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4. Misc
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lbm/stars has an extra frame (2) in 3DO, afaik, it is not used.
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5. Planet images
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On DOS, planet images were paletted, and there were 14 topographical types
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(2 were identical) with ~60 palettes; on 3DO, images are truecolor (except
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for Shielded planet), and the 2 identical topographies have been fixed (so
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they are different now).
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Inter-planetary (IP)
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1. Planets
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On DOS, IP planets were all pre-generated (all phases, colors, sizes);
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On 3DO, planet phases and size are pre-generated and rendered using colormaps
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that define planet color.
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2. Many changes in Planet Rotation (scan view)
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3. Suns
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On DOS, suns have different colors; on 3DO, they are all yellow.
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Misc
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1. SIS engine color was green-yellow on DOS and is red on 3DO
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