6428238e51
All-caps identifiers that start with an underscore may be reserved for compiler or library use, and recent versions of gcc or glibc have been stealing symbols away from us.
62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/* This file contains some compile-time configuration options for MS Windows
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* systems when building using MSVC.
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* Change the values below if you want anything other than the defaults.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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*/
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#ifndef CONFIG_VC6_H_
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#define CONFIG_VC6_H_
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "../content/"
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/* Directory where game data will be stored */
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//#define USERDIR "../userdata/"
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#define USERDIR "%APPDATA%/uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
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/* Define if words are stored with the most significant byte first */
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#undef WORDS_BIGENDIAN
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/* Defined if your system has readdir_r of its own */
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#undef HAVE_READDIR_R
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/* Defined if your system has setenv of its own */
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#undef HAVE_SETENV
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/* Defined if your system has strupr of its own */
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#define HAVE_STRUPR
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/* Defined if your system has strcasecmp of its own */
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#undef HAVE_STRCASECMP_UQM
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// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
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/* Defined if your system has stricmp of its own */
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#define HAVE_STRICMP
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/* Defined if your system has getopt_long */
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#undef HAVE_GETOPT_LONG
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/* Defined if your system has iswgraph of its own*/
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#define HAVE_ISWGRAPH
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/* Defined if your system has wchar_t of its own */
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#define HAVE_WCHAR_T
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/* Defined if your system has wint_t of its own */
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#define HAVE_WINT_T
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#endif /* CONFIG_VC6_H_ */
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