Lander speed changed to 35 FPS
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1028 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,5 +1,7 @@
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Changes towards version 0.3:
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- Added a Menu-Delete key for the Super-Melee menu (#123) - Michael
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- Changed lander speed to 35 FPS, which matches reported 3DO speed
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(Bug #22) -Michael
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- Added a Menu-Delete key for the Super-Melee menu (#123) -Michael
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- Added support for positional (stereo) sound effects, currently
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works only with OpenAL -Mika
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- Fixed screen transitions from homeworld conversations (bug #348) -Michael
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@@ -21,11 +21,12 @@
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#include "libs/compiler.h"
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// The *minimum* value for ONE_SECOND is 120
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// If increasing the value by only a factor of ~2..4
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// make it an *exact multiple* of 120
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/* ONE_SECOND is the LCM of all the fractions of a second the game uses.
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* Battle is 24 FPS, Landers are 35 FPS, most UI-level things are 15 FPS,
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* The Interplanetary flight is 30 FPS. Thus, the minimum value for
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* ONE_SECOND is 840. */
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#if TIMELIB == SDL
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# define ONE_SECOND 120
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# define ONE_SECOND 840
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#endif
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typedef DWORD TimeCount;
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@@ -28,10 +28,11 @@
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// PLANET_SIDE_RATE governs how fast the lander,
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// bio and planet effects will be
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// currently: 30 fps
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// with current ONE_SECOND=120 definition,
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// it can only be 60, 40 and 30 fps
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#define PLANET_SIDE_RATE (ONE_SECOND / 40)
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// We're using the 3DO speed, which is 35 FPS
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// The PC speed was 30 FPS.
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// Remember that all values need to evenly divide
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// ONE_SECOND.
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#define PLANET_SIDE_RATE (ONE_SECOND / 35)
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//Added by Chris
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