minor formatting changes

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2050 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-12-08 16:16:49 +00:00
parent 4232dce24a
commit 06b02af19f
2 changed files with 12 additions and 12 deletions
+9 -9
View File
@@ -27,10 +27,10 @@
// in-memory file i/o // in-memory file i/o
struct GAME_STATE_FILE struct GAME_STATE_FILE
{ {
const char* symname; const char *symname;
DWORD size_hint; DWORD size_hint;
int open_count; int open_count;
BYTE* data; BYTE *data;
DWORD used; DWORD used;
DWORD size; DWORD size;
DWORD ptr; DWORD ptr;
@@ -47,10 +47,10 @@ static GAME_STATE_FILE state_files[NUM_STATE_FILES] =
}; };
GAME_STATE_FILE* GAME_STATE_FILE *
OpenStateFile (int stateFile, const char* mode) OpenStateFile (int stateFile, const char *mode)
{ {
GAME_STATE_FILE* fp; GAME_STATE_FILE *fp;
if (stateFile < 0 || stateFile >= NUM_STATE_FILES) if (stateFile < 0 || stateFile >= NUM_STATE_FILES)
return NULL_PTR; return NULL_PTR;
@@ -95,7 +95,7 @@ OpenStateFile (int stateFile, const char* mode)
} }
void void
CloseStateFile (GAME_STATE_FILE* fp) CloseStateFile (GAME_STATE_FILE *fp)
{ {
fp->ptr = 0; fp->ptr = 0;
fp->open_count--; fp->open_count--;
@@ -109,7 +109,7 @@ CloseStateFile (GAME_STATE_FILE* fp)
void void
DeleteStateFile (int stateFile) DeleteStateFile (int stateFile)
{ {
GAME_STATE_FILE* fp; GAME_STATE_FILE *fp;
if (stateFile < 0 || stateFile >= NUM_STATE_FILES) if (stateFile < 0 || stateFile >= NUM_STATE_FILES)
return; return;
@@ -125,7 +125,7 @@ DeleteStateFile (int stateFile)
} }
DWORD DWORD
LengthStateFile (GAME_STATE_FILE* fp) LengthStateFile (GAME_STATE_FILE *fp)
{ {
return fp->used; return fp->used;
} }
@@ -214,7 +214,7 @@ SeekStateFile (GAME_STATE_FILE *fp, long offset, int whence)
void void
InitPlanetInfo (void) InitPlanetInfo (void)
{ {
GAME_STATE_FILE* fp; GAME_STATE_FILE *fp;
fp = OpenStateFile (STARINFO_FILE, "wb"); fp = OpenStateFile (STARINFO_FILE, "wb");
if (fp) if (fp)
+3 -3
View File
@@ -55,10 +55,10 @@ typedef enum
DEFGRPINFO DEFGRPINFO
} INFO_TYPE; } INFO_TYPE;
GAME_STATE_FILE* OpenStateFile (int stateFile, const char* mode); GAME_STATE_FILE* OpenStateFile (int stateFile, const char *mode);
void CloseStateFile (GAME_STATE_FILE* fp); void CloseStateFile (GAME_STATE_FILE *fp);
void DeleteStateFile (int stateFile); void DeleteStateFile (int stateFile);
DWORD LengthStateFile (GAME_STATE_FILE* fp); DWORD LengthStateFile (GAME_STATE_FILE *fp);
int ReadStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp); int ReadStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp);
int WriteStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp); int WriteStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp);
int PutStateFileChar (char ch, GAME_STATE_FILE *fp); int PutStateFileChar (char ch, GAME_STATE_FILE *fp);