From 20c181b98c77d0fae8caf24387e04d369b30c132 Mon Sep 17 00:00:00 2001 From: avolkov Date: Thu, 17 Mar 2005 16:36:31 +0000 Subject: [PATCH] Description of DOS->3DO gfx changes git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1588 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/gfxversions | 54 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100755 sc2/doc/devel/gfxversions diff --git a/sc2/doc/devel/gfxversions b/sc2/doc/devel/gfxversions new file mode 100755 index 000000000..5394a1f84 --- /dev/null +++ b/sc2/doc/devel/gfxversions @@ -0,0 +1,54 @@ +Chnages between DOS and 3DO graphics. + +---------------------------------------------------------------------- +Melee +---------------------------------------------------------------------- +1. Minor ship small icon changes +Icon offset horz by 1 pixel: VUX, ZoqFot, Melnorme, Supox +Facelifted: Utwig + +2. Ship/weapon rendering changes +*Yehat* +On DOS, Yehat shield was a set of separate shield-only images which +were composited with the ship; on 3DO, the shield images already include +the ship. +*Umgah* +On DOS, Umgah cone was a composite of a cone mask + spritz images; +on 3DO, cone images multiplied 3x and are already a combination of +cone + spritz. +*Blackurq* [Kohr-Ah] +Ship images were regenrated for 3DO with a light source +at a different position (so the angle is diff). This improved the overall look +of the ship, especially frame 14, which was simply ugly on DOS. +And, of course, the FRIED is blue on 3DO and was yellow on DOS. +*Chenjesu* +Not really a change, med.14 frame has bad transparency info on DOS. +*Sa-Matra* +The captain portrait is bigger in UQM (same size on DOS and 3DO). + +4. Misc +lbm/stars has an extra frame (2) in 3DO, afaik, it is not used. + +5. Planet images +On DOS, planet images were paletted, and there were 14 topographical types +(2 were identical) with ~60 palettes; on 3DO, images are truecolor (except +for Shielded planet), and the 2 identical topographies have been fixed (so +they are different now). + +---------------------------------------------------------------------- +Inter-planetary (IP) +---------------------------------------------------------------------- +1. Planets +On DOS, IP planets were all pre-generated (all phases, colors, sizes); +On 3DO, planet phases and size are pre-generated and rendered using colormaps +that define planet color. + +2. Many changes in Planet Rotation (scan view) + +3. Suns +On DOS, suns have different colors; on 3DO, they are all yellow. + +---------------------------------------------------------------------- +Misc +---------------------------------------------------------------------- +1. SIS engine color was green-yellow on DOS and is red on 3DO