updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@355 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- Slider now moves in communications (OpenAL)
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- Fixed a DCQ bug where it wasn't freeing batches of graphics commands
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- Fixed a DCQ bug where it wasn't freeing batches of graphics commands
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- > vs. >= bugfix on plangen.c, from PhracturedBlue
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- > vs. >= bugfix on plangen.c, from PhracturedBlue
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- More appropriate names to ROSTER + 1 and ROSTER + 2, from slayne
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- More appropriate names to ROSTER + 1 and ROSTER + 2, from slayne
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@@ -33,7 +33,6 @@ Glitches (don't crash the game, medium priority):
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complete battle (not just one fight). There's no permanent memory leak
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complete battle (not just one fight). There's no permanent memory leak
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though.
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though.
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- OpenAL sound code problems:
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- OpenAL sound code problems:
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- Some unimplemented functions (for oscilloscope and dialogue seeking)
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- Volume levels aren't maybe exactly as they should
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- Volume levels aren't maybe exactly as they should
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- Crashes if no audio device available
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- Crashes if no audio device available
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- Circles of influence aren't shown the first time (after load?) a player
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- Circles of influence aren't shown the first time (after load?) a player
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