fixed some of the Interplanetary crossfade failures
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@893 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1066,6 +1066,7 @@ TheMess:
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pSolarSysState->PlanetDesc);
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if (InnerSystem)
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{
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SetTransitionSource (NULL);
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BatchGraphics ();
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if (draw_sys_flags & DRAW_REFRESH)
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{
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@@ -1075,6 +1076,7 @@ TheMess:
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}
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else if (draw_sys_flags & DRAW_REFRESH)
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{
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SetTransitionSource (NULL);
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BatchGraphics ();
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DrawSystem (pSolarSysState->SunDesc[0].radius, FALSE);
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}
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@@ -1088,7 +1090,6 @@ TheMess:
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if (old_radius)
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ScaleSystem ();
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SetTransitionSource (NULL);
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BatchGraphics ();
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if (!(draw_sys_flags & DRAW_REFRESH)) // don't repair from Extra or draw ship if forcing repair
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{
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@@ -1369,8 +1370,8 @@ InitSolarSys (void)
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SetSemaphore (GraphicsSem);
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LoadIPData ();
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LoadLanderData ();
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LoadIPData ();
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LoadLanderData ();
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ClearSemaphore (GraphicsSem);
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pSolarSysState->MenuState.InputFunc = DoFlagshipCommands;
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