updates
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@291 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -57,11 +57,6 @@ The bugs reported but not yet verified:
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set course for a system that apears in range, you will run out of fuel
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before you get there. "
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- "i was at autopilot, and just saved the game.
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after quitting the game and reloading to save, it continues to fly to
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sol(the location I have set to auto pilot) only it flies like it flies
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right, instead of down. probably the flagship images prob"
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- "For some odd reason, the new graphical menus are constantly freezing on
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me. I've played 15 times so far. 10 times it froze while I was trying to
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use the menu (in regular, Bilateral, and Sai graphics modes), once while I
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@@ -78,3 +73,26 @@ The bugs reported but not yet verified:
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"You need [#] credits." (eg. for new technology, it says "You need 150
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additional credits." no matter how many you have between 1-149.)"
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- 1.) Using default graphics, windowed mode is is "empty". Workaround is
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fullscreen or using opengl.
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AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt?
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3.) Game settings: Setting the sound to "off" makes a boink, setting to "on"
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doesn't. Seems the opposite would be more intuitive. 3D0 version
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check?
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5.) Lander "Report" text pages have green dots.
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6.) Harvesting: When choosing a landing site, the cursor stays black, making
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it hard to see on dark planet surface areas.
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7.) Starmap: expanding spheres of influence circles look cut off, choppy.
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8.) Lander shots are being blocked by earthquake rings. 3D0 version check?
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- After the player gives the Syreen the Mycon egg sack, shouldn't there be
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a break in communication? Talana says "Leave us, we have work to do" and I
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seem to recall from the PC version that there was a cutoff there which
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brought you back to the space navigation screen. When I played through this,
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there was no break and it immediately jumped to the next communication with
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the Syreen, in which she relates her plans for getting the Penetrators back.
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- On the upper-right-hand corner of the screen, where the flagship is drawn
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together with the ships in the player's fleet, the modules that are drawn
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inside the flagship are off by one pixel to the left.
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@@ -106,6 +106,8 @@ Glitches (don't crash the game, medium priority):
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while the PC image is better (no cut-off nose).
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- When orbiting earth, and going to starmap and then back with space without
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selecting a destination, crashes
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- Under some conditions, the direction the ship is facing in Hyperspace
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isn't restored when loading.
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- When exiting from planet surface with lander, the 3d planet isn't updated
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for a little moment which causes black track on planet to be seen
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@@ -190,6 +192,7 @@ Stuff still to do (small):
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(add switch?)
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- '-T 0' option to turn speech off doesn't work when using SDL_mixer.
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- Scanlines not implemented yet for pure mode
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- add some icon in the cvs tree
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Questions:
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- remove src/sc2code/test.c?
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