Fixed overflow bug with 32bpp bilinear,biadapt,biadv scalers

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1054 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-07-16 00:06:47 +00:00
parent faa5b83345
commit f735bb053b
2 changed files with 30 additions and 14 deletions
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Changes towards version 0.3:
- Fixed overflow problem with 32bpp bilinear,biadapt,biadv scalers -Mika
- MixSDL now handles resampling correctly (less cracklings);
added cubic interpolation for high quality mode -Mika
- Removed the redundant "GameExiting" variable -Michael