Some updates
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@439 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -108,7 +108,10 @@ The bugs reported but not yet verified:
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- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
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- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
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the Chmmr homeworld. Worked fine on 0.1 alpha."
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the Chmmr homeworld. Worked fine on 0.1 alpha."
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- Unconfirmed report of lander cargo upgrade rendering as weapon upgrade
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- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
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- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
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(erases what it passes over). Leaving and returning to the starmap fixes it
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(erases what it passes over). Leaving and returning to the starmap fixes it
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- sometimes on starmap the crosshair cursor step becomes too large (all arrow
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keys released), so it is next to impossible to point it to a star, it keeps
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overshooting all the time
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- Displaying correct lander images, from fOSSiL.
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- 3D planet now uses phong lighting, from PhracturedBlue
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- 3D planet now uses phong lighting, from PhracturedBlue
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- Put save data and temporary files in a seperate dir - SvdB
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- Put save data and temporary files in a seperate dir - SvdB
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- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
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- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
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@@ -90,6 +90,7 @@ Glitches (don't crash the game, medium priority):
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entries will be wrong.
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entries will be wrong.
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- Temp files don't get deleted if the game is exited in full game mode.
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- Temp files don't get deleted if the game is exited in full game mode.
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(and the temp dir doesn't get deleted if it's not empty)
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(and the temp dir doesn't get deleted if it's not empty)
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- autopilot does not work in Quasispace when you have no fuel.
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Implementation bugs (low priority):
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Implementation bugs (low priority):
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- Scaling code problems:
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- Scaling code problems:
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