Makefile for MacOS X. From Nic. (bug 697)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1680 8092fc87-c524-0410-9efc-e669fe64eaf9
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# this is a GNU Makefile. It is not expected to work with anything other
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# than gmake
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FILES = audio.cpp audioSDL.cpp synch.cpp synchronizer.cpp
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TARGET = synch
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# For MacOS X: SDL, Ogg and Vorbis are provided as frameworks,
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# which require different flags than unix-style shared libs
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ifeq ($(shell uname), Darwin)
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CFLAGS = -D__MACOSX__
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LDFLAGS = -framework Ogg -framework Vorbis -framework SDL \
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-framework Cocoa
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else
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CFLAGS = $(shell sdl-config --cflags)
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LDFLAGS = -lvorbisfile -lvorbis $(shell sdl-config --libs)
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endif
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CFLAGS += -DUSE_SDLAUDIO=1 $(shell fltk-config --cxxflags)
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LDFLAGS += $(shell fltk-config --ldflags)
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# MacOS X apps need to have a resource fork applied, else the window
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# manager will refuse to manage them (which makes the app very
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# difficult to use) This rule should be ignored by all non-Mac
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# platforms, and it assumes that the Apple Developer Tools and FLTK
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# are installed in their default locations. Edit to taste if
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# appropriate.
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ifeq ($(shell uname), Darwin)
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REZ = /Developer/Tools/Rez
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RFORK = /usr/local/include/FL/mac.r
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$(TARGET)/rsrc: $(TARGET)
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$(REZ) -t APPL $(RFORK) -o $(TARGET)
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endif
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# END silly MacOS X goo
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$(TARGET): $(FILES)
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$(CC) $(CFLAGS) $(LDFLAGS) $(FILES) -o $@
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clean:
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$(RM) $(TARGET)
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+19
-16
@@ -1,22 +1,25 @@
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Ur-Quan Masters Voice-over synchronization tool
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For Windows:
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Unpack into any directory.
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From a DOS prompt, execute Synchronizer.exx from within the UQM content
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directory it will write out files into content/timestamp/race
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When you are done, archive them, and send to:
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tcpaiqgvnmbf28f001@sneakemail.com
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To use, select the files you want to play, and hit start.
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hitting 'n' is the same as 'Next Screen', and 'p' will pause/unpause.
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Hitting 'space' or 'enter' may have adverse effects, so don't
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For Linux:
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The code can be compiled with:
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gcc synch.cpp synchronizer.cpp audioSDL.cpp audio.cpp -o synch -DUSE_SDLAUDIO=1 -lfltk -lvorbisfile -lvorbis `sdl-config --cflags --libs`
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To Build:
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The code can be compiled with the provided Makefile, Windows
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users can build it by installing Cygwin or MinGW and using
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the build tools provided. (or by rolling their own Visual Studio
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project file, if they have MSVC++, which I don't)
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You'll need fltk (1.1.x), oggvorbis, and SDL development libraries
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installed.
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If you have any questions or issues, please send them to the e-mail above
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To Use:
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Place the executable in the UQM content directory and run it.
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Select the files you want to play, and hit start.
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Hitting 'n' is the same as 'Next Screen', and 'p' will pause/unpause.
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Hitting 'space' or 'enter' may have adverse effects, so don't ;)
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The program will write out intermediate files into
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content/timestamp/[race]
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Once finished, use the merge_ts_files.pl script (requires
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Perl) to convert the intermediate files into .ts files that
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the game uses, and submit the new files to the project via
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Bugzilla (http://uqm.stack.nl/cgi-bin/bugs/index.cgi)
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@@ -23,7 +23,11 @@
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#if (USE_SDLAUDIO == 1)
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char AUDIO_TYPE[] = "SDL";
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#ifdef __APPLE__
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# include <SDL/SDL.h>
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#else
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# include <SDL.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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