More information

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@151 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-10-26 19:19:21 +00:00
parent b16a81b033
commit fb34e07d7b
5 changed files with 56 additions and 23 deletions
+1
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@@ -4,3 +4,4 @@ filename transparent_color colormap_index clip_x clip_y clip_w clip_h hotspot_x
Filename is string, all others are ints, -1 means value not used. Filename is string, all others are ints, -1 means value not used.
This information is parsed in libs/graphics/sdl/3do_getbody.c This information is parsed in libs/graphics/sdl/3do_getbody.c
+15 -10
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@@ -1,11 +1,11 @@
This is the format for resources of type GFXRES (these have the extension This is the format for resources of type GFXRES (these have the extension
.ani in the original source). .ani in the original source).
Everything is stored MSB first. Everything is stored MSB first unless otherwise specified.
position length meaning position length meaning
4 Unknown, (0xffffffff) 4 Unknown, always 0xffffffff
4 Unknown, (0x00000000) 4 Unknown, always 0x00000000
4 FlagsAndIndex: 4 FlagsAndIndex:
bits 0-11: 1 less than the number of frames in this bits 0-11: 1 less than the number of frames in this
graphics resource graphics resource
@@ -16,7 +16,7 @@ position length meaning
- bit 3: (DOUBLE_RES) - bit 3: (DOUBLE_RES)
bits 16-31: unknown (0x0000) bits 16-31: unknown (0x0000)
Frame info: Frame descriptions:
Then for all frames: Then for all frames:
4 Type index and flags (TypeIndexAndFlags) 4 Type index and flags (TypeIndexAndFlags)
Low 2 bytes: Low 2 bytes:
@@ -29,8 +29,8 @@ Then for all frames:
- 3: (OVERLAY_DRAWABLE) - 3: (OVERLAY_DRAWABLE)
High 2 bytes (frame flags): High 2 bytes (frame flags):
- bits 0-7: global PLUT to use - bits 0-7: global PLUT to use
- bit 12: (DATA_HARDWARE) - bit 12: Frame is in cel format (DATA_HARDWARE)
- bit 13: (DATA_COPY) - bit 13: (DATA_COPY aka DATA_SCREEN)
- bit 14: (DATA_PACKED) - bit 14: (DATA_PACKED)
- bit 15: (X_FLIP) - bit 15: (X_FLIP)
4 Hot spot information (definition of (0, 0) in the image): 4 Hot spot information (definition of (0, 0) in the image):
@@ -39,14 +39,19 @@ Then for all frames:
4 Image bounds: 4 Image bounds:
- low 2 bytes: Image width - low 2 bytes: Image width
- low 2 bytes: Image height - low 2 bytes: Image height
4 Offset from beginning of the frame info for this frame 4 Offset from beginning of the frame description for this
to the beginning of the frame. frame to the beginning of the frame.
Frames: Frames:
Then for all frames: Then for all frames:
If DATA_HARDWARE is set in the flags for this frame:
4 Size of image data 4 Size of image data
? image data ? .cel image data
If DATA_PACKED is set in the flags for this frame: (from 3do/imageint.c)
for every line in the image (bounds.height lines):
2 number of bytes used to encode this line
a number of packets of this format:
Initial version 2002-10-22, by Serge van den Boom Initial version 2002-10-22, by Serge van den Boom
+18
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@@ -0,0 +1,18 @@
This is the format for resources of type MUSICRES (these have the extension
.mod in the original source).
If the first 3 characters are 'CDA', from the next character to the first
nul char, or 3 characters after the first period (whatever comes first) is
used as a filename with aif audio data to play. (CDA stands for CD-audio.
The source code mentions 'red book', but it's not (red book is the standard
for audio CD's)). The rest of the file (just a few more chars) seems to be
garbage.
If the first 3 characters are something else, the entire file (including the
first 3 characters) are used as a MOD file. (As the mod file uses those char
as the title of the song, a mod file with the title beginning with 'CDA'
will go wrong).
Initial version of this file 2002-10-26 by Serge van den Boom.
-13
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@@ -88,19 +88,6 @@ Resources with type 'resource index' (type 4 in the 3DO sc2 starcon.pkg file)
are files with the same format as this .pkg file itself. are files with the same format as this .pkg file itself.
For music resources: (type 3 in the 3DO sc2 starcon.pkg file)
If the first 3 characters are 'CDA', from the next character to the first
nul char, or 3 characters after the first period (whatever comes first) is
used as a filename with aif audio data to play. (CDA stands for CD-audio.
The source code mentions 'red book', but it's not (red book is the standard
for audio CD's)). The rest of the file (just a few more chars) seems to be
garbage.
If the first 3 characters are something else, the entire file (including the
first 3 characters) are used as a MOD file. (As the mod file uses those char
as the title of the song, a mod file with the title beginning with 'CDA'
will go wrong).
Initial version of this file 2002-10-10 by Serge van den Boom. Initial version of this file 2002-10-10 by Serge van den Boom.
+22
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@@ -0,0 +1,22 @@
This is the format for resources of type STRTAB. It contains a number of
entries of unspecified data (not necessarilly strings).
This is used for game strings (extension .txt), colour tables (.ct),
and colour translation tables (.xlt).
position length meaning
4 Unknown, always 0xffffffff
2 Unknown, always 0x0000
2 number of entries in the file (StringCount)
Followed by:
In file:
4 Placeholder, always 0x00000000
numentries times:
4 length of string
In memory:
numentries times:
4 offset from &StringCount to the string
followed by:
4 offset from &StringCount until one char past the end
of the last string.