updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1625 8092fc87-c524-0410-9efc-e669fe64eaf9
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+7
-4
@@ -1,9 +1,9 @@
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The file src/sc2code/debug.c and src/sc2code/debug.h contain various
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The file src/sc2code/uqmdebug.c and src/sc2code/uqmdebug.h contain various
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debugging functions, which are included in the binary when the game
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is built in debug mode.
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These functions can be called from anywhere in the code, though some
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require the game to be in a specific state.
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The function debugKeyPressed() in debug.c is called when the debug key
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The function debugKeyPressed() in uqmdebug.c is called when the debug key
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is pressed. This function is a suitable place to put various debugging
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calls.
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The debug key can be specified in keys.cfg by adding a line with a text
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@@ -25,6 +25,9 @@ listed below:
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be set to them. Your realspace coordinates are not changed, so if you
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are exploring a solar system, you'll only notice it when you leave to
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HyperSpace.
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- the function showSpheres()
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When this function is called, all spheres of influence of the active
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races will be shown.
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- the function forwardToNextEvent()
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Fast forwards the clock until the next event. If TRUE is given as an
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argument, the HYPERSPACE_ENCOUNTER_EVENTs, which normally happen every
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@@ -38,8 +41,8 @@ listed below:
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With the 'flags' variable, the amount of detail can be specified.
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At this time this function will only work when called from the top of
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ExploreSolarSys().
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- uio_debugInteractive()
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This function is not defined in sc2code/debug.h, but in libs/uio.h.
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- the function uio_debugInteractive()
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This function is not defined in sc2code/uqmdebug.h, but in libs/uio.h.
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This function can interactively (tty-based) display information on
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the state of the uio file system, and modifications can be made.
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