Starmap unit conversion corrections and lazy-cursor fix; fixes bug #970
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3163 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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- Starmap unit conversion corrections; fixes bug #970 - Alex
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- Rounding-error correction in log(x|y)ToUniverse (bug #1046), from Nic
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- Change hardcoded Starbase and Sa-Matra values to pretty enum values
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(bug #1047), from Nic
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@@ -36,23 +36,58 @@
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#include "libs/mathlib.h"
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static inline long
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signedDivWithError (long val, long divisor)
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{
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int invert = 0;
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if (val < 0)
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{
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invert = 1;
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val = -val;
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}
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val = (val + ROUNDING_ERROR (divisor)) / divisor;
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return invert ? -val : val;
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}
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#define UNIVERSE_TO_DISPX(ux) \
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(COORD)(((((long)(ux) - pMenuState->flash_rect1.corner.x) \
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<< LOBYTE (pMenuState->delta_item)) \
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* SIS_SCREEN_WIDTH / (MAX_X_UNIVERSE + 1)) + ((SIS_SCREEN_WIDTH - 1) >> 1))
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#define UNIVERSE_TO_DISPY(uy) \
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(COORD)(((((long)pMenuState->flash_rect1.corner.y - (uy)) \
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<< LOBYTE (pMenuState->delta_item)) \
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* SIS_SCREEN_HEIGHT / (MAX_Y_UNIVERSE + 1)) + ((SIS_SCREEN_HEIGHT - 1) >> 1))
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#define DISP_TO_UNIVERSEX(dx) \
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((COORD)((((long)((dx) - ((SIS_SCREEN_WIDTH - 1) >> 1)) \
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* (MAX_X_UNIVERSE + 1)) >> LOBYTE (pMenuState->delta_item)) \
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/ SIS_SCREEN_WIDTH) + pMenuState->flash_rect1.corner.x)
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#define DISP_TO_UNIVERSEY(dy) \
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((COORD)((((long)(((SIS_SCREEN_HEIGHT - 1) >> 1) - (dy)) \
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* (MAX_Y_UNIVERSE + 1)) >> LOBYTE (pMenuState->delta_item)) \
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/ SIS_SCREEN_HEIGHT) + pMenuState->flash_rect1.corner.y)
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#define MAP_FIT_X ((MAX_X_UNIVERSE + 1) / SIS_SCREEN_WIDTH + 1)
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static inline COORD
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universeToDispx (COORD ux)
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{
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return signedDivWithError ((((long)ux - pMenuState->flash_rect1.corner.x)
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<< LOBYTE (pMenuState->delta_item))
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* SIS_SCREEN_WIDTH, MAX_X_UNIVERSE + MAP_FIT_X)
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+ ((SIS_SCREEN_WIDTH - 1) >> 1);
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}
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#define UNIVERSE_TO_DISPX(ux) universeToDispx(ux)
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static inline COORD
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universeToDispy (COORD uy)
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{
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return signedDivWithError ((((long)pMenuState->flash_rect1.corner.y - uy)
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<< LOBYTE (pMenuState->delta_item))
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* SIS_SCREEN_HEIGHT, MAX_Y_UNIVERSE + 2)
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+ ((SIS_SCREEN_HEIGHT - 1) >> 1);
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}
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#define UNIVERSE_TO_DISPY(uy) universeToDispy(uy)
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static inline COORD
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dispxToUniverse (COORD dx)
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{
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return (((long)(dx - ((SIS_SCREEN_WIDTH - 1) >> 1))
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* (MAX_X_UNIVERSE + MAP_FIT_X)) >> LOBYTE (pMenuState->delta_item))
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/ SIS_SCREEN_WIDTH + pMenuState->flash_rect1.corner.x;
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}
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#define DISP_TO_UNIVERSEX(dx) dispxToUniverse(dx)
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static inline COORD
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dispyToUniverse (COORD dy)
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{
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return (((long)(((SIS_SCREEN_HEIGHT - 1) >> 1) - dy)
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* (MAX_Y_UNIVERSE + 2)) >> LOBYTE (pMenuState->delta_item))
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/ SIS_SCREEN_HEIGHT + pMenuState->flash_rect1.corner.y;
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}
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#define DISP_TO_UNIVERSEY(dy) dispyToUniverse(dy)
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static BOOLEAN transition_pending;
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@@ -619,43 +654,29 @@ UpdateCursorLocation (MENU_STATE *pMS, int sx, int sy, const POINT *newpt)
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if (sx)
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{
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pMS->first_item.x =
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DISP_TO_UNIVERSEX (s.origin.x) - sx;
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pMS->first_item.x = DISP_TO_UNIVERSEX (s.origin.x) - sx;
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while (UNIVERSE_TO_DISPX (pMS->first_item.x) == pt.x)
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{
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pMS->first_item.x += sx;
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if (pMS->first_item.x < 0)
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{
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pMS->first_item.x = 0;
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break;
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}
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else if (pMS->first_item.x > MAX_X_UNIVERSE)
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{
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pMS->first_item.x = MAX_X_UNIVERSE;
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break;
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}
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}
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s.origin.x = UNIVERSE_TO_DISPX (pMS->first_item.x);
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}
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if (sy)
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{
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pMS->first_item.y =
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DISP_TO_UNIVERSEY (s.origin.y) + sy;
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pMS->first_item.y = DISP_TO_UNIVERSEY (s.origin.y) + sy;
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while (UNIVERSE_TO_DISPY (pMS->first_item.y) == pt.y)
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{
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pMS->first_item.y -= sy;
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if (pMS->first_item.y < 0)
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{
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pMS->first_item.y = 0;
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break;
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}
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else if (pMS->first_item.y > MAX_Y_UNIVERSE)
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{
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pMS->first_item.y = MAX_Y_UNIVERSE;
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break;
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}
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}
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s.origin.y = UNIVERSE_TO_DISPY (pMS->first_item.y);
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}
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@@ -707,6 +728,19 @@ UpdateCursorInfo (MENU_STATE *pMS, UNICODE *prevbuf)
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pMS->first_item = BestSDPtr->star_pt;
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GetClusterName (BestSDPtr, buf);
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}
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else
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{ // No star found. Reset the coordinates to the cursor's location
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pMS->first_item.x = DISP_TO_UNIVERSEX (pt.x);
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if (pMS->first_item.x < 0)
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pMS->first_item.x = 0;
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else if (pMS->first_item.x > MAX_X_UNIVERSE)
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pMS->first_item.x = MAX_X_UNIVERSE;
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pMS->first_item.y = DISP_TO_UNIVERSEY (pt.y);
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if (pMS->first_item.y < 0)
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pMS->first_item.y = 0;
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else if (pMS->first_item.y > MAX_Y_UNIVERSE)
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pMS->first_item.y = MAX_Y_UNIVERSE;
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}
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if (GET_GAME_STATE (ARILOU_SPACE))
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{
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