From 06b02af19fee00674fc942f395670a2984b53404 Mon Sep 17 00:00:00 2001 From: avolkov Date: Thu, 8 Dec 2005 16:16:49 +0000 Subject: [PATCH] minor formatting changes git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2050 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/src/sc2code/state.c | 18 +++++++++--------- sc2/src/sc2code/state.h | 6 +++--- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/sc2/src/sc2code/state.c b/sc2/src/sc2code/state.c index 8ec502f06..c686da499 100644 --- a/sc2/src/sc2code/state.c +++ b/sc2/src/sc2code/state.c @@ -27,10 +27,10 @@ // in-memory file i/o struct GAME_STATE_FILE { - const char* symname; + const char *symname; DWORD size_hint; int open_count; - BYTE* data; + BYTE *data; DWORD used; DWORD size; DWORD ptr; @@ -47,10 +47,10 @@ static GAME_STATE_FILE state_files[NUM_STATE_FILES] = }; -GAME_STATE_FILE* -OpenStateFile (int stateFile, const char* mode) +GAME_STATE_FILE * +OpenStateFile (int stateFile, const char *mode) { - GAME_STATE_FILE* fp; + GAME_STATE_FILE *fp; if (stateFile < 0 || stateFile >= NUM_STATE_FILES) return NULL_PTR; @@ -95,7 +95,7 @@ OpenStateFile (int stateFile, const char* mode) } void -CloseStateFile (GAME_STATE_FILE* fp) +CloseStateFile (GAME_STATE_FILE *fp) { fp->ptr = 0; fp->open_count--; @@ -109,7 +109,7 @@ CloseStateFile (GAME_STATE_FILE* fp) void DeleteStateFile (int stateFile) { - GAME_STATE_FILE* fp; + GAME_STATE_FILE *fp; if (stateFile < 0 || stateFile >= NUM_STATE_FILES) return; @@ -125,7 +125,7 @@ DeleteStateFile (int stateFile) } DWORD -LengthStateFile (GAME_STATE_FILE* fp) +LengthStateFile (GAME_STATE_FILE *fp) { return fp->used; } @@ -214,7 +214,7 @@ SeekStateFile (GAME_STATE_FILE *fp, long offset, int whence) void InitPlanetInfo (void) { - GAME_STATE_FILE* fp; + GAME_STATE_FILE *fp; fp = OpenStateFile (STARINFO_FILE, "wb"); if (fp) diff --git a/sc2/src/sc2code/state.h b/sc2/src/sc2code/state.h index cf316df6e..da9cb0c17 100644 --- a/sc2/src/sc2code/state.h +++ b/sc2/src/sc2code/state.h @@ -55,10 +55,10 @@ typedef enum DEFGRPINFO } INFO_TYPE; -GAME_STATE_FILE* OpenStateFile (int stateFile, const char* mode); -void CloseStateFile (GAME_STATE_FILE* fp); +GAME_STATE_FILE* OpenStateFile (int stateFile, const char *mode); +void CloseStateFile (GAME_STATE_FILE *fp); void DeleteStateFile (int stateFile); -DWORD LengthStateFile (GAME_STATE_FILE* fp); +DWORD LengthStateFile (GAME_STATE_FILE *fp); int ReadStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp); int WriteStateFile (PVOID lpBuf, COUNT size, COUNT count, GAME_STATE_FILE *fp); int PutStateFileChar (char ch, GAME_STATE_FILE *fp);