git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@249 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-11-27 22:29:24 +00:00
parent df0a536aa2
commit 03275d9b1d
+3 -4
View File
@@ -10,10 +10,9 @@ Serious bugs (crash the game, high priority):
- Communication screens nonrepeatably but inevitably hang the system. This
is probably a deadlock issue.
- Often more probable when heavy color table transformations are going on
- Load/save code doesn't work perfectly, hangs sometimes when after loading
trying to enter some star first time etc
- OpenGL causes lockups when entering a star system, while
pure SDL mode does not (only happens when using autopilot?)
- Occasional lockups when entering a star system
(only happens when using autopilot?)
- Could be related to load/save code too
Glitches (don't crash the game, medium priority):
- The melnorme don't charge for fuel when you ask "fill 'er up"