diff --git a/sc2/BUGS b/sc2/BUGS index 79c49a9a1..49da89911 100644 --- a/sc2/BUGS +++ b/sc2/BUGS @@ -57,11 +57,6 @@ The bugs reported but not yet verified: set course for a system that apears in range, you will run out of fuel before you get there. " -- "i was at autopilot, and just saved the game. - after quitting the game and reloading to save, it continues to fly to - sol(the location I have set to auto pilot) only it flies like it flies - right, instead of down. probably the flagship images prob" - - "For some odd reason, the new graphical menus are constantly freezing on me. I've played 15 times so far. 10 times it froze while I was trying to use the menu (in regular, Bilateral, and Sai graphics modes), once while I @@ -78,3 +73,26 @@ The bugs reported but not yet verified: "You need [#] credits." (eg. for new technology, it says "You need 150 additional credits." no matter how many you have between 1-149.)" +- 1.) Using default graphics, windowed mode is is "empty". Workaround is + fullscreen or using opengl. + AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt? + 3.) Game settings: Setting the sound to "off" makes a boink, setting to "on" + doesn't. Seems the opposite would be more intuitive. 3D0 version + check? + 5.) Lander "Report" text pages have green dots. + 6.) Harvesting: When choosing a landing site, the cursor stays black, making + it hard to see on dark planet surface areas. + 7.) Starmap: expanding spheres of influence circles look cut off, choppy. + 8.) Lander shots are being blocked by earthquake rings. 3D0 version check? + +- After the player gives the Syreen the Mycon egg sack, shouldn't there be + a break in communication? Talana says "Leave us, we have work to do" and I + seem to recall from the PC version that there was a cutoff there which + brought you back to the space navigation screen. When I played through this, + there was no break and it immediately jumped to the next communication with + the Syreen, in which she relates her plans for getting the Penetrators back. + +- On the upper-right-hand corner of the screen, where the flagship is drawn + together with the ships in the player's fleet, the modules that are drawn + inside the flagship are off by one pixel to the left. + diff --git a/sc2/TODO b/sc2/TODO index c86056b01..cc747968a 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -106,6 +106,8 @@ Glitches (don't crash the game, medium priority): while the PC image is better (no cut-off nose). - When orbiting earth, and going to starmap and then back with space without selecting a destination, crashes +- Under some conditions, the direction the ship is facing in Hyperspace + isn't restored when loading. - When exiting from planet surface with lander, the 3d planet isn't updated for a little moment which causes black track on planet to be seen @@ -190,6 +192,7 @@ Stuff still to do (small): (add switch?) - '-T 0' option to turn speech off doesn't work when using SDL_mixer. - Scanlines not implemented yet for pure mode +- add some icon in the cvs tree Questions: - remove src/sc2code/test.c?