Added guides for alpha testers
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@232 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -12,10 +12,11 @@ be good to go.
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STARTING THE GAME
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STARTING THE GAME
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Simply invoke UQM.EXE from the content directory to run the game.
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Simply invoke the executable from the directory you installed UQM in
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This will use the default settings, which are 3DO music, 640x480
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to run the game. (Under Windows, this is uqm.exe; under Linux, it's
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windowed mode, and pure SDL graphics drivers. You may pass various
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uqm.) This will use the default settings, which are 3DO music,
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command line options to customize your experience:
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640x480 windowed mode, and pure SDL graphics drivers. You may pass
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various command line options to customize your experience:
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-r 320x240 (or --res)
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-r 320x240 (or --res)
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@@ -90,6 +91,31 @@ sounds. Slower machines should lower the audio quality.
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Disables subtitles.
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Disables subtitles.
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BUG REPORTS
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This is an alpha release. That means several things. First, it means
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that you're an alpha tester. Be proud. Second, it means that the
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game is likely to crash with great frequency. Upon finding a problem,
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we'd like you to report it in our forum, but before you do, please do
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the following:
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- Try to isolate what causes it: "Crashes with a null dereference
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about half the time when firing and taunting with a Pkunk" is better
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than "Melee doesn't work." If the game crashes, notice what error
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is produced; if the game hangs, check to see if the game-exit key
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(the backquote `) works.
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- Check the TODO file in the top directory to make sure that we don't
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already know about it.
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- Go to the Ur-Quan Masters forums at http://sc2.sf.net/ and post a
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description of the crash in the Technical Issues and Bugs forum.
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Check the posts on that forum first, to see if it's already been
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reported. If it's been reported, and you have more information, feel
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free to confirm that you've reproduced it. If ten people have already
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confirmed it, though, it's probably best to treat it as duly reported.
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THE STORY SO FAR
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THE STORY SO FAR
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For the past decade, Earth and the rest of the Alliance of Free Stars
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For the past decade, Earth and the rest of the Alliance of Free Stars
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@@ -136,20 +162,20 @@ so harvest them wherever you can. There are nine varieties, each
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color coded:
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color coded:
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COMMON ELEMENTS (carbon, nitrogen) are cyan. Worth 1 resource unit
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COMMON ELEMENTS (carbon, nitrogen) are cyan. Worth 1 resource unit
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(RU) each.
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(RU) per unit.
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CORROSIVES (chlorine, iodine) are red. 2 RU per unit.
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CORROSIVES (chlorine, iodine) are red. 2 RU per unit.
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BASE METALS (iron, tin) are grey. These are common, and usually worth
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BASE METALS (iron, tin) are grey. These are common, and usually worth
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harvesting, but not terribly valuable. 3 RU per unit.
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harvesting, but not terribly valuable. 3 RU per unit.
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NOBLE GASSES (argon, xenon) are blue, and 4 RU each.
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NOBLE GASSES (argon, xenon) are blue. 4 RU per unit.
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RARE EARTHS (lanthanum, ytterbium) are green. 5 RU per.
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RARE EARTHS (lanthanum, ytterbium) are green. 5 RU per unit.
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PRECIOUS ELEMENTS (gold, silver) are yellow. 6 RU per.
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PRECIOUS ELEMENTS (gold, silver) are yellow. 6 RU per unit.
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RADIOACTIVES (uranium, astatine) are orange. 8 RU per.
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RADIOACTIVES (uranium, astatine) are orange. 8 RU per unit.
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EXOTICS (antimatter, magnetic monopoles) are purple, and a princely 20
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EXOTICS (antimatter, magnetic monopoles) are purple, and a princely 20
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RU per cargo unit.
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RU per cargo unit.
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