From 03275d9b1d1d7029f20a5dd505ee10cd53b78b42 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Wed, 27 Nov 2002 22:29:24 +0000 Subject: [PATCH] update git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@249 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index 6cd8b1d39..e9b50745a 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -10,10 +10,9 @@ Serious bugs (crash the game, high priority): - Communication screens nonrepeatably but inevitably hang the system. This is probably a deadlock issue. - Often more probable when heavy color table transformations are going on -- Load/save code doesn't work perfectly, hangs sometimes when after loading - trying to enter some star first time etc -- OpenGL causes lockups when entering a star system, while - pure SDL mode does not (only happens when using autopilot?) +- Occasional lockups when entering a star system + (only happens when using autopilot?) + - Could be related to load/save code too Glitches (don't crash the game, medium priority): - The melnorme don't charge for fuel when you ask "fill 'er up"