Updated TODO
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@143 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -7,7 +7,6 @@ into the cvs tree. Note that v1.0 will pretty much be a straight port,
|
||||
with no gameplay-altering features added.
|
||||
|
||||
Serious bugs (crash the game, high priority):
|
||||
- The game crashes when there's no sound driver available
|
||||
- loading an old game crashes the game (at least on Linux).
|
||||
- Communication screens nonrepeatably but inevitably hang the system. This
|
||||
is probably a deadlock issue.
|
||||
@@ -18,8 +17,6 @@ Serious bugs (crash the game, high priority):
|
||||
unusual - EVERY line by the ZFP is like that.)
|
||||
|
||||
Glitches (don't crash the game, medium priority):
|
||||
- When fast forwarding voices, sound stops. (SDL_mixer cannot start a sample
|
||||
from anywhere but the start)
|
||||
- pressing arrow keys in the main menu moves the selection in the
|
||||
wrong direction (both left, right and up, down)
|
||||
- The melnorme don't charge for fuel when you ask "fill 'er up"
|
||||
@@ -49,7 +46,7 @@ Glitches (don't crash the game, medium priority):
|
||||
landing position (and so 'flashes' when crossfade ends)
|
||||
- Flashing rects aren't perhaps always exactly the size of actual 3do version,
|
||||
it should be checked (for example when selecting ship in fullgame battle)
|
||||
- Melnorme graphics are corrupt.
|
||||
- Melnorme (battle) graphics are corrupt.
|
||||
- Shofixti doesn't work in melee.
|
||||
- In melee, after battle, the game crashes.
|
||||
The ship icon is used when already freed. This happens because the old
|
||||
@@ -77,7 +74,7 @@ Glitches (don't crash the game, medium priority):
|
||||
- Some unimplemented functions (for oscilloscope and dialogue seeking)
|
||||
- Occasionally some speech oggs don't play
|
||||
- When mod music is looping, there's some volume fade at the end of tune,
|
||||
then it starts playing again. Should this happen? (modplug only?)
|
||||
then it starts playing again. This shouldn't happen? (modplug only?)
|
||||
- Stock SDL_sound package for VC is outdated and win32 users have to get
|
||||
few new .dll's to ensure proper operation
|
||||
- Perhaps we should integrate mikmod to our code and use vorbis libs
|
||||
@@ -88,9 +85,7 @@ Glitches (don't crash the game, medium priority):
|
||||
|
||||
|
||||
Implementation bugs (low priority):
|
||||
- The main thread is still created by a direct all to the SDL function,
|
||||
instead of through the thread lib. It would cause a crash otherwise.
|
||||
Probably the memlib isn't initialised then (which the thread lib uses).
|
||||
|
||||
|
||||
Stuff still to do (large):
|
||||
- add a Key Jamming program
|
||||
@@ -141,8 +136,6 @@ Questions:
|
||||
- Is there some way to automatically do CRLF translations on commits,
|
||||
with the -t and -f options in cvswrapper disabled by sourceforge?
|
||||
- What is the displist stuff for? Is it needed at all?
|
||||
- Do we want another utils/ dir? It could be useful, to put all the conversion
|
||||
tools we use(d).
|
||||
- are there still threads killing themselves instead of just exiting?
|
||||
Answer: "find . -name \*.c | xargs grep Killthread" says "no."
|
||||
- w_memlib used (now commented out) MS Windows functions to show messages
|
||||
|
||||
Reference in New Issue
Block a user