RUs properly cleared in savegame display (#463, Paxtez, chmmravatar)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1194 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.3:
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- RUs properly cleared in savegame display, from Paxtez, chmmravatar
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- Support for up to 50 savegames, from Paxtez
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- Action names are properly null-terminated, stops a crash for some
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bad keys.cfg types -Michael
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@@ -865,7 +865,7 @@ ShowSummary (SUMMARY_DESC *pSD)
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wsprintf (buf, "%lu", GLOBAL_SIS (ResUnits));
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t.baseline.y = 102;
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r.extent.width = 30;
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r.extent.width = 76;
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r.extent.height = SHIP_NAME_HEIGHT;
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r.corner.x = t.baseline.x - (r.extent.width >> 1);
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r.corner.y = t.baseline.y - SHIP_NAME_HEIGHT + 1;
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