Comments, cleanups.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2457 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2006-10-26 00:35:33 +00:00
parent 50fb273229
commit fcaf2c3b7e
+39 -42
View File
@@ -176,7 +176,7 @@ static int _count_lines (PTEXT pText)
// status == -1: draw highlighted player dialog option
// status == -2: draw non-highlighted player dialog option
// status == -4: use current context, and baseline from pTextIn
// status == 1: draw alien speech; subtitle cache is used
// status == 1: draw alien speech; subtitle cache is used
static COORD
add_text (int status, PTEXT pTextIn)
{
@@ -305,6 +305,9 @@ add_text (int status, PTEXT pTextIn)
else
{
// Alien speech
// Draw the background by drawing the same text in the
// background color one pixel shifted to all 4 directions.
SetContextForeGroundColor (CommData.AlienTextBColor);
--pText->baseline.x;
@@ -334,7 +337,7 @@ add_text (int status, PTEXT pTextIn)
{
STAMP s;
// we were drawing to cache -- flush to screen
// We were drawing to cache -- flush to screen
SetContext (OldContext);
s.origin.x = s.origin.y = 0;
s.frame = TextCacheFrame;
@@ -352,13 +355,15 @@ add_text (int status, PTEXT pTextIn)
// pText is the text to be fitted. pText->CharCount will be set to the
// number of characters that fitted.
// startNext will be filled with the start of the first word that
// doesn't fit in one line.
// doesn't fit in one line, or if an entire line fitted, to the character
// past the newline, or if the entire string fitted, to the end of the
// string.
// maxWidth is the maximum number of pixels that a line may be wide
// maxChars is the maximum number of characters (not bytes) that are to
// be fitted.
// TRUE is returned if a complete line fitted
// FALSE otherwise
static BOOLEAN
BOOLEAN
getLineWithinWidth(TEXT *pText, const unsigned char **startNext,
SIZE maxWidth, COUNT maxChars) {
BOOLEAN eol;
@@ -650,14 +655,10 @@ SetUpSequence (PSEQUENCE pSeq)
pSeq->FramesLeft = ADPtr->NumFrames;
if (pSeq->AnimType == COLOR_ANIM)
pSeq->AnimObj.CurCMap = SetAbsColorMapIndex (
CommData.AlienColorMap,
ADPtr->StartIndex
);
CommData.AlienColorMap, ADPtr->StartIndex);
else
pSeq->AnimObj.CurFrame = SetAbsFrameIndex (
CommData.AlienFrame,
ADPtr->StartIndex
);
CommData.AlienFrame, ADPtr->StartIndex);
if (ADPtr->AnimFlags & RANDOM_ANIM)
{
@@ -681,11 +682,8 @@ SetUpSequence (PSEQUENCE pSeq)
IncFrameIndex (pSeq->AnimObj.CurFrame);
}
pSeq->Alarm =
ADPtr->BaseRestartRate
+ ((COUNT)TFB_Random ()
% (ADPtr->RandomRestartRate + 1))
+ 1;
pSeq->Alarm = ADPtr->BaseRestartRate
+ ((COUNT)TFB_Random () % (ADPtr->RandomRestartRate + 1)) + 1;
}
}
@@ -864,18 +862,15 @@ ambient_anim_task (void *data)
if (ADPtr->AnimFlags & RANDOM_ANIM)
{
COUNT nextIndex = ADPtr->StartIndex +
(TFB_Random () % ADPtr->NumFrames);
if (pSeq->AnimType == COLOR_ANIM)
pSeq->AnimObj.CurCMap =
SetAbsColorMapIndex (pSeq->AnimObj.CurCMap,
(COUNT) (ADPtr->StartIndex
+ ((COUNT)TFB_Random ()
% ADPtr->NumFrames)));
pSeq->AnimObj.CurCMap = SetAbsColorMapIndex (
pSeq->AnimObj.CurCMap, nextIndex);
else
pSeq->AnimObj.CurFrame =
SetAbsFrameIndex (pSeq->AnimObj.CurFrame,
(COUNT) (ADPtr->StartIndex
+ ((COUNT)TFB_Random ()
% ADPtr->NumFrames)));
pSeq->AnimObj.CurFrame = SetAbsFrameIndex (
pSeq->AnimObj.CurFrame, nextIndex);
}
else if (pSeq->AnimType == COLOR_ANIM)
{
@@ -963,8 +958,7 @@ ambient_anim_task (void *data)
(COUNT) (ADPtr->StartIndex + 1
+ ((COUNT)TFB_Random ()
% (ADPtr->NumFrames - 1))));
FrameRate +=
ADPtr->BaseRestartRate
FrameRate += ADPtr->BaseRestartRate
+ ((COUNT)TFB_Random ()
% (ADPtr->RandomRestartRate + 1));
}
@@ -1012,7 +1006,8 @@ ambient_anim_task (void *data)
- ADPtr->StartIndex + 1) ==
ADPtr->NumFrames)
{
CommData.AlienTalkDesc.AnimFlags &= ~TALK_INTRO;
CommData.AlienTalkDesc.AnimFlags &=
~TALK_INTRO;
TransitionDone = TRUE;
}
TransitionFrame = TalkFrame;
@@ -1035,7 +1030,8 @@ ambient_anim_task (void *data)
CommData.AlienTalkDesc.AnimFlags &=
~(PAUSE_TALKING | TALK_DONE);
if (ADPtr->AnimFlags & TALK_INTRO)
CommData.AlienTalkDesc.AnimFlags &= ~WAIT_TALKING;
CommData.AlienTalkDesc.AnimFlags &=
~WAIT_TALKING;
else
{
ADPtr->AnimFlags |= PAUSE_TALKING;
@@ -1130,6 +1126,7 @@ ambient_anim_task (void *data)
if (optSubtitles && CheckSub && sub_state >= SPACE_SUBTITLE)
{
// Redraw the subtitles.
TEXT t;
t = CommData.AlienTextTemplate;
@@ -1166,11 +1163,13 @@ SpewPhrases (COUNT wait_track)
F = CommData.AlienFrame;
if (wait_track == 0)
{
wait_track = which_track = (COUNT)~0;
wait_track = (COUNT)~0;
which_track = (COUNT)~0;
goto Rewind;
}
if (!(which_track = PlayingTrack ()))
which_track = PlayingTrack ();
if (which_track == 0)
{
// initial start of player
if (wait_track == 1 || wait_track == (COUNT)~0)
@@ -1277,8 +1276,7 @@ Rewind:
}
ContinuityBreak = FALSE;
}
else if (which_track == wait_track
|| wait_track == (COUNT)~0)
else if (which_track == wait_track || wait_track == (COUNT)~0)
CommData.AlienFrame = F;
}
} while (ContinuityBreak
@@ -1591,8 +1589,8 @@ DoConvSummary (PSUMMARY_STATE pSS)
mt.baseline.y = t.baseline.y;
mt.align = ALIGN_CENTER;
snprintf (buffer, sizeof (buffer), "%s%s%s", // "MORE"
STR_MIDDLE_DOT, GAME_STRING (FEEDBACK_STRING_BASE + 1),
STR_MIDDLE_DOT);
STR_MIDDLE_DOT, GAME_STRING (FEEDBACK_STRING_BASE + 1),
STR_MIDDLE_DOT);
mt.pStr = buffer;
SetContextForeGroundColor (COMM_MORE_TEXT_COLOR);
font_DrawText (&mt);
@@ -2141,6 +2139,7 @@ RaceCommunication (void)
if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)
{
/* Going into talking pet conversation */
ReinitQueue (&GLOBAL (npc_built_ship_q));
CloneShipFragment (SAMATRA_SHIP, &GLOBAL (npc_built_ship_q), 0);
InitCommunication (TALKING_PET_CONVERSATION);
@@ -2151,7 +2150,6 @@ RaceCommunication (void)
}
return;
}
/* going into talking pet conversation */
else if (NextActivity & CHECK_LOAD)
{
BYTE ec;
@@ -2162,12 +2160,13 @@ RaceCommunication (void)
InitCommunication (SPATHI_CONVERSATION);
else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) == 0)
InitCommunication (TALKING_PET_CONVERSATION);
else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & ((1 << 4) | (1 << 5)))
else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) &
((1 << 4) | (1 << 5)))
// Communicate with the Ilwrath using a Hyperwave Broadcaster.
InitCommunication (ILWRATH_CONVERSATION);
else
InitCommunication (CHMMR_CONVERSATION);
if (GLOBAL_SIS (CrewEnlisted) != (COUNT)~0)
if (GLOBAL_SIS (CrewEnlisted) != (COUNT)~0)
{
NextActivity = GLOBAL (CurrentActivity) & ~START_ENCOUNTER;
if (LOBYTE (NextActivity) == IN_INTERPLANETARY)
@@ -2213,7 +2212,7 @@ RaceCommunication (void)
i = GET_RACE_ID (FragPtr);
UnlockStarShip (&GLOBAL (npc_built_ship_q), hStarShip);
status = InitCommunication (RaceComm[i]);
status = InitCommunication (RaceComm[i]);
if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
return;
@@ -2237,9 +2236,7 @@ RaceCommunication (void)
BYTE i, NumShips;
NumShips = (BYTE)CountLinks (&GLOBAL (npc_built_ship_q));
pESD->Index = MAKE_BYTE (
NumShips, HINIBBLE (pESD->Index)
);
pESD->Index = MAKE_BYTE (NumShips, HINIBBLE (pESD->Index));
pESD->Index |= ENCOUNTER_REFORMING;
if (status == 0)
pESD->Index |= ONE_SHOT_ENCOUNTER;