git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@291 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-12-02 15:55:52 +00:00
parent b52c243625
commit 1b63637b68
2 changed files with 26 additions and 5 deletions
+23 -5
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@@ -57,11 +57,6 @@ The bugs reported but not yet verified:
set course for a system that apears in range, you will run out of fuel set course for a system that apears in range, you will run out of fuel
before you get there. " before you get there. "
- "i was at autopilot, and just saved the game.
after quitting the game and reloading to save, it continues to fly to
sol(the location I have set to auto pilot) only it flies like it flies
right, instead of down. probably the flagship images prob"
- "For some odd reason, the new graphical menus are constantly freezing on - "For some odd reason, the new graphical menus are constantly freezing on
me. I've played 15 times so far. 10 times it froze while I was trying to me. I've played 15 times so far. 10 times it froze while I was trying to
use the menu (in regular, Bilateral, and Sai graphics modes), once while I use the menu (in regular, Bilateral, and Sai graphics modes), once while I
@@ -78,3 +73,26 @@ The bugs reported but not yet verified:
"You need [#] credits." (eg. for new technology, it says "You need 150 "You need [#] credits." (eg. for new technology, it says "You need 150
additional credits." no matter how many you have between 1-149.)" additional credits." no matter how many you have between 1-149.)"
- 1.) Using default graphics, windowed mode is is "empty". Workaround is
fullscreen or using opengl.
AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt?
3.) Game settings: Setting the sound to "off" makes a boink, setting to "on"
doesn't. Seems the opposite would be more intuitive. 3D0 version
check?
5.) Lander "Report" text pages have green dots.
6.) Harvesting: When choosing a landing site, the cursor stays black, making
it hard to see on dark planet surface areas.
7.) Starmap: expanding spheres of influence circles look cut off, choppy.
8.) Lander shots are being blocked by earthquake rings. 3D0 version check?
- After the player gives the Syreen the Mycon egg sack, shouldn't there be
a break in communication? Talana says "Leave us, we have work to do" and I
seem to recall from the PC version that there was a cutoff there which
brought you back to the space navigation screen. When I played through this,
there was no break and it immediately jumped to the next communication with
the Syreen, in which she relates her plans for getting the Penetrators back.
- On the upper-right-hand corner of the screen, where the flagship is drawn
together with the ships in the player's fleet, the modules that are drawn
inside the flagship are off by one pixel to the left.
+3
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@@ -106,6 +106,8 @@ Glitches (don't crash the game, medium priority):
while the PC image is better (no cut-off nose). while the PC image is better (no cut-off nose).
- When orbiting earth, and going to starmap and then back with space without - When orbiting earth, and going to starmap and then back with space without
selecting a destination, crashes selecting a destination, crashes
- Under some conditions, the direction the ship is facing in Hyperspace
isn't restored when loading.
- When exiting from planet surface with lander, the 3d planet isn't updated - When exiting from planet surface with lander, the 3d planet isn't updated
for a little moment which causes black track on planet to be seen for a little moment which causes black track on planet to be seen
@@ -190,6 +192,7 @@ Stuff still to do (small):
(add switch?) (add switch?)
- '-T 0' option to turn speech off doesn't work when using SDL_mixer. - '-T 0' option to turn speech off doesn't work when using SDL_mixer.
- Scanlines not implemented yet for pure mode - Scanlines not implemented yet for pure mode
- add some icon in the cvs tree
Questions: Questions:
- remove src/sc2code/test.c? - remove src/sc2code/test.c?