Lander speed changed to 35 FPS

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1028 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-07-06 02:27:14 +00:00
parent 0fcf32c53b
commit f3264922c2
3 changed files with 13 additions and 9 deletions
+2
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@@ -1,4 +1,6 @@
Changes towards version 0.3:
- Changed lander speed to 35 FPS, which matches reported 3DO speed
(Bug #22) -Michael
- Added a Menu-Delete key for the Super-Melee menu (#123) -Michael
- Added support for positional (stereo) sound effects, currently
works only with OpenAL -Mika
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@@ -21,11 +21,12 @@
#include "libs/compiler.h"
// The *minimum* value for ONE_SECOND is 120
// If increasing the value by only a factor of ~2..4
// make it an *exact multiple* of 120
/* ONE_SECOND is the LCM of all the fractions of a second the game uses.
* Battle is 24 FPS, Landers are 35 FPS, most UI-level things are 15 FPS,
* The Interplanetary flight is 30 FPS. Thus, the minimum value for
* ONE_SECOND is 840. */
#if TIMELIB == SDL
# define ONE_SECOND 120
# define ONE_SECOND 840
#endif
typedef DWORD TimeCount;
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@@ -28,10 +28,11 @@
// PLANET_SIDE_RATE governs how fast the lander,
// bio and planet effects will be
// currently: 30 fps
// with current ONE_SECOND=120 definition,
// it can only be 60, 40 and 30 fps
#define PLANET_SIDE_RATE (ONE_SECOND / 40)
// We're using the 3DO speed, which is 35 FPS
// The PC speed was 30 FPS.
// Remember that all values need to evenly divide
// ONE_SECOND.
#define PLANET_SIDE_RATE (ONE_SECOND / 35)
//Added by Chris