620c00c52c
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2463 8092fc87-c524-0410-9efc-e669fe64eaf9
22 lines
670 B
Plaintext
22 lines
670 B
Plaintext
As the game currently unfortunately works with polling, this is how
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to integrate network handling with the game.
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In the function called periodically by DoInput(), there should be a call
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to netInput() somewhere at the beginning, and a call to flushPacketQueues()
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somewhere at the end.
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netInput() checks all connections for incoming packets, and calls
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the appropriate packet handlers.
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flushPacketQueues() sends all pending packets on their way, for all
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connections.
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In between, you can call functions that enqueue packets.
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You would also check the network state here to determine whether you need to
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act on some packet that has been delivered to the local party.
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