From 027262a35697b689bf0e9998b302eca692a483b6 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Sat, 19 Jul 2003 01:17:56 +0000 Subject: [PATCH] Some minor corrections git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1067 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/INSTALL.mingw | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/sc2/INSTALL.mingw b/sc2/INSTALL.mingw index 44e26f22a..a888222b0 100644 --- a/sc2/INSTALL.mingw +++ b/sc2/INSTALL.mingw @@ -15,7 +15,7 @@ http://www.libsdl.org/release/SDL-devel-1.2.5a-mingw32.tar.gz http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.3-VC6.zip ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip -http://gnuwin32.sourceforge.net/downlinks/zlib-lib-zip.htm +http://gnuwin32.sourceforge.net/packages/zlib.htm (both binaries and devel files) You can now do either of the following: @@ -46,13 +46,12 @@ cd to the UQM directory. It'll be at /[drive letter]/[path to uqm]. ./build.sh uqm config It should correctly detect everything, and give you a menu. -Now turn off OpenGL, as it doesn't work with mingw yet Next run './build.sh uqm depend' (just to be sure) and lastly: ./build.sh uqm -If you did everything correctly, it should ow build successfully. +If you did everything correctly, it should now build successfully. To run the built executable, you should copy all the required DLLs to the same directory the executable is in, or copy them to your Windows directory.