Makefile for MacOS X. From Nic. (bug 697)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1680 8092fc87-c524-0410-9efc-e669fe64eaf9
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Ur-Quan Masters Voice-over synchronization tool
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For Windows:
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Unpack into any directory.
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From a DOS prompt, execute Synchronizer.exx from within the UQM content
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directory it will write out files into content/timestamp/race
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When you are done, archive them, and send to:
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tcpaiqgvnmbf28f001@sneakemail.com
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To use, select the files you want to play, and hit start.
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hitting 'n' is the same as 'Next Screen', and 'p' will pause/unpause.
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Hitting 'space' or 'enter' may have adverse effects, so don't
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For Linux:
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The code can be compiled with:
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gcc synch.cpp synchronizer.cpp audioSDL.cpp audio.cpp -o synch -DUSE_SDLAUDIO=1 -lfltk -lvorbisfile -lvorbis `sdl-config --cflags --libs`
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To Build:
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The code can be compiled with the provided Makefile, Windows
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users can build it by installing Cygwin or MinGW and using
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the build tools provided. (or by rolling their own Visual Studio
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project file, if they have MSVC++, which I don't)
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You'll need fltk (1.1.x), oggvorbis, and SDL development libraries
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installed.
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installed.
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If you have any questions or issues, please send them to the e-mail above
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To Use:
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Place the executable in the UQM content directory and run it.
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Select the files you want to play, and hit start.
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Hitting 'n' is the same as 'Next Screen', and 'p' will pause/unpause.
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Hitting 'space' or 'enter' may have adverse effects, so don't ;)
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The program will write out intermediate files into
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content/timestamp/[race]
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Once finished, use the merge_ts_files.pl script (requires
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Perl) to convert the intermediate files into .ts files that
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the game uses, and submit the new files to the project via
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Bugzilla (http://uqm.stack.nl/cgi-bin/bugs/index.cgi)
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