Cyborg speed clarification comments

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1709 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-05-04 04:24:48 +00:00
parent 2f38a948e3
commit 095c69948d
+3 -3
View File
@@ -756,11 +756,11 @@ EncounterBattle (void)
cur_speed = (BYTE)(GLOBAL (glob_flags) & COMBAT_SPEED_MASK) cur_speed = (BYTE)(GLOBAL (glob_flags) & COMBAT_SPEED_MASK)
>> COMBAT_SPEED_SHIFT; >> COMBAT_SPEED_SHIFT;
if (cur_speed == 1) if (cur_speed == 1)
cur_speed = 0; cur_speed = 0; /* normal speed */
else if (cur_speed == 2) else if (cur_speed == 2)
++cur_speed; ++cur_speed; /* 4x speed, 3 of 4 frames skipped */
else /* if (cur_speed == 3) */ else /* if (cur_speed == 3) */
cur_speed = (BYTE)~0; cur_speed = (BYTE)~0; /* maximum speed - no rendering */
nth_frame = MAKE_WORD (1, cur_speed); nth_frame = MAKE_WORD (1, cur_speed);
PlayerControl[0] = CYBORG_CONTROL | AWESOME_RATING; PlayerControl[0] = CYBORG_CONTROL | AWESOME_RATING;
PlayerInput[0] = ComputerInput; PlayerInput[0] = ComputerInput;