Added 'effective' fps

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@715 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2003-02-07 22:59:45 +00:00
parent 4fe1275a57
commit 0dda919bd9
+11 -3
View File
@@ -42,6 +42,9 @@ int GfxFlags = 0;
static TFB_Palette palette[256];
#define FPS_PERIOD 1000
int RenderedFrames = 0;
int
TFB_InitGraphics (int driver, int flags, int width, int height, int bpp)
{
@@ -426,10 +429,14 @@ TFB_ComputeFPS ()
last_time = current_time;
fps_counter += delta_time;
if (fps_counter > 1000)
if (fps_counter > FPS_PERIOD)
{
fprintf (stderr, "fps %.2f, effective %.2f\n",
(float)FPS_PERIOD / delta_time,
1000.0 * RenderedFrames / fps_counter);
fps_counter = 0;
fprintf (stderr, "fps %.2f\n",1.0 / (delta_time / 1000.0));
RenderedFrames = 0;
}
}
@@ -658,7 +665,8 @@ TFB_FlushGraphics () // Only call from main thread!!
}
TFB_SwapBuffers ();
BroadcastCondVar (RenderingCond);
RenderedFrames++;
BroadcastCondVar (RenderingCond);
}
#endif