Some updates

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@439 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-12-18 20:08:14 +00:00
parent 4f1b11d224
commit 09b5e56c8c
3 changed files with 7 additions and 2 deletions
+5 -2
View File
@@ -108,7 +108,10 @@ The bugs reported but not yet verified:
- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over - "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
the Chmmr homeworld. Worked fine on 0.1 alpha." the Chmmr homeworld. Worked fine on 0.1 alpha."
- Unconfirmed report of lander cargo upgrade rendering as weapon upgrade
- In starmap, when any zone of influence is moving, the starmap cursor behaves badly - In starmap, when any zone of influence is moving, the starmap cursor behaves badly
(erases what it passes over). Leaving and returning to the starmap fixes it (erases what it passes over). Leaving and returning to the starmap fixes it
- sometimes on starmap the crosshair cursor step becomes too large (all arrow
keys released), so it is next to impossible to point it to a star, it keeps
overshooting all the time
+1
View File
@@ -1,4 +1,5 @@
0.2: 0.2:
- Displaying correct lander images, from fOSSiL.
- 3D planet now uses phong lighting, from PhracturedBlue - 3D planet now uses phong lighting, from PhracturedBlue
- Put save data and temporary files in a seperate dir - SvdB - Put save data and temporary files in a seperate dir - SvdB
- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay - Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
+1
View File
@@ -90,6 +90,7 @@ Glitches (don't crash the game, medium priority):
entries will be wrong. entries will be wrong.
- Temp files don't get deleted if the game is exited in full game mode. - Temp files don't get deleted if the game is exited in full game mode.
(and the temp dir doesn't get deleted if it's not empty) (and the temp dir doesn't get deleted if it's not empty)
- autopilot does not work in Quasispace when you have no fuel.
Implementation bugs (low priority): Implementation bugs (low priority):
- Scaling code problems: - Scaling code problems: