Some updates

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@439 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-12-18 20:08:14 +00:00
parent 4f1b11d224
commit 09b5e56c8c
3 changed files with 7 additions and 2 deletions
+5 -2
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@@ -108,7 +108,10 @@ The bugs reported but not yet verified:
- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
the Chmmr homeworld. Worked fine on 0.1 alpha."
- Unconfirmed report of lander cargo upgrade rendering as weapon upgrade
- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
(erases what it passes over). Leaving and returning to the starmap fixes it
- sometimes on starmap the crosshair cursor step becomes too large (all arrow
keys released), so it is next to impossible to point it to a star, it keeps
overshooting all the time
+1
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@@ -1,4 +1,5 @@
0.2:
- Displaying correct lander images, from fOSSiL.
- 3D planet now uses phong lighting, from PhracturedBlue
- Put save data and temporary files in a seperate dir - SvdB
- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
+1
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@@ -90,6 +90,7 @@ Glitches (don't crash the game, medium priority):
entries will be wrong.
- Temp files don't get deleted if the game is exited in full game mode.
(and the temp dir doesn't get deleted if it's not empty)
- autopilot does not work in Quasispace when you have no fuel.
Implementation bugs (low priority):
- Scaling code problems: