1426 lines
61 KiB
Plaintext
1426 lines
61 KiB
Plaintext
#(BEFORE_WE_GO_ON_1) starbase-000.ogg
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Before we go on, I have something important to tell you.
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#(BEFORE_WE_GO_ON_2) starbase-001.ogg
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There is something I think you should know.
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#(BEFORE_WE_GO_ON_3) starbase-002.ogg
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By the way, I thought you should know.
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#(BEFORE_WE_GO_ON_4) starbase-003.ogg
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Before we proceed, I wanted you to know.
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#(BEFORE_WE_GO_ON_5) starbase-004.ogg
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I have some information I think you should hear.
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#(BEFORE_WE_GO_ON_6) starbase-005.ogg
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I've been waiting to inform you of a new situation.
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#(BEFORE_WE_GO_ON_7) starbase-006.ogg
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I know you're busy, but I've got some news.
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#(NORMAL_HELLO_A0) starbase-007.ogg
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Welcome back, Captain
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#(NORMAL_HELLO_A1)
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.
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#(NORMAL_HELLO_B0) starbase-008.ogg
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Greetings, Captain
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#(NORMAL_HELLO_B1)
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. I am ready to assist you.
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#(NORMAL_HELLO_C0) starbase-009.ogg
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It's good to see you again, Captain
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#(NORMAL_HELLO_C1)
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.
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#(NORMAL_HELLO_D0) starbase-010.ogg
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Ah, Captain
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#(NORMAL_HELLO_D1)
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, I'm glad you're back.
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#(NORMAL_HELLO_E0) starbase-011.ogg
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Hello Captain
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#(NORMAL_HELLO_E1)
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.
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#(NORMAL_HELLO_F0) starbase-012.ogg
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I am at your disposal, Captain
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#(NORMAL_HELLO_F1)
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.
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#(NORMAL_HELLO_G0) starbase-013.ogg
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Captain
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#(NORMAL_HELLO_G1)
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. I'm glad you made it back in one piece.
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#(NORMAL_HELLO_H0) starbase-014.ogg
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I hope the battle fares well, Captain
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#(NORMAL_HELLO_H1)
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.
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#(RETURN_HELLO) starbase-015.ogg
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Yes, Captain?
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#(NORMAL_HELLO_TAIL)
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#(NORMAL_GOODBYE_A0) starbase-016.ogg
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Goodbye, Captain
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#(NORMAL_GOODBYE_A1)
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.
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#(NORMAL_GOODBYE_B0) starbase-017.ogg
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Bring back lots of minerals, Captain
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#(NORMAL_GOODBYE_B1)
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.
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#(NORMAL_GOODBYE_C0) starbase-018.ogg
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Return soon, Captain
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#(NORMAL_GOODBYE_C1)
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.
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#(NORMAL_GOODBYE_D0) starbase-019.ogg
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Farewell Captain
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#(NORMAL_GOODBYE_D1)
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.
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#(NORMAL_GOODBYE_E0) starbase-020.ogg
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Try to avoid getting gruesomely killed, Captain
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#(NORMAL_GOODBYE_E1)
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.
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#(NORMAL_GOODBYE_F0) starbase-021.ogg
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We shall await your return, Captain
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#(NORMAL_GOODBYE_F1)
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.
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#(NORMAL_GOODBYE_G0) starbase-022.ogg
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Blow up an Ur-Quan for me, Captain
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#(NORMAL_GOODBYE_G1)
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.
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#(NORMAL_GOODBYE_H0) starbase-023.ogg
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Be careful out there, Captain
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#(NORMAL_GOODBYE_H1)
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.
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#(LIGHT_LOAD_A0) starbase-024.ogg
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The more minerals you bring us, Captain
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#(LIGHT_LOAD_A1)
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, the faster we'll be able to tackle the Ur-Quan.
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#(LIGHT_LOAD_B0) starbase-025.ogg
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Light load this time, Captain
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#(LIGHT_LOAD_B1)
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.
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#(LIGHT_LOAD_C0) starbase-026.ogg
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Another small load, Captain
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#(LIGHT_LOAD_C1) starbase-027.ogg
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. Well, I suppose something is better than nothing.
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#(LIGHT_LOAD_D0) starbase-028.ogg
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I don't mean to criticize, Captain
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#(LIGHT_LOAD_D1)
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, but, uh, wouldn't it be more efficient if you could return with larger loads?
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#(LIGHT_LOAD_E0) starbase-029.ogg
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Pretty small amounts, Captain
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#(LIGHT_LOAD_E1)
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. Bringing those small amounts of minerals is not cost-effective. Try getting larger loads.
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#(LIGHT_LOAD_F0) starbase-030.ogg
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Not too much today, Captain
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#(LIGHT_LOAD_F1)
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. I hope you have better luck next time.
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#(LIGHT_LOAD_G0) starbase-030.ogg
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Not too much today, Captain
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#(LIGHT_LOAD_G1)
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. I hope you have better luck next time.
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#(MEDIUM_LOAD_A0) starbase-031.ogg
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Not a bad job, Captain
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#(MEDIUM_LOAD_A1)
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.
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#(MEDIUM_LOAD_B0) starbase-032.ogg
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Good work, Captain
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#(MEDIUM_LOAD_B1)
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.
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#(MEDIUM_LOAD_C0) starbase-033.ogg
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Thanks, Captain
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#(MEDIUM_LOAD_C1)
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.
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#(MEDIUM_LOAD_D0) starbase-034.ogg
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Keep it coming, Captain
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#(MEDIUM_LOAD_D1)
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.
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#(MEDIUM_LOAD_E0) starbase-035.ogg
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Pretty fair load, Captain
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#(MEDIUM_LOAD_E1)
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. Can you do better next time?
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#(MEDIUM_LOAD_F0) starbase-036.ogg
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Don't stop now, Captain
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#(MEDIUM_LOAD_F1)
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. We can use every bit you bring us.
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#(MEDIUM_LOAD_G0) starbase-037.ogg
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A fair haul, Captain
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#(MEDIUM_LOAD_G1)
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. Maybe you should consider adding a storage bay so you can gather larger loads.
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#(HEAVY_LOAD_A0) starbase-038.ogg
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Excellent work, Captain
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#(HEAVY_LOAD_A1)
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!
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#(HEAVY_LOAD_B0) starbase-039.ogg
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This will really help, Captain
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#(HEAVY_LOAD_B1)
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.
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#(HEAVY_LOAD_C0) starbase-040.ogg
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A fine job, Captain
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#(HEAVY_LOAD_C1)
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!
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#(HEAVY_LOAD_D0) starbase-041.ogg
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Wow,
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#(HEAVY_LOAD_D1)
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, you really hit the mother lode this time!
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#(HEAVY_LOAD_E0) starbase-042.ogg
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If you can keep this up,
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#(HEAVY_LOAD_E1)
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, we'll turn that flagship of yours into a genuine Dreadnought-Killer.
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#(HEAVY_LOAD_F0) starbase-043.ogg
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Captain
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#(HEAVY_LOAD_F1)
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, you are to be commended. Keep up the good work!
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#(HEAVY_LOAD_G0) starbase-044.ogg
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More fuel for the fire, eh, Captain
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#(HEAVY_LOAD_G1)
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? That last load should keep it blazing!
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#(STARBASE_IS_READY_A) starbase-045.ogg
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I have good news to report, Captain.
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We have successfully integrated the Precursor technology from your ship into our fabricator system
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and as you can see, we have already begun minor repairs on
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#(STARBASE_IS_READY_B)
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, patching up some of the micro-meteorite holes.
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We noticed that your ship does not have an emergency warp escape unit
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So our engineers rigged up some for you and each of your escorts.
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Now you should be able to escape from a bad situation
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with the touch of a button. But there is a cost, however
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The unit gulps up five fuel units each time your Precursor ship uses it.
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Also, we now have a limited capacity to make modifications to your ship
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to refine starship fuel, to build additional combat ships
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and to train new members of your crew for the
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#(STARBASE_IS_READY_C)
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and any ships you acquire for your fleet.
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Captain, I know you're eager to get to work, so I'll be brief.
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If you have any questions -- how this Starbase works, what resources we need
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or just some background information on the galaxy -- don't hesitate to ask.
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#(WHAT_KIND_OF_INFO) starbase-046.ogg
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Certainly, Captain. What do you need to know?
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#(WHICH_FUNCTION) starbase-047.ogg
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We can modify your Precursor ship, build additional combat vessels
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and supply you with fuel and crew.
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#(WHICH_HISTORY) starbase-048.ogg
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What aspect of history, Captain?
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#(WHICH_MISSION) starbase-049.ogg
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Can you be more specific?
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#(OK_NO_NEED_INFO) starbase-050.ogg
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Fine. Is there anything else you need?
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#(ABOUT_FUEL) starbase-051.ogg
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This base is designed to service Hierarchy ships.
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Fortunately, your flagship uses the same stabilized antimatter technology as Hierarchy vessels
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and we'll be able to synthesize what you need.
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However, due to the size of your ship, we'll have to produce vast quantities of fuel
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which will be a substantial drain on our resources.
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#(ABOUT_MODULES) starbase-052.ogg
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Our engineers and Precursor specialists agree with the scientists from your world
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that your starship was designed to be a `workhorse' vehicle
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which can be easily reconfigured for different missions
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by adding or swapping self-contained equipment packs which we call `modules'.
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The modules we can build right now are:
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Thruster units which make your ship move faster
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Attitude Jets which allow you to rotate the ship more quickly
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Crew Pods which provide life-support facilities for up to 50 additional crew members
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Storage Bays which increase your ship's cargo capacity for mineral resources
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Fuel Tanks which hold an additional 50 units of fuel
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Dynamos which feed energy into your combat energy batteries, improving your weapons' rate of fire.
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And last but not least
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Ion-Bolt Guns - combat weaponry, the exact function of which depends on its location aboard the ship
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when put in the first, or front module slot, it fires a single shot forward
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when put in the second slot, it fires two shots spread to the left and right of center
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when put in the third slot, it fires two shots directly left and right
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and when put in the last or rear slot, it fires a single shot straight backwards.
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#(ABOUT_CREW0) starbase-053.ogg
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We have almost 2000 highly-motivated, skilled professionals aboard this starbase
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and every single one of them wants a berth aboard
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#(ABOUT_CREW1)
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. However, each hand we lose to your ship means less manpower here at the starbase
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and this is reflected in the Crew RU cost.
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As long as you don't lose too many crew members to combat or planet exploration
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the RU cost will remain static; but we have only so many warm bodies on this starbase
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and if your needs for crew grow beyond a certain point
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the cost could increase dramatically.
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#(ABOUT_SHIPS) starbase-054.ogg
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Our shipyard facilities are sophisticated and fully automated,
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permitting a handful of starbase personnel to do the same job
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as five-hundred, vac-suited construction workers.
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However, the only designs that we had in our computers were incomplete, Hierarchy ship designs.
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Things looked grim until one of the officers came forward with an amazing story.
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Even though the Ur-Quan destroyed every Earthling Cruiser in the fleet nearly 20 years ago
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one of my maintenance engineers was a starship production assistant at the Detroit shipyards.
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When Earth was conquered, she was ordered to destroy all ship-construction databases;
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but she secretly made copies of the blueprint disks, and then kept them with her ever since.
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These disks contain all the data we need to build as many Earthling Cruisers as you want
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provided you, Captain, can supply the large amounts of mineral resources required to build those vessels.
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In theory, Captain, we could build alien starships here if we had designs for them; however,
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it's a well known fact that alien vessels just can't be flown in combat
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without native starship captains at the helm.
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#(ABOUT_RU) starbase-055.ogg
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As you know, Captain, we've committed the entire output of this station
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to building your flagship and your battle fleet into the strongest force possible.
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However, our resources are very limited, and we feel YOU must decide
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how we are to spend our effort and materials.
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To aid you in making these decisions, we have implemented a resource allocation scheme.
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We provide you with a numerical assessment of the station's resources
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and ascribe a cost to each task we can perform and each device we can build.
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It's up to you to decide how you are going to `spend' your resource units or `RU' as we call them.
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To acquire more RU, you must bring resources back to the starbase.
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These resources can be either in the form of mineral ores gathered from planet surfaces
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or already-refined metals and other valuable materials from the wreckage of enemy starships.
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#(ABOUT_MINERALS) starbase-056.ogg
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The most straightforward way you can accumulate Resource Units
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is to bring mineral ores back to this starbase.
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There are probably enough resources in just the nearby dozen stars
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to build your ship into a powerful battleship, or
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to create a strong task force of combat vessels.
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I would also recommend that you build several additional Storage Bays.
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When gathering minerals, focus on `cleaning-out' one star system at a time.
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This way, you minimize the cost of travel through HyperSpace.
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#(ABOUT_LIFE) starbase-057.ogg
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While I respect your search for abstract knowledge
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frankly, Captain, in our present circumstances I see little use for such data here.
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Perhaps you can make use of biological information elsewhere.
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#(OK_ENOUGH_STARBASE) starbase-058.ogg
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What else can I tell you?
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#(OK_ENOUGH_MISSION) starbase-059.ogg
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What else can I tell you?
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#(GET_MINERALS) starbase-060.ogg
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If you have the patience, I would recommend you spend several months
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or even a year gathering mineral resources.
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You can find such minerals on almost any planet surface,
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but the quality and density will vary depending on the type of planet you're on.
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Base metals are probably the most common materials you'll find, but they aren't particularly valuable.
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You can find rarer precious and radioactive elements on metal-rich worlds such as Mercury.
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An old miner once told me that you could tell the relative quality of a planet's minerals
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based on the planet's color as seen from space.
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To remember the color sequence from good to bad
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The miner had a mnemonic which went something like
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`Very Young Orangutans Could Grow Bananas, Perhaps Rather Well'.
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It is also the case that mineral yields will be better at hotter stars.
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Temperature is related to the size and color of a star
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Red stars are the coolest, then orange, yellow, green, blue
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And the hottest stars are white.
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#(ABOUT_ALIENS) starbase-061.ogg
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That all depends on whom you meet, doesn't it, Captain?
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Well, in all seriousness, if you encounter the Ilwrath, VUX, Androsynth, or other Hierarchy battle thralls
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I wouldn't hold out much hope for a peaceful encounter.
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So if you feel you have the advantage, attack!
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The resources you will scavenge from the enemies' wreckage are well worth the effort.
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If you can find Alliance races who are in a position to help us
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then you MUST convince them to join with us!
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Their assistance may be crucial to our success.
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#(MUST_DEFEAT) starbase-062.ogg
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Captain, I wish I had an easy answer, but I don't.
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The only way I can see of liberating Earth, as well as the Alliance allies
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is to destroy the Ur-Quan and their armada of battle thralls entirely.
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#(DEFEAT_LIKE_SO) starbase-063.ogg
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To defeat our enemies, we will need awesome strength, both in your flagship and the fleet
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as well as the assistance of powerful new allies.
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Though combat will be unavoidable, and sometimes necessary to achieve our goals
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I am certain your wits will be at least as important as your weapons.
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You will need to explore this region of space, gathering resources and information wherever you go.
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#(FIND_URQUAN) starbase-064.ogg
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I don't know, Captain,
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but I suspect their battle thralls know more than we do;
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so I suggest you try to gather information from them, perhaps by force.
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#(FIGHT_URQUAN) starbase-065.ogg
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At first, your ship will be far too vulnerable to permit frontal assaults on the Ur-Quan.
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Even when your ship is at full power, we are faced with the reality
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that the Hierarchy has THOUSANDS of ships
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You cannot win the fight alone, Captain. You need allies.
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Also, towards the end of the War, when the Hierarchy broke through the coreward front,
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we heard rumors that the Ur-Quan had unleashed some kind of super-weapon
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which was unstoppable by normal means.
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You need to find out if that rumor was true, Captain
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because if the Ur-Quan do have such a weapon, we'll have to find some way to stop it
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or all our efforts are for naught.
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#(ALLY_LIKE_SO) starbase-066.ogg
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If you encounter an unknown alien race, proceed carefully and diplomatically --
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-- we need all the friends we can get, and we certainly can't afford any more enemies.
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Remember, Captain, with your Precursor starship, you hold awesome power
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but there will be situations when dealing with an alien race
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where a `carrot' will serve better than a `stick'.
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But first you must determine what `carrot' the alien wants.
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#(STRONG_LIKE_SO) starbase-067.ogg
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You need to accumulate enough resources so that we can build up your flagship
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and assemble a strong fleet. I'd also recommend
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that you acquire blueprints for other, more powerful ships than our trusty Cruiser.
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I suspect that aliens will not give you such `prints unless you form an alliance with them.
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#(OK_ENOUGH_DEFEAT) starbase-068.ogg
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What else can we discuss?
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#(WHICH_ALIEN) starbase-069.ogg
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Which group of aliens?
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#(WHICH_WAR) starbase-070.ogg
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What about the War?
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#(WHICH_ANCIENT) starbase-071.ogg
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We have some data on this subject. What do you want to know about?
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#(OK_ENOUGH_HISTORY) starbase-072.ogg
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Sure. Anything else?
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#(WHICH_ALLIANCE) starbase-073.ogg
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Okay, which race?
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#(WHICH_HIERARCHY) starbase-074.ogg
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Which species?
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#(ABOUT_OTHER) starbase-075.ogg
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None that we had made formal contact with.
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The Chenjesu implied that they had met 2 other starfaring species
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one near the Giclas constellation, and the other directly coreward from Procyon.
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The Ariloulaleelay once mentioned having `some fun' with an alien race in Draconis
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but like so much else with the Arilou, they never revealed the whole story.
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I am sure there are hundreds more alien races in our galaxy,
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but beyond what I've told you, your guess is as good as mine.
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#(OK_ENOUGH_ALIENS) starbase-076.ogg
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Would you like information on any other aspect of history?
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#(ABOUT_SHOFIXTI) starbase-077.ogg
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The Shofixti are a race of intelligent marsupials who had been `civilized' for only a few decades when the War began.
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They were discovered in the Delta Gorno star system by the Yehat
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who adopted and then `uplifted' the Shofixti, giving them advanced technology and cultural definition.
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Shofixti are noble and fearless Warriors, Captain. In addition, their incredible fecundity and rapid maturation rate
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kept Alliance ranks solid even at the worst part of the War.
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You know, I once flew as a observer aboard one of their ships
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on routine patrol, we never saw the enemy
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but I could never stop thinking about the `Glory Device' it had strapped to the bottom of its hull.
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#(ABOUT_YEHAT) starbase-078.ogg
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The Yehat are a race of ancient warrior clans that have been traveling the stars for many centuries.
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The clans are highly competitive and sometimes even wage war on each other;
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but the clans are all loyal to the Queen and her royal family, known as the Veep-Zeeps.
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The Veep-Zeeps have been in power for over 2,000 years, and it is said that during their rule
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the Yehat never lost a battle.
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#(ABOUT_ARILOU) starbase-079.ogg
|
|
I'd like to think I'm not a bigoted person, Captain, especially when it comes to allies
|
|
but there is just something about those Arilou that gives me the creeps.
|
|
One thing I'll say for them, though
|
|
they possess some technique for moving REALLY fast through HyperSpace.
|
|
They never let us know what it was, but it sure beats the pants off our fastest ships.
|
|
|
|
#(ABOUT_CHENJESU) starbase-080.ogg
|
|
The Chenjesu were leaders of the Alliance, even though they refused to accept formally the title.
|
|
I don't know if their silicon-based biology is just plain superior to our old carbon models
|
|
or if their fantastic intellects were the product of an ancient, peaceful culture.
|
|
Whatever the reason, I'd rather be taking orders from a Chenjesu than any other lifeform, absolutely.
|
|
One of the more amazing things about them was that they never used HyperWave communicators.
|
|
They could send messages naturally
|
|
And their natural HyperWave receptors were much more sensitive than even our best units.
|
|
|
|
#(ABOUT_MMRNMHRM) starbase-081.ogg
|
|
We didn't really get much of a chance to learn about those mechanical beings,
|
|
but I'll tell you what I know.
|
|
They are the product of a distant, unknown culture
|
|
who sent a giant Factory-Ark into our region of space many centuries ago.
|
|
The Mother-Ark (that's what the Earth press called it) churned out millions of robots and finally broke down.
|
|
I don't know why the Mmrnmhrm didn't repair the Mother-Ark, maybe they can't.
|
|
My personal guess as to why they were sent here is that they're on the leading edge of a colonization project
|
|
and once the Mmrnmhrm have tamed enough new worlds, the genuine colonists -- whoever they are
|
|
will arrive and claim their due.
|
|
|
|
#(ABOUT_SYREEN) starbase-082.ogg
|
|
Most raw recruits saw the Syreen as nothing more than warm, breathing pin-ups.
|
|
Warm they are, and yes, they do breathe most magnificently
|
|
but Captain, they are far more than simple joy units.
|
|
Their history shows that the Syreen established and maintained a peaceful culture
|
|
from their Bronze Age through their discovery of starflight.
|
|
Before their planet was destroyed in a horrible cataclysm, their world was an Eden.
|
|
|
|
#(OK_ENOUGH_ALLIANCE) starbase-083.ogg
|
|
What other group of aliens are you interested in?
|
|
|
|
#(ABOUT_URQUAN) starbase-084.ogg
|
|
Our enemy is cunning, relentless and possesses technology superior to all but, perhaps
|
|
that found aboard your starship.
|
|
The Ur-Quan are born, live and die for one purpose only:
|
|
the subjugation of all other intelligent life in the galaxy.
|
|
Why? I don't know.
|
|
They'd probably have an easier time just destroying intelligence
|
|
but they are very careful not to use more force than is necessary to achieve their victim's submission.
|
|
I'd sure like to know what made those wormy bastards as twisted as they are
|
|
and I'd like to know why they keep on the move, never stopping longer than it takes
|
|
to enslave whomever they find.
|
|
|
|
#(ABOUT_MYCON) starbase-085.ogg
|
|
The Mycons are hard to get a handle on.
|
|
In fact, I'm not sure any human has ever had a real conversation with a Mycon.
|
|
What we know of them we have learned from their corpses, which, I may add
|
|
have a nasty habit of coming back to life when thawed out from a decompression quick-freeze.
|
|
Mycon ships seem to expend a significant amount of energy on life support.
|
|
This is probably because the Mycon only thrive in temperatures close to the melting point of lead.
|
|
As far as we know, the Mycon are the only race to actively seek out the Ur-Quan
|
|
in order to become combat slaves.
|
|
|
|
#(ABOUT_SPATHI) starbase-086.ogg
|
|
Imagine facing a cowardly, mobile clam armed with a howitzer
|
|
and you've got good idea of what it's like dealing with a Spathi.
|
|
Although they tend to avoid battles as much as their masters will allow
|
|
Once in battle, a Spathi Eluder is one tough cookie.
|
|
I once heard a rumor, though I don't like to believe in it myself,
|
|
that a rogue band of courageous Spathi broke away from the main starfleet,
|
|
painted their ships black with bright red stripes
|
|
and formed the `Black Spathi Squadron', dedicated to performing brave and hostile deeds.
|
|
Like I said, I'd have to see it to believe it.
|
|
|
|
#(ABOUT_UMGAH) starbase-087.ogg
|
|
It's unfortunate that the Umgah fell to the Ur-Quan so early in the War
|
|
because I suspect we would have gotten along well with those big blob creatures;
|
|
at the very least it would have been entertaining.
|
|
We know them a bit better than most races, because they were eager to talk with our ships
|
|
before, after, and during battle.
|
|
The Arilou intimated that they had a relationship with the Umgah before the Ur-Quan arrived
|
|
but I don't know any details.
|
|
|
|
#(ABOUT_ANDROSYNTH) starbase-088.ogg
|
|
When I was flying combat missions along the Coreward Front
|
|
there was nothing we feared more than the Androsynth Hit-And-Run Squadron.
|
|
Their Blazer ships were more than a match for our Cruisers
|
|
so we stayed clear of Eta Vulpeculae, their home star.
|
|
In addition, I think each of us aboard the ship knew deep down in our hearts
|
|
that the Androsynth had a damn good reason for hating us.
|
|
Our grandparents had kept them as slaves for nearly 50 years.
|
|
|
|
#(ABOUT_VUX) starbase-089.ogg
|
|
The starship Far Voyager, under the command of Captain Jeffry L. Rand, encountered the VUX near Beta Mira.
|
|
Although the details are hazy, it is generally accepted that Rand offended the VUX starship Commander
|
|
with an inadvertent insult.
|
|
|
|
#(ABOUT_ILWRATH) starbase-090.ogg
|
|
I still have nightmares about those spiders
|
|
taking me prisoner -- using me as one of their sick sacrifices to Dogar and Kazon
|
|
their twin gods of destruction and torment.
|
|
Those guys were almost as scary as the Androsynth to those of us in deep-space patrol.
|
|
Their Avenger ships could appear out of nowhere and melt a Cruiser down to slag in seconds.
|
|
Luckily for us, the bulk of the Ilwrath fleet was thrown against the Chenjesu and the Mmrnmhrm.
|
|
|
|
#(OK_ENOUGH_HIERARCHY) starbase-091.ogg
|
|
What other group of aliens are you interested in?
|
|
|
|
#(ABOUT_PRECURSORS) starbase-092.ogg
|
|
Hell, you probably know more about them than I do, but here goes... about 200,000 years ago
|
|
when our great-to-the-nth-grandparents were just starting to play with stone knives and bearskins
|
|
a starfaring species suddenly appeared on the galactic scene and spread like wildfire.
|
|
We've found evidence of their presence just about everywhere
|
|
from an orbital platform in Alpha Centauri, to a stack of DataPlates in a cave on Pluto
|
|
to some nameless widget found in a voodoo shop in New Orleans.
|
|
Though we've never found a Precursor body, or even a picture of one
|
|
we can conjecture what they looked like by examining the scale and layout of their equipment.
|
|
Such an analysis indicates they were giants, say 5 to 8 meters tall, and twice as wide.
|
|
I don't know if they looked more like a brontosaur or an elephant.
|
|
Anyway, about three thousand years after the Precursors made their dramatic appearance
|
|
they vanished, poof! As far as we can tell, it took less than a decade to happen.
|
|
|
|
#(ABOUT_OLD_RACES) starbase-093.ogg
|
|
You mean besides the Precursors? Well, the only information we have is second-hand
|
|
based on some research by a Chenjesu historian that I read at the Academy.
|
|
Tzzz-Tzer-Tzak, the historian, found some evidence that there was a group of alien races
|
|
who formed an interstellar empire not too far from here about 22,000 years ago.
|
|
The only species in this empire actually lived in our region of space
|
|
was a race of rocklike creatures who lived in the Vulpeculae constellation.
|
|
The presence of the hostile Androsynth in that part of space
|
|
severely limited Tzzz-Tzer-Tzak's research.
|
|
He never even found out the race's name.
|
|
|
|
#(ABOUT_ALIENS_ON_EARTH) starbase-094.ogg
|
|
Yes, there is.
|
|
Aside from the Precursor relics we have found on Earth --
|
|
-- often in museums, mislabeled as `modern art' --
|
|
-- we have discovered disturbing evidence of much more recent visitations.
|
|
Perhaps you are already aware that during the mid-to-late 20th century
|
|
there were uncountable UFO sightings, as well as dozens of reported `encounters' with alien life forms.
|
|
Although we can discount many of the reports as wishful fabrication or traumatic-translation
|
|
the military authorities of that time kept a secret record of the `incidents' which were legitimate.
|
|
In each such case, the aliens are almost identical in appearance.
|
|
They have white skin and minimal facial features, except for huge, almond-shaped eyes
|
|
which are often described as `glowing' or `luminescent'.
|
|
This description fits, almost perfectly, the Ariloulaleelay.
|
|
In most of the legitimate encounters
|
|
the people involved described being physically examined or modified by the aliens.
|
|
In some cases, unusual pregnancies occurred, and in almost every instance, there were repeat visitations
|
|
as though the Ariloulaleelay were doing `check-ups' on their subjects.
|
|
We never got the chance to confront the Ariloulaleelay about what they did to us and why.
|
|
I wonder if we ever will?
|
|
|
|
#(OK_ENOUGH_ANCIENT) starbase-095.ogg
|
|
Would you like information on any other aspect of history?
|
|
|
|
#(URQUAN_STARTED_WAR) starbase-096.ogg
|
|
Earth got involved late in the game, in 2112, when the Chenjesu arrived in our solar system for the first time
|
|
so let's back up a few years to 2098
|
|
when the Chenjesu's super-sensitive receivers detected a strange signal from the Ophiuchi constellation.
|
|
Though even the Chenjesu didn't know it, it was the first sign of the Ur-Quan's arrival.
|
|
The Ur-Quan, having detected the presence of many sentient species, were beaming out an exulting hunting cry.
|
|
The first direct evidence of the Ur-Quan's intent
|
|
was the sudden conquest of the Umgah, a solitary, though not unfriendly, species in the Orionis constellation.
|
|
The Chenjesu, distraught by the invasion, were further angered when the Ur-Quan
|
|
turned their fleets on the hostile but weak Ilwrath race.
|
|
A hastily assembled defense force of Mmrnmhrm and Chenjesu vessels turned the Ur-Quan fleet aside
|
|
but the invader moved into Spathi space, rapidly subjugating that race.
|
|
With each new conquest, the Ur-Quan fleet grew larger as it added slave vessels to its ranks.
|
|
Earth joined the Chenjesu to form the Alliance of Free Stars at about the same time as
|
|
the Androsynth stars fell to the Ur-Quan armada.
|
|
Before the ink was dry on our agreement with the Chenjesu in 2116
|
|
a new race appeared in orbit around the moon and asked for admittance to the Alliance
|
|
it was the Ariloulaleelay.
|
|
The timing seemed unusual and the Arilou were definitely weird, looking like Saucer Men from Mars
|
|
but we were too busy cranking up our moth-balled heavy industry
|
|
that we didn't really pay it much attention at the time.
|
|
|
|
#(WAR_WAS_LIKE_SO) starbase-097.ogg
|
|
At the start of the war, here on Earth we were working like crazy
|
|
churning out hundreds of heavy Cruisers and smaller support vehicles.
|
|
The Ur-Quan were busy too. Unbeknownst to us, they had moved down toward the Luyten star group
|
|
and were attacking the VUX, who only the Yehat knew existed.
|
|
Our botched first contact with the VUX took place in 2119, and it was the biggest single mistake we made during the War.
|
|
After defeating the VUX, the Ur-Quan fleets ran smack into the combined might of the Yehat and Shofixti
|
|
supported by the first wave of our cruisers.
|
|
Again the Ur-Quan turned away from the hard spot to attack the weak, though we just thought they were running away.
|
|
In fact, the Ur-Quan had found another independent alien race, the Mycon, in the Brahe constellation.
|
|
The Mycon's voluntary submission to the Ur-Quan
|
|
brought the return of the Ur-Quan fleets, now swollen with a hundred devastating Mycon Podships.
|
|
The last entrants to the conflict were the Syreen, a race of space gypsies
|
|
who had escaped the Hierarchy by moving their vast fleet of slow-moving habitats into human space.
|
|
With the sides set, the last Ur-Quan offensive began.
|
|
|
|
#(LOST_WAR_BECAUSE) starbase-098.ogg
|
|
The Ur-Quan came roaring through VUX space, and tried to push past the Indi and Mira star systems.
|
|
Their onslaught was barely repulsed and our counter-attack made hardly a dent in the Hierarchy forces
|
|
but we held the line -- The Coreward front remained intact.
|
|
Over the following ten years, there were many great battles between the combined Alliance starfleet
|
|
and the Ur-Quan and their Hierarchy of Battle Thralls.
|
|
Then, in 2134, a dramatic shift in the balance of power took place --
|
|
-- this must have been about the time the science research mission was sent to the planet at Vela --
|
|
-- our fleets were pushed back from the Indi-Mira line to beyond Raynet.
|
|
Holding Rigel cost grievously in Chenjesu forces and the Ur-Quan, recognizing this weakness
|
|
shifted to focus the brunt of their forces on Procyon.
|
|
That was the last we heard from the Chenjesu and the Mmrnmhrm.
|
|
A few weeks later, waves of ships hit us from all directions.
|
|
When Ceres Station, our outpost in the Asteroid belt, fell to the Hierarchy, we knew we were beaten
|
|
but we fought on anyway.
|
|
Three days later the Ur-Quan vaporized our last remaining laser-forts on the moon
|
|
and the Dreadnoughts took up geo-synchronous position above Rome
|
|
Moscow, Beijing, Tokyo, London, Buenos Aires, and Washington.
|
|
We'd lost the War and we knew it, but the Ur-Quan decided to make it real clear --
|
|
-- and that's why if you check any of our most recent maps, you won't find Buenos Aires.
|
|
|
|
#(AFTER_WAR) starbase-099.ogg
|
|
After the UN submitted their formal surrender
|
|
we were given a week to decide the nature of our servitude.
|
|
The Ur-Quan demanded that the decision be made through popular vote.
|
|
When all the votes were tallied, Earth had chosen not to fight for the Ur-Quan
|
|
we had become a fallow slave world.
|
|
We were given a month to withdraw all of our people and equipment to Earth.
|
|
Anyone or anything we left off-planet would be destroyed after the shield went up.
|
|
Then the Ur-Quan broadcast an odd message
|
|
all objects of human construction more than 500 years old were `to be abandoned'.
|
|
We didn't know what the Ur-Quan meant until they moved their Dreadnoughts to new orbital positions
|
|
and opened fire on the surface with their fusion weapons.
|
|
In seconds, large sections of London, Paris, and other European cities were incinerated.
|
|
At first we thought they were going to annihilate us after all
|
|
and we noticed that they were also striking such targets as the Giza Pyramids
|
|
the Parthenon in Athens, and Stonehenge. Curiously, The United States was almost untouched.
|
|
The flaming rain lasted 40 hellish hours.
|
|
It took days after we crawled from our smoldering shelters to realize what the Ur-Quan had done.
|
|
Our new masters had targeted every building, monument or other manmade construction older than 500 years
|
|
and destroyed it.
|
|
In those two days, we lost most of the history of Mankind.
|
|
In some cases, the Ur-Quan destroyed places
|
|
we did not even suspect were significant.
|
|
From their positions in orbit, the Dreadnoughts blew away a kilometer of land in central Iraq
|
|
vaporized several targets in the Amazon rain forest
|
|
punched a big hole through the Antarctic icecap to destroy something deep under the surface
|
|
and melted a broad swath of the ocean floor in the south-eastern Atlantic.
|
|
Then, just a couple of days later, the shield went up
|
|
and our contact with the outside world stopped.
|
|
The next time I saw the stars was 8 years ago,
|
|
when I was transferred up here to be the new commander of this starbase.
|
|
|
|
#(OK_ENOUGH_WAR) starbase-100.ogg
|
|
Would you like any information on any other aspect of history?
|
|
|
|
#(STARBASE_BULLETIN_TAIL) starbase-101.ogg
|
|
That's all for now, Captain.
|
|
|
|
#(BETWEEN_BULLETINS) starbase-102.ogg
|
|
also
|
|
|
|
#(STARBASE_BULLETIN_1) starbase-103.ogg
|
|
Captain, a delegation of Spathi has just arrived here under orders from their High Council
|
|
to form an alliance and assist you against the Hierarchy!
|
|
They have provided fabricator blueprint data for their `Eluder' spacecraft
|
|
and promise a steady supply of captains for as many ships as we build.
|
|
Excellent work, Captain!
|
|
|
|
#(STARBASE_BULLETIN_2) starbase-104.ogg
|
|
It would appear that your diplomatic efforts have struck gold, Captain.
|
|
We have been contacted by a race called the Zoq-Fot-Pik,
|
|
who wish to fulfill their part of `the Unification' --
|
|
-- something you have arranged with them, I gather.
|
|
They have sent us specifications for their Stinger-class attack vessels
|
|
as well as a large number of Zoq-Fot-Pik commanding officers.
|
|
You're doing a fine job, Captain.
|
|
|
|
#(STARBASE_BULLETIN_3) starbase-105.ogg
|
|
A race of plant creatures called the Supox have arrived in your absence, Captain.
|
|
They offered use of their ship designs and will supply you as many starship captains as we require.
|
|
I, of course, accepted their offer immediately.
|
|
|
|
#(STARBASE_BULLETIN_4) starbase-106.ogg
|
|
A small contingent of Utwig has visited.
|
|
After spending a few days setting up our fabricators to build their Jugger starships
|
|
and providing us with a few capable commanders, they departed.
|
|
Captain, if you continue to build such strong alliances
|
|
we will surely win our battle against the Ur-Quan!
|
|
|
|
#(STARBASE_BULLETIN_5) starbase-107.ogg
|
|
We have been invaded by an alien race calling themselves the `Orz', though so far the invasion is a friendly one.
|
|
The fishlike creatures have been stomping around the base in their robotic walking exoskeletons
|
|
which look like combat vac-suits, if you ask me.
|
|
Based on the summary reports I've seen on their `Nemesis' ship design, I have but a single comment:
|
|
I like it!
|
|
I'd say we have quite a nasty little surprise in store for the Ur-Quan the next time you tangle with them.
|
|
|
|
#(STARBASE_BULLETIN_6) starbase-108.ogg
|
|
Good news, Captain!
|
|
With no announcement, a small fleet of Ariloulaleelay popped into space adjacent to our starbase
|
|
scaring the hell out of the Deep-Radar operator
|
|
but right now I could kiss every one of those pale little weirdoes
|
|
because they gave us three Skiff vessels!
|
|
|
|
#(STARBASE_BULLETIN_7) starbase-109.ogg
|
|
We are receiving a priority distress call from the Zoq-Fot Homeworld at Alpha Tucanae.
|
|
The signal was urgent but extremely weak. The only portions of the transmission that we can be sure of are:
|
|
`HELP!'
|
|
`BLACK DESTROYER!'
|
|
`PLANET UNDER ATTACK!'
|
|
`HELP!'
|
|
`WORSE THAN ZEBRANKY!' (whatever that means)
|
|
and finally
|
|
`HELP!'
|
|
|
|
#(STARBASE_BULLETIN_8) starbase-110.ogg
|
|
A previously unknown alien race has recently made contact with our base.
|
|
They call themselves the Melnorme, and they are anxious to initiate trading relations with us.
|
|
If we are interested, they suggest making a rendezvous at Alpha Centauri.
|
|
|
|
#(STARBASE_BULLETIN_9) starbase-111.ogg
|
|
The Melnorme have returned, wondering when you want to meet them.
|
|
They seemed friendly but are unwilling to deal with us,
|
|
claiming that we have no data they consider valuable.
|
|
They said to make contact with them in any supergiant star system.
|
|
|
|
#(STARBASE_BULLETIN_10) starbase-112.ogg
|
|
Our deep-space monitoring team has detected faint alien signals coming from
|
|
Uranus
|
|
or somewhere in that general direction.
|
|
The emanations are definitely being generated from within the solar system
|
|
and could represent the presence of a Hierarchy spy.
|
|
|
|
#(STARBASE_BULLETIN_11) starbase-113.ogg
|
|
We have a major situation Captain!
|
|
As of a few days ago, all Spathi starship captains have vanished from our starbase.
|
|
We don't know how or why, but until we receive replacements from Spathiwa
|
|
you will be unable to commission any additional Spathi Eluder vessels for your fleet.
|
|
|
|
#(STARBASE_BULLETIN_12) starbase-114.ogg
|
|
We are being bathed in broad-beam HyperWave transmission from the direction of the Rigel star system.
|
|
Due to the broadcast's wide dispersion, we cannot discern its content.
|
|
|
|
#(STARBASE_BULLETIN_13) starbase-115.ogg
|
|
We have made a formal alliance with the Chmmr.
|
|
Their ships can now be built in our shipyards.
|
|
|
|
#(STARBASE_BULLETIN_14) starbase-116.ogg
|
|
The Shofixti have returned!
|
|
Their ships can now be built in our shipyards.
|
|
With their vast numbers swelling our ranks
|
|
we won't have to worry about running out of able-bodied crew
|
|
and I'm sure their volunteers will reduce the cost for new crew.
|
|
|
|
#(STARBASE_BULLETIN_15) starbase-117.ogg
|
|
We have detected a minute but measurable disturbance in the InterSpace fabric
|
|
at approximate TrueSpace coordinate 100:50.
|
|
Our scientists speculate that this disturbance may be caused by many thousands of HyperWarp penetrations
|
|
all in phase -- as though a huge fleet of ships were on the move.
|
|
|
|
#(STARBASE_BULLETIN_16) starbase-118.ogg
|
|
In the log of your voyage from Unzervalt, I read that you encountered a tumbling,
|
|
red probe that attacked the Tobermoon, killing Captain Burton.
|
|
Over the past few months we have monitored an increasing number of these probes entering the system,
|
|
and I'm afraid their population seems to be growing geometrically.
|
|
If this continues, in a year space will be crawling with these things!
|
|
I recommend you treat this as a serious problem now, before it becomes a disaster.
|
|
Discover who is producing these probes and stop them from creating any more.
|
|
|
|
#(STARBASE_BULLETIN_18) starbase-119.ogg
|
|
This seems strange to me, and I considered not bringing it up
|
|
but not long ago, six of my people fell unconscious simultaneously for no apparent reason.
|
|
When they awoke hours later, they reported being overwhelmed by a feeling
|
|
of something VERY wrong that had taken place.
|
|
The Med Techs couldn't find anything wrong with these crew members, but they discovered one correlation.
|
|
All six of them have exceptionally high esper ratings.
|
|
|
|
#(STARBASE_BULLETIN_19) starbase-120.ogg
|
|
In the two weeks that have passed since the Chmmr began to work on your vessel
|
|
they attached the Utwig bomb to your ship, and have also put in place
|
|
their own crystalline amplification devices to boost dramatically the power of the weapon.
|
|
This work is now complete, and your flagship is ready for whatever final modifications you desire.
|
|
The Chmmr technicians wanted me to explain to you that the bomb and its crystal power boosters
|
|
are fragile and cannot be moved from their positions at the back of your vehicle.
|
|
Now I have some bad news, and some good news.
|
|
The Chmmr had to remove all your main modules, weapons, crew pods, and the whole lot
|
|
including your emergency warp escape unit
|
|
so pick your engagements carefully, Captain.
|
|
In addition, their equipment now fills the rear ten slots leaving you only six for your own modules.
|
|
But here's the good news
|
|
The Chmmr have provided us with an unbelievable wealth of minerals and other resources.
|
|
We no longer have limits on what we can build for your flagship, or your fleet.
|
|
|
|
#(STARBASE_BULLETIN_22) starbase-121.ogg
|
|
I have some somber news.
|
|
For weeks now we have been scanning space in the direction of the Tucanae stars
|
|
hoping to hear some word from our Zoq-Fot-Pik allies,
|
|
with no success. We must assume that something grave has happened to them.
|
|
We did receive an alien broadcast however -- it rang through space like an electronic howl.
|
|
I think the best way to describe it would be
|
|
`exultant'.
|
|
|
|
#(STARBASE_BULLETIN_27) starbase-122.ogg
|
|
Captain, I have an unpleasant topic to discuss with you, but this needs to be resolved right away.
|
|
There is some kind of wild rumor blowing around the starbase
|
|
that you have sold your own crew to the Druuge as slaves.
|
|
Pretty crazy, eh?
|
|
Look Captain, I know you would never do anything like that, and I'm sorry I even had to mention this
|
|
but now I can assure everyone that this is just one of those damn fool lies that gets spread during wartime.
|
|
Thank you for your patience, Captain.
|
|
|
|
#(STARBASE_BULLETIN_28) starbase-123.ogg
|
|
I have just received incontrovertible evidence
|
|
that you HAVE been selling members of your own crew to the Druuge.
|
|
Captain, how could you!? Don't you know what the Druuge will use those men and women for?
|
|
Cannon-fodder, plain and simple. They are probably already dead, thanks to you.
|
|
It's a crime, Captain, a heinous crime -- even during wartime.
|
|
You must assure me that you will NEVER do this again!
|
|
Even with that assurance, great damage has been done.
|
|
With the word out on what you have done, it's going to be pretty damn hard to recruit volunteers
|
|
for your next trip.
|
|
I expect the RU cost for crew will sky-rocket.
|
|
|
|
#(STARBASE_BULLETIN_29) starbase-124.ogg
|
|
Well Captain, we have another problem.
|
|
Your efforts on our behalf have been amazing, I truly believe we may win this struggle
|
|
but these achievements have not been gained without a price.
|
|
Over a thousand of my people have gone away with you on your ship
|
|
and not returned.
|
|
A THOUSAND, Captain!
|
|
Crew are quickly becoming a valuable commodity
|
|
and I expect their RU cost will reflect this.
|
|
|
|
#(STARBASE_BULLETIN_30) starbase-125.ogg
|
|
I can't believe what I've just heard!
|
|
Captain, you're a heinous slave-trader!
|
|
Your exchanges with the Druuge have become a horror story throughout the entire starbase.
|
|
If anyone here is stupid enough to join your crew, I expect the RU cost will be sky high.
|
|
If you weren't our only hope for freedom, Captain, I'd kill you where you stand.
|
|
As it is, expect me to bring charges against you when this is all over.
|
|
|
|
#(DEVICE_HEAD) starbase-126.ogg
|
|
The analysis reads as follows:
|
|
|
|
#(BETWEEN_DEVICES) starbase-127.ogg
|
|
The next entry in the analysis is:
|
|
|
|
#(DEVICE_TAIL) starbase-128.ogg
|
|
That's the end of our scientists' report.
|
|
|
|
#(ABOUT_PORTAL) starbase-129.ogg
|
|
SUBJECT: QuasiSpace Portal Spawner.
|
|
DATA: Device is a hybrid of different alien technologies, including Arilou and Ur-Quan elements.
|
|
Our tests show that this device temporarily creates a weakness in the fabric between HyperSpace
|
|
and a different, unidentified dimension. The energy cost for this process is extreme
|
|
and since the unit's power supply is self-contained, we cannot estimate how long it will remain functional.
|
|
SUMMARY: Use of this device will permit a starship to make transit to a different dimension.
|
|
The hazards and benefits of this process are impossible to gauge without field study.
|
|
|
|
#(ABOUT_TALKPET) starbase-130.ogg
|
|
SUBJECT: Talking Pet Lifeform.
|
|
DATA: This creature is physiologically identical to the so-called Ur-Quan `Talking Pet', with one notable exception:
|
|
It is highly intelligent, and evidences strong psychic capabilities.
|
|
Initial AIQR tests rated it well above human super-genius
|
|
though immediately after we made this shocking assessment
|
|
its scores dropped to the normal-sub-normal range.
|
|
Interviews with the subject have shown it to be cooperative
|
|
though a class-IV pan-species psychological profile places the creature far into the `Furtive-Hateful' domain.
|
|
There were also some disturbing incidents where
|
|
we talked about roses, daisies, and other pretty flowers!
|
|
SUMMARY: Everything's okay! Nothing to worry about with this cuddly little guy.
|
|
Not one thing!
|
|
|
|
#(ABOUT_BOMB) starbase-131.ogg
|
|
SUBJECT: Utwig Bomb Device.
|
|
DATA: Analysis has yielded little information about this device
|
|
largely because of our technicians' unwillingness to open it, or even remove the bomb from your ship.
|
|
That aside, here's what we know so far:
|
|
The device is correctly defined as a Bomb... one of enormous destructive potential
|
|
but it is not of Utwig origin -- nothing about it relates to the technology we see in the Jugger ship.
|
|
We believe it to be of late Precursor origin
|
|
though it somewhat resembles certain Chenjesu technology.
|
|
Its original function? -- Probably a planeteering tool for dispersing unwanted moons.
|
|
SUMMARY: Unless there is a strong reason to do otherwise
|
|
DO NOT ACTIVATE THIS DEVICE! LEAVE IT ALONE!
|
|
Any experimentation should be conducted AT LEAST 12 AU from this starbase
|
|
and preferably a bit further.
|
|
|
|
#(ABOUT_SUN) starbase-132.ogg
|
|
SUBJECT: Sun Device.
|
|
DATA: The unit contains a power generator whose output magnitude is simply mind-croggling.
|
|
When activated, the device radiates energy equivalent to less than 1/100 of 1% of our sun
|
|
however, when placed close to a planet, perhaps in orbit, its output would rival Sol's.
|
|
SUMMARY: Another Precursor tool, the energy output of which can replace or augment a sun's radiance.
|
|
|
|
#(ABOUT_MAIDENS) starbase-133.ogg
|
|
SUBJECT: Shofixti Maidens.
|
|
DATA: Subjects appear to be 16 Shofixti females, all in young adulthood.
|
|
Subjects appear to be in good condition, with little or no freezer burn or other degeneration.
|
|
Hibernation maintenance units are functioning normally, and resuscitation equipment is easily activated.
|
|
SUMMARY: We can wake them, but why? What shall we tell them? That they are an extinct species?
|
|
Until such a time as we feel we can induce artificial parthenogenesis
|
|
or otherwise give the Shofixti sexual viability, our recommendation is to keep them as they are
|
|
asleep.
|
|
|
|
#(ABOUT_SPHERE) starbase-134.ogg
|
|
SUBJECT: Rosy Sphere Device.
|
|
DATA: The specimen is 5 centimeters in diameter, perfectly smooth
|
|
and composed of a blood-red translucent substance.
|
|
Tests show that it has atypical ferro-magnetic properties, but is utterly non-conductive.
|
|
SUMMARY: Probably a Precursor tool -- function unknown.
|
|
|
|
#(ABOUT_HELIX) starbase-135.ogg
|
|
SUBJECT: Aqua Helix Device.
|
|
DATA: This device is composed of a light blue, super-hard substance which rates Mohs-13.
|
|
The object is composed of a flat ribbon of homogenous material approximately 1 meter in length
|
|
and it is twisted in a perfect helix.
|
|
Focused ion and nucleo-magnetic scans reveal little about its interior.
|
|
SUMMARY: Unknown design. Unknown origin. Unknown function.
|
|
|
|
#(ABOUT_SPINDLE) starbase-136.ogg
|
|
SUBJECT: Clear Spindle Device.
|
|
DATA: The object in question has no clear use or means of activation
|
|
but does have super-conductive characteristics between 18 and 22 degrees C.
|
|
We suspect that it is of Precursor manufacture, but we cannot be certain without extended study.
|
|
SUMMARY: In all likelihood, this object is a part of a larger device whose capabilities remain unknown.
|
|
|
|
#(ABOUT_ULTRON_0) starbase-137.ogg
|
|
SUBJECT: Ultron Device.
|
|
We put this thing through every test we've got, and came up with the same results as if we'd used a fork
|
|
nothing, zero, zip.
|
|
If this thing ever functioned -- which we doubt -- it certainly won't now.
|
|
Age and physical stress have long since robbed it of whatever `mystical powers' it might have once had.
|
|
SUMMARY: In the future, please don't waste our valuable time on junk like this so-called `Ultron.'
|
|
|
|
#(ABOUT_ULTRON_1) starbase-138.ogg
|
|
SUBJECT: Ultron Device.
|
|
DATA: At first we thought this was a piece of junk -- in fact it may still be just that
|
|
but when you submitted it to us, we infused it with gamma radiation
|
|
and found that the scatter signature was identical to the patterns
|
|
recorded from the `Empties', the `Singing Hoops', and `the Big Dud'
|
|
which were all found in Precursor burrows on Procyon.
|
|
SUMMARY: We are now convinced that this is a Precursor tool, but it remains dysfunctional.
|
|
|
|
#(ABOUT_ULTRON_2) starbase-139.ogg
|
|
SUBJECT: Ultron Device.
|
|
DATA: The Ultron is partially functional, and we can detect energy emission from the device.
|
|
We suspect that the unit requires additional minor repairs before achieving full functionality
|
|
and at this time, we cannot make an assessment of its capabilities.
|
|
SUMMARY: A single additional replacement part should bring the Ultron to life.
|
|
|
|
#(ABOUT_ULTRON_3) starbase-140.ogg
|
|
SUBJECT: Ultron.
|
|
DATA: We have determined that the so-called `Ultron' is in fact the `Appendages of Dawn'
|
|
described in the Precursor fragment found on Rigel in 2123.
|
|
In the partially translated Precursor text, the device is described as a `Mental Amplifier'
|
|
which focuses mental energies of the holder `for the purpose of discreet change'.
|
|
Unfortunately, human brain emanations do not seem compatible with the Ultron
|
|
nor do those of the allied species we have tested.
|
|
SUMMARY: Perhaps the Utwig, who claim to understand this device, can shed some light
|
|
on its true function and power.
|
|
|
|
#(ABOUT_UCASTER) starbase-141.ogg
|
|
SUBJECT: HyperWave Broadcaster - Umgah Design.
|
|
DATA: This unit is capable of generating extremely intense HyperWave transmissions
|
|
though it is otherwise similar to our own 'Casters.
|
|
SUMMARY: This thing would be great for practical jokes. You could scream `Boo!' from an Oort Cloud
|
|
and scare the pants, or whatever, off everyone in the system.
|
|
If you used it in HyperSpace, there's no telling who might hear you and come running.
|
|
|
|
#(ABOUT_BCASTER) starbase-142.ogg
|
|
SUBJECT: HyperWave Broadcaster - Unknown Design.
|
|
DATA: This technology is new to us, but though a bit primitive by Alliance standards
|
|
is capable of generating a VERY strong signal.
|
|
SUMMARY: Should you wish to call someone in HyperSpace, or send a message through a mile of steel
|
|
this baby will do just fine.
|
|
|
|
#(ABOUT_SHIELD) starbase-143.ogg
|
|
SUBJECT: Taalo Device.
|
|
DATA: Whoever the Taalo were, they were clever -- way past us, probably even beyond the Chenjesu.
|
|
As far as I can tell, with all our equipment, this thing is a rock.
|
|
Just a rock; nothing but a rock. However,
|
|
if you feed a current into it, anywhere along its surface
|
|
everyone on board this starbase who has esper potential gets a bad headache.
|
|
Well we checked a bit more into that, and when the Taalo thing is active
|
|
all evidence of psychon interaction is flatlined -- nothing gets through.
|
|
SUMMARY: If you keep this Taalo rock device thing on board your vessel
|
|
I'll bet you are immune to any form of psychic attack
|
|
or at least mostly immune.
|
|
|
|
#(ABOUT_EGGCASE_0) starbase-144.ogg
|
|
SUBJECT: Mycon Egg Case.
|
|
DATA: We really didn't know Mycon came from eggs, but our analysis of this sheath
|
|
shows that it has been subjected to phenomenal temperatures and pressures.
|
|
The most unusual aspect of the egg case is its size
|
|
we know Mycons range in height from .5 to 3.5 meters
|
|
but our reconstruction of the whole egg case shows it to be over 25 meters high!
|
|
SUMMARY: If a Mycon came out of this, it's gotta be really big.
|
|
|
|
#(ABOUT_SHUTTLE) starbase-145.ogg
|
|
SUBJECT: Syreen Pilot Shuttle.
|
|
DATA: As yet, the field research team has failed to report back to their group leaders.
|
|
When we called them, they described being deep in study
|
|
and wished to attend to a few important details before returning to the base.
|
|
SUMMARY: Several group leaders have volunteered to assist the team to `help them where they can.'
|
|
|
|
#(ABOUT_VUXBEAST0) starbase-146.ogg
|
|
SUBJECT: Hostile Alien Creature.
|
|
|
|
#(ABOUT_VUXBEAST1) starbase-191.ogg
|
|
DATA: This is newly-promoted, junior scientist Hawkins reporting.
|
|
Dr. Chu -- y'know, he's the leader of this section -- he's still in sick bay.
|
|
He's been there ever since that thing took a swipe at him and he got too close to the cage.
|
|
I guess it's got like, triple-jointed arms or something... with spikes and razor-plates all over.
|
|
Uh... data? Oh yeah, right, right
|
|
Subject is a Xenoteratomorph -- a big honkin' one, I might add.
|
|
It eats everything -- plants, animal tissue, wood
|
|
ceramics, plastics, asbestos fibers
|
|
several types of metal
|
|
chairs, a desk and about half of everything a security officer wears.
|
|
What is doesn't eat, it chews, and what it doesn't chew
|
|
well, it breaks up into tiny little pieces.
|
|
What... summary? Oh, oh yeah
|
|
SUMMARY: The sooner you get that thing off this starbase
|
|
the less likely it is that that thing will get loose and kill us all.
|
|
Uh... I, uh, I guess that's it.
|
|
|
|
#(ABOUT_DESTRUCT) starbase-147.ogg
|
|
SUBJECT: Slylandro Probe Destruct Code Sequence.
|
|
DATA: This is a complex sequence of program instructions
|
|
using an encryption sequence similar in some ways to the Rolling-Phung algorithm.
|
|
SUMMARY: When a Slylandro Probe approaches, open a hailing frequency, wait for a response
|
|
and then transmit the code.
|
|
|
|
#(ABOUT_WARPPOD) starbase-148.ogg
|
|
SUBJECT: Ur-Quan Warp Pod.
|
|
DATA: This unit appears to be the core for the starboard warp pod of an Ur-Quan Dreadnought.
|
|
It is surprisingly similar to our own warp cores
|
|
but it generates a much stronger, tighter field than the equipment we have on our Cruisers.
|
|
SUMMARY: For us, the Warp Pod is little more than a curiosity
|
|
though you may find some useful application for it in the future.
|
|
|
|
#(ABOUT_ARTIFACT_2) starbase-149.ogg
|
|
SUBJECT: Wimbli's Trident Device.
|
|
DATA: I presume this device is named `Wimbli's Trident'
|
|
because of the name, `Wimbli', crudely etched into its base.
|
|
SUMMARY: To be honest, Captain, I believe that the Druuge robbed you blind.
|
|
|
|
#(ABOUT_ARTIFACT_3) starbase-150.ogg
|
|
SUBJECT: Glowing Rod Device.
|
|
DATA: We had high hopes for this device, Captain, because of the constant, pulsing aura it generated.
|
|
However, I am afraid after investigating the object, and locating its concealed batteries slot
|
|
we had to conclude that this was nothing more than a well-crafted toy.
|
|
SUMMARY: In the future, Captain, I would be very careful of what I bought from the Druuge.
|
|
|
|
#(LETS_SEE) starbase-151.ogg
|
|
Hmm... let's see...
|
|
|
|
#(GO_GET_MINERALS) starbase-152.ogg
|
|
I guess I'd gather more minerals to build up a good supply of resource units.
|
|
|
|
#(IMPROVE_FLAGSHIP_WITH_RU) starbase-153.ogg
|
|
Use the Resource Units you have accumulated to improve your flagship.
|
|
|
|
#(GOT_OK_FLAGSHIP) starbase-154.ogg
|
|
Your flagship is in pretty good shape.
|
|
|
|
#(GO_ALLY_WITH_ALIENS) starbase-155.ogg
|
|
You should investigate building alliances with non-hostile alien races.
|
|
Their assistance is crucial to our success.
|
|
|
|
#(MADE_SOME_ALLIES) starbase-156.ogg
|
|
You have established several successful alliances with alien races.
|
|
|
|
#(GET_SHIPS_BY_MINING_OR_ALLIANCE) starbase-157.ogg
|
|
Build up your fleet of combat vessels.
|
|
Their additional strength and the flexibility granted by their various powers
|
|
will greatly enhance your ability to survive in space.
|
|
|
|
#(GOT_OK_FLEET) starbase-158.ogg
|
|
You've assembled a good-sized fleet of combat ships.
|
|
|
|
#(BUY_COMBAT_SHIPS) starbase-159.ogg
|
|
You need to build combat escorts and assemble a fleet to accompany you through space.
|
|
|
|
#(GO_LEARN_ABOUT_URQUAN) starbase-160.ogg
|
|
We must find a chink in the Ur-Quan's armor --
|
|
-- a weakness that will allow us to focus our strength in such a way
|
|
that we can destroy their entire empire in a single, bold stroke.
|
|
|
|
#(MAKE_FLAGSHIP_AWESOME) starbase-161.ogg
|
|
My guess is you need to upgrade further your flagship
|
|
to make it more than a match for any enemy ship you might encounter.
|
|
You know the Ur-Quan's Achilles' heel -- their Sa-Matra super-starship.
|
|
|
|
#(KNOW_ABOUT_SAMATRA) starbase-162.ogg
|
|
You know the Ur-Quan's Achilles' heel -- their Sa-Matra super-starship.
|
|
|
|
#(GOT_AWESOME_FLAGSHIP) starbase-163.ogg
|
|
You have constructed a flagship of unrivaled power.
|
|
|
|
#(GOT_BOMB) starbase-164.ogg
|
|
You've got the bomb from the Utwig.
|
|
|
|
#(FIND_WAY_TO_DESTROY_SAMATRA) starbase-165.ogg
|
|
You must find some way to destroy the Ur-Quan supership, the Sa-Matra.
|
|
|
|
#(MUST_INCREASE_BOMB_STRENGTH) starbase-166.ogg
|
|
Although the bomb you got from the Utwig is horrendously powerful,
|
|
I'm afraid our computer projections show that the explosion will not be sufficient
|
|
to break through the Sa-Matra's defenses.
|
|
You must find some way to increase the energy output of the weapon.
|
|
Perhaps the Chenjesu and their superior scientific knowledge could have done this,
|
|
but unfortunately, we do not currently possess the technology to achieve this modification.
|
|
|
|
#(MUST_ACQUIRE_AWESOME_FLEET) starbase-167.ogg
|
|
I'm certain we need to assemble a more powerful fleet of combat ships before you face the Sa-Matra.
|
|
|
|
#(MUST_ELIMINATE_URQUAN_GUARDS) starbase-168.ogg
|
|
You must figure out how to eliminate or destroy the Ur-Quan and Kohr-Ah ships guarding the Sa-Matra.
|
|
|
|
#(CHMMR_IMPROVED_BOMB) starbase-169.ogg
|
|
The Chmmr have modified your ship to route its weapon power through the Utwig bomb.
|
|
|
|
#(GOT_AWESOME_FLEET) starbase-170.ogg
|
|
You have amassed a powerful fleet of combat ships.
|
|
|
|
#(GO_DESTROY_SAMATRA) starbase-171.ogg
|
|
Go attack the Ur-Quan Sa-Matra vessel!
|
|
Although I'm sure it will be a difficult battle,
|
|
you have everything you need to achieve victory.
|
|
|
|
#(GOOD_LUCK_AGAIN) starbase-172.ogg
|
|
We're all depending on you. Goodbye, and good luck.
|
|
|
|
#(IMPROVE_1) starbase-173.ogg
|
|
You need to build up and balance the strength of your flagship.
|
|
|
|
#(IMPROVE_2) starbase-174.ogg
|
|
My guess is you need to upgrade your flagship
|
|
to make it more than a match for any enemy ship you might encounter.
|
|
|
|
#(NEED_THRUSTERS_1) starbase-175.ogg
|
|
I would add thrusters up to say, 5 or 6.
|
|
Speed is essential in combat, but it would also pay off over the long haul in HyperSpace
|
|
and if you prefer to avoid confrontation, nothing beats a great pair of legs.
|
|
|
|
#(NEED_THRUSTERS_2) starbase-176.ogg
|
|
I would maximize your ship's thrusters. You will need speed when you confront the Ur-Quan.
|
|
|
|
#(NEED_TURN_1) starbase-177.ogg
|
|
I would add turning jets for increased maneuverability.
|
|
|
|
#(NEED_TURN_2) starbase-178.ogg
|
|
I would maximize rotation speed by filling your turning jet slots.
|
|
|
|
#(NEED_GUNS_1) starbase-179.ogg
|
|
I would add enough weapons to defend yourself if you are caught without escort ships.
|
|
|
|
#(NEED_GUNS_2) starbase-180.ogg
|
|
I would take advantage of your ship's capacity for combat by increasing its firepower.
|
|
Add more weaponry.
|
|
|
|
#(NEED_CREW_1) starbase-181.ogg
|
|
You need more crew, at least 50, to make productive voyages into space.
|
|
|
|
#(NEED_CREW_2) starbase-182.ogg
|
|
You need even more crew, perhaps as many as 200, to face the challenges ahead.
|
|
|
|
#(NEED_FUEL_1) starbase-183.ogg
|
|
You need additional fuel, at least 50 units.
|
|
|
|
#(NEED_FUEL_2) starbase-184.ogg
|
|
You need large quantities of fuel, at least 150 units.
|
|
|
|
#(NEED_STORAGE_1) starbase-185.ogg
|
|
Increase your cargo capacity by adding more Storage Bays to your flagship.
|
|
|
|
#(NEED_LANDERS_2) starbase-186.ogg
|
|
You need at least one lander.
|
|
|
|
#(NEED_LANDERS_1) starbase-187.ogg
|
|
Build more landers.
|
|
|
|
#(NEED_DYNAMOS_1) starbase-188.ogg
|
|
Your weapons will be underpowered in combat if you don't have at least 1 dynamo.
|
|
|
|
#(NEED_DYNAMOS_2) starbase-189.ogg
|
|
You need more dynamo power;
|
|
otherwise your weapon re-energizing delays will be your undoing in combat.
|
|
|
|
#(NEED_POINT) starbase-190.ogg
|
|
I suggest you invest in one or more point-defense laser systems.
|
|
|
|
#(have_minerals)
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|
Commander, I have minerals to offload.
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|
|
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#(goodbye_commander)
|
|
Goodbye, Commander.
|
|
|
|
#(repeat_bulletins)
|
|
Commander, would you repeat what you told me when we began this conversation?
|
|
|
|
#(need_info)
|
|
Before proceeding I need some additional background information.
|
|
|
|
#(starbase_functions)
|
|
Would you elaborate on your facilities here at the starbase?
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|
|
|
#(history)
|
|
I would like some historical data.
|
|
|
|
#(our_mission)
|
|
I would like your input on how we can defeat the Ur-Quan.
|
|
|
|
#(no_need_info)
|
|
I do not require additional information.
|
|
|
|
#(enough_starbase)
|
|
You have answered my questions on this topic.
|
|
|
|
#(enough_mission)
|
|
I have learned what I need to know about this subject, for now.
|
|
|
|
#(tell_me_about_fuel0)
|
|
How will I get fuel for the
|
|
#(tell_me_about_fuel1)
|
|
?
|
|
|
|
#(tell_me_about_modules0)
|
|
What can you do to enhance and modify the
|
|
#(tell_me_about_modules1)
|
|
?
|
|
|
|
#(tell_me_about_crew)
|
|
How will we acquire additional personnel for my ship?
|
|
|
|
#(tell_me_about_ships)
|
|
How can I assemble a fleet of fighting ships?
|
|
|
|
#(tell_me_about_ru)
|
|
Would you please explain your resource allocation system?
|
|
|
|
#(tell_me_about_minerals)
|
|
What kind of resources are most useful to our mission?
|
|
|
|
#(tell_me_about_life)
|
|
What use are our planet landers' sophisticated lifeform analysis features?
|
|
|
|
#(where_get_minerals)
|
|
Where can I find the most useful, plentiful mineral resources?
|
|
|
|
#(what_about_aliens)
|
|
How should I deal with aliens I meet in space?
|
|
|
|
#(what_about_urquan)
|
|
How can we deal with the Ur-Quan?
|
|
|
|
#(how_defeat)
|
|
Commander, do you have any long range plans to defeat the Ur-Quan Hierarchy?
|
|
|
|
#(how_find_urquan)
|
|
How can I find the Ur-Quan?
|
|
|
|
#(how_fight_urquan)
|
|
How can we attack the Ur-Quan most effectively?
|
|
|
|
#(how_ally)
|
|
How can I make alliances and with whom?
|
|
|
|
#(enough_defeat)
|
|
Let us move on to another topic.
|
|
|
|
#(alien_races)
|
|
I would like to know about the other starfaring races.
|
|
|
|
#(the_war)
|
|
I am interested in the War against the Hierarchy.
|
|
|
|
#(ancient_history)
|
|
I need some information on ancient galactic history.
|
|
|
|
#(enough_history)
|
|
No more history, thank you.
|
|
|
|
#(what_about_alliance)
|
|
The members of the old Alliance.
|
|
|
|
#(what_about_hierarchy)
|
|
The Hierarchy and their battle thralls.
|
|
|
|
#(what_about_other)
|
|
Were there any alien races who weren't in the War?
|
|
|
|
#(enough_aliens)
|
|
I have sufficient information on this subject.
|
|
|
|
#(shofixti)
|
|
The Shofixti.
|
|
|
|
#(yehat)
|
|
The Yehat.
|
|
|
|
#(arilou)
|
|
The Arilou.
|
|
|
|
#(chenjesu)
|
|
The Chenjesu.
|
|
|
|
#(mmrnmhrm)
|
|
The Mmrnmhrm.
|
|
|
|
#(syreen)
|
|
The Syreen.
|
|
|
|
#(enough_alliance)
|
|
That is enough about the Alliance for now.
|
|
|
|
#(urquan)
|
|
The Ur-Quan.
|
|
|
|
#(mycon)
|
|
The Mycon.
|
|
|
|
#(spathi)
|
|
The Spathi.
|
|
|
|
#(umgah)
|
|
The Umgah.
|
|
|
|
#(androsynth)
|
|
The Androsynth.
|
|
|
|
#(vux)
|
|
The VUX.
|
|
|
|
#(ilwrath)
|
|
The Ilwrath.
|
|
|
|
#(enough_hierarchy)
|
|
That's enough information about the Hierarchy.
|
|
|
|
#(precursors)
|
|
What can you tell me about the Precursors
|
|
|
|
#(old_races)
|
|
What about other races from the ancient past?
|
|
|
|
#(aliens_on_earth)
|
|
Is there any indication that aliens visited Earth in the past?
|
|
|
|
#(enough_ancient)
|
|
This is fascinating, but I must move on.
|
|
|
|
#(what_started_war)
|
|
How did the War with the Ur-Quan start?
|
|
|
|
#(what_was_war_like)
|
|
What happened during the War?
|
|
|
|
#(why_lose_war)
|
|
How did the War end, Commander?
|
|
|
|
#(what_after_war)
|
|
What happened after the War?
|
|
|
|
#(enough_war)
|
|
Thanks, Commander, for the briefing.
|
|
|
|
#(new_devices)
|
|
Can your scientists analyze what I have acquired since my last visit?
|
|
|
|
#(how_get_strong)
|
|
What is the fastest way for us to build up our strength?
|
|
|
|
#(what_do_now)
|
|
If you were in my shoes, what would you do now?
|
|
|
|
#(YOUR_FLAGSHIP_PC)
|
|
the
|
|
#(YOUR_FLAGSHIP_3DO0)
|
|
flagship
|
|
#(YOUR_FLAGSHIP_3DO1)
|
|
your ship
|
|
#(YOUR_FLAGSHIP_3DO2)
|
|
your starship
|
|
#(SPACE)
|
|
|