Some minor corrections
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1067 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -15,7 +15,7 @@ http://www.libsdl.org/release/SDL-devel-1.2.5a-mingw32.tar.gz
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http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.3-VC6.zip
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http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.3-VC6.zip
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ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
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ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
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http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip
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http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip
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http://gnuwin32.sourceforge.net/downlinks/zlib-lib-zip.htm
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http://gnuwin32.sourceforge.net/packages/zlib.htm (both binaries and devel files)
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You can now do either of the following:
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You can now do either of the following:
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@@ -46,13 +46,12 @@ cd to the UQM directory. It'll be at /[drive letter]/[path to uqm].
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./build.sh uqm config
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./build.sh uqm config
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It should correctly detect everything, and give you a menu.
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It should correctly detect everything, and give you a menu.
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Now turn off OpenGL, as it doesn't work with mingw yet
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Next run './build.sh uqm depend' (just to be sure)
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Next run './build.sh uqm depend' (just to be sure)
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and lastly:
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and lastly:
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./build.sh uqm
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./build.sh uqm
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If you did everything correctly, it should ow build successfully.
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If you did everything correctly, it should now build successfully.
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To run the built executable, you should copy all the required DLLs to the
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To run the built executable, you should copy all the required DLLs to the
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same directory the executable is in, or copy them to your Windows directory.
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same directory the executable is in, or copy them to your Windows directory.
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