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git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1653 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.4:
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Changes towards version 0.4:
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- Guard access to the Clock so that accessing it is a no-op when the game
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isn't actually in progress (bug #678), from Nic
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- Accept files with .uqm extension for packages (bug #558)
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- Accept files with .uqm extension for packages (bug #558)
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Added regex fallback files. - SvdB
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Added regex fallback files. - SvdB
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- Music volume normalized throughout the game (bug #718) -Alex
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- Music volume normalized throughout the game (bug #718) -Alex
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@@ -212,6 +212,7 @@ UninitGameClock (void)
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GLOBAL (GameClock.clock_task) = 0;
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GLOBAL (GameClock.clock_task) = 0;
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}
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}
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DestroyMutex (clock_mutex);
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DestroyMutex (clock_mutex);
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clock_mutex = NULL;
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UninitQueue (&GLOBAL (GameClock.event_q));
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UninitQueue (&GLOBAL (GameClock.event_q));
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@@ -221,6 +222,9 @@ UninitGameClock (void)
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void
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void
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SuspendGameClock (void)
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SuspendGameClock (void)
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{
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{
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if (! clock_mutex)
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return;
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LockMutex (clock_mutex);
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LockMutex (clock_mutex);
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if (GameClockRunning ())
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if (GameClockRunning ())
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{
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{
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@@ -233,6 +237,9 @@ SuspendGameClock (void)
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void
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void
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ResumeGameClock (void)
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ResumeGameClock (void)
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{
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{
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if (! clock_mutex)
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return;
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LockMutex (clock_mutex);
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LockMutex (clock_mutex);
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if (!GameClockRunning ())
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if (!GameClockRunning ())
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{
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{
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