Fixed minor glitches in load/save screen

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@950 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-05-10 22:24:47 +00:00
parent 4eeaa8e1b0
commit 059c8b56c0
3 changed files with 6 additions and 6 deletions
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+6 -6
View File
@@ -669,9 +669,9 @@ ShowSummary (SUMMARY_DESC *pSD)
s.frame = SetAbsFrameIndex (pLocMenuState->ModuleFrame,
GetFrameCount (pLocMenuState->ModuleFrame) - 4);
DrawStamp (&s);
r.corner.x = 1;
r.corner.x = 2;
r.corner.y = 141;
r.extent.width = SIS_SCREEN_WIDTH - 1;
r.extent.width = SIS_SCREEN_WIDTH - 4;
r.extent.height = 7;
SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
DrawFilledRectangle (&r);
@@ -799,9 +799,9 @@ ShowSummary (SUMMARY_DESC *pSD)
SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x10, 0x00, 0x10), 0x01));
font_DrawText (&t);
r.corner.x = 1;
r.corner.x = 2;
r.corner.y = 141;
r.extent.width = SIS_SCREEN_WIDTH - 1;
r.extent.width = SIS_SCREEN_WIDTH - 4;
r.extent.height = 7;
SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
DrawFilledRectangle (&r);
@@ -848,7 +848,7 @@ ShowSummary (SUMMARY_DESC *pSD)
t.CharCount = (COUNT)~0;
font_DrawText (&t);
t.align = ALIGN_CENTER;
t.baseline.x = SIS_SCREEN_WIDTH - 57 + 1 + (SIS_TITLE_WIDTH >> 1);
t.baseline.x = SIS_SCREEN_WIDTH - 57 - 3 + (SIS_TITLE_WIDTH >> 1);
if (pSD->Activity == IN_STARBASE)
wstrcpy (buf, GAME_STRING (STARBASE_STRING_BASE));
else if (pSD->Activity == IN_PLANET_ORBIT)
@@ -1089,7 +1089,7 @@ ChangeGameSelection:
UnbatchGraphics ();
}
r.corner.x = 3 + (NewState * 21) + SUMMARY_X_OFFS;
r.corner.x = 4 + (NewState * 21) + SUMMARY_X_OFFS;
r.corner.y = 176;
r.extent.width = 18;
r.extent.height = 18;