Updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@258 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -35,8 +35,6 @@ The bugs reported but not yet verified:
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just has the last 3-or-so seconds after the melee ended repeating over and
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just has the last 3-or-so seconds after the melee ended repeating over and
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over in the background."
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over in the background."
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- "minor graphic glitch around fwiffo's eye"
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- "minor sound glitch when fighting the sylandro probe the lightning bolts it
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- "minor sound glitch when fighting the sylandro probe the lightning bolts it
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uses sounds like lightning on planets"
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uses sounds like lightning on planets"
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@@ -83,8 +81,6 @@ The bugs reported but not yet verified:
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sol(the location I have set to auto pilot) only it flies like it flies
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sol(the location I have set to auto pilot) only it flies like it flies
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right, instead of down. probably the flagship images prob"
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right, instead of down. probably the flagship images prob"
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- Activating Portal scanner sounds the 'device failed' sound.
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- "For some odd reason, the new graphical menus are constantly freezing on
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- "For some odd reason, the new graphical menus are constantly freezing on
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me. I've played 15 times so far. 10 times it froze while I was trying to
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me. I've played 15 times so far. 10 times it froze while I was trying to
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use the menu (in regular, Bilateral, and Sai graphics modes), once while I
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use the menu (in regular, Bilateral, and Sai graphics modes), once while I
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@@ -91,6 +91,16 @@ Glitches (don't crash the game, medium priority):
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bounded by. (SAFE_X?)
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bounded by. (SAFE_X?)
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- keys are always referenced as gamepad buttons ("Press (B) to exit")
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- keys are always referenced as gamepad buttons ("Press (B) to exit")
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- lander speed varies per computer
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- lander speed varies per computer
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- "device used successfully" and "device usage failed" sounds are identical
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(the failure one)
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- The fuel range calculator on the starmap does not work correctly.
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Estimate too small. May be a rounding error.
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- spathi blink and other spathi animation may go out of sync
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- subtitles may go past the bottom boundary
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- If you win a Melee, and then are blown up yourself, the sound loops
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until the game is quit. It still functions, it just has the last 3-or-so
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seconds after the melee ended repeating over and over in the background."
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Implementation bugs (low priority):
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Implementation bugs (low priority):
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- Scaling code problems:
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- Scaling code problems:
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