Changed the Mouse Error to use DoPopupWindow()
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2566 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
+3
-1
@@ -1,5 +1,7 @@
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Changes towards version 0.6:
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- Generic DoPopupWindow() command for status messages of all sorts
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- Shifted the Mouse Error to a Popup Window, moved the message to
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starcon.txt for translators - Michael
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- Generic DoPopupWindow() command for status messages - Michael
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- Update the 'current selection' icon after deleting or inserting ships
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in a fleet in SuperMelee - SvdB
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- Correct some background pixels in melebkgd.{25,26}.png - SvdB
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@@ -2245,6 +2245,11 @@ dispatch
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#(exit menu)
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exit menu
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#(mouse_err)
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Mouse input is not supported in UQM.
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Use the keyboard or joystick instead.
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Please press ENTER or SPACE to return.
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#(Unconnected. Press LEFT to connect.)
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Unconnected. Press LEFT to connect.
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@@ -45,7 +45,7 @@
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#define STATUS_STRING_COUNT 6
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#define FLAGSHIP_STRING_COUNT 13
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#define ORBITSCAN_STRING_COUNT 19
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#define MAINMENU_STRING_COUNT 56
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#define MAINMENU_STRING_COUNT 57
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#define NETMELEE_STRING_COUNT 18
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enum {
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+2
-106
@@ -15,114 +15,10 @@
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*/
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#include "controls.h"
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#include "options.h"
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#include "setup.h"
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#include "sounds.h"
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#include "libs/gfxlib.h"
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#include "libs/graphics/gfx_common.h"
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#include "libs/graphics/widgets.h"
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#include "libs/graphics/tfb_draw.h"
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#include "util.h"
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typedef struct mouse_error_state {
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BOOLEAN (*InputFunc) (struct mouse_error_state *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN initialized;
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int anim_frame_count;
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DWORD NextTime;
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} MOUSE_ERROR_STATE;
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typedef MOUSE_ERROR_STATE *PMOUSE_ERROR_STATE;
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#define NUM_STEPS 20
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#define X_STEP (SCREEN_WIDTH / NUM_STEPS)
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#define Y_STEP (SCREEN_HEIGHT / NUM_STEPS)
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#define MENU_FRAME_RATE (ONE_SECOND / 60)
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static BOOLEAN
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DoMouseError (PMOUSE_ERROR_STATE pInputState)
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{
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if (!pInputState->initialized)
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{
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SetDefaultMenuRepeatDelay ();
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pInputState->anim_frame_count = NUM_STEPS;
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pInputState->initialized = TRUE;
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pInputState->NextTime = GetTimeCounter ();
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}
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BatchGraphics ();
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if (pInputState->anim_frame_count)
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{
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RECT r;
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COLOR bg, dark, medium;
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int frame = --pInputState->anim_frame_count;
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r.corner.x = ((frame * X_STEP) >> 1) + 2;
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r.corner.y = ((frame * Y_STEP) >> 1) + 2;
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r.extent.width = X_STEP * (NUM_STEPS - frame) - 4;
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r.extent.height = Y_STEP * (NUM_STEPS - frame) - 4;
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dark = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x08), 0x00);
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medium = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x10), 0x00);
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bg = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x1A), 0x00);
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DrawShadowedBox(&r, bg, dark, medium);
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}
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else
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{
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RECT r;
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COLOR bg, dark, medium, text, oldtext;
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FONT oldfont = SetContextFont (StarConFont);
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FRAME oldFontEffect = SetContextFontEffect (NULL);
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TEXT t;
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r.corner.x = 2;
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r.corner.y = 2;
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r.extent.width = SCREEN_WIDTH - 4;
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r.extent.height = SCREEN_HEIGHT - 4;
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dark = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x08), 0x00);
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medium = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x10), 0x00);
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bg = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x1A), 0x00);
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text = BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x00), 0x0E);
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DrawShadowedBox(&r, bg, dark, medium);
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oldtext = SetContextForeGroundColor (text);
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t.baseline.x = r.extent.width >> 1;
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t.baseline.y = r.extent.height >> 1;
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t.align = ALIGN_CENTER;
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t.pStr = "Mouse input is not supported at this time.";
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t.CharCount = ~0;
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font_DrawText (&t);
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t.pStr = "Use the keyboard or joystick to navigate the menus.";
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t.baseline.y += 8;
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font_DrawText (&t);
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t.pStr = "Please press Select or Cancel to return.";
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t.baseline.y += 16;
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font_DrawText (&t);
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SetContextFontEffect (oldFontEffect);
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SetContextFont (oldfont);
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SetContextForeGroundColor (oldtext);
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}
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UnbatchGraphics ();
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SleepThreadUntil (pInputState->NextTime + MENU_FRAME_RATE);
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pInputState->NextTime = GetTimeCounter ();
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return !(PulsedInputState.menu[KEY_MENU_CANCEL] ||
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PulsedInputState.menu[KEY_MENU_SELECT]);
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}
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#include "gamestr.h"
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void
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MouseError (void)
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{
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MOUSE_ERROR_STATE s;
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s.InputFunc = DoMouseError;
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s.initialized = FALSE;
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SetMenuSounds (0, 0);
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DoInput ((PVOID)&s, TRUE);
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DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 56));
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}
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