Melee crash workaround (no real fix).
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@140 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -140,7 +140,7 @@ new_ship (PELEMENT DeadShipPtr)
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SetElementStarShip (DeadShipPtr, 0);
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RestartMusic = OpponentAlive (DeadStarShipPtr);
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free_ship (DeadStarShipPtr, TRUE);
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// free_ship (DeadStarShipPtr, TRUE);
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UnbatchGraphics ();
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if (GetNextStarShip (DeadStarShipPtr,
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WHICH_SIDE (DeadShipPtr->turn_wait)) && RestartMusic)
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