Melee crash workaround (no real fix).

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@140 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-10-23 14:36:54 +00:00
parent 69a50c754d
commit f8a08fc120
2 changed files with 19 additions and 13 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ new_ship (PELEMENT DeadShipPtr)
SetElementStarShip (DeadShipPtr, 0);
RestartMusic = OpponentAlive (DeadStarShipPtr);
free_ship (DeadStarShipPtr, TRUE);
// free_ship (DeadStarShipPtr, TRUE);
UnbatchGraphics ();
if (GetNextStarShip (DeadStarShipPtr,
WHICH_SIDE (DeadShipPtr->turn_wait)) && RestartMusic)