Use FULL_CIRCLE define.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1491 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2005-01-27 10:19:28 +00:00
parent 39d33361bb
commit ed954aed49
+2 -2
View File
@@ -145,8 +145,8 @@ universeToLogy (COORD uy)
#define NORMALIZE_ANGLE(a) ((COUNT)(a)&(COUNT)(FULL_CIRCLE-1)) #define NORMALIZE_ANGLE(a) ((COUNT)(a)&(COUNT)(FULL_CIRCLE-1))
#define NORMALIZE_FACING(f) ((COUNT)(f)&((1 << FACING_SHIFT)-1)) #define NORMALIZE_FACING(f) ((COUNT)(f)&((1 << FACING_SHIFT)-1))
#define DEGREES_TO_ANGLE(d) NORMALIZE_ANGLE(((d) % 360) * 64 / 360) #define DEGREES_TO_ANGLE(d) NORMALIZE_ANGLE(((d) % 360) * FULL_CIRCLE / 360)
#define ANGLE_TO_DEGREES(d) (NORMALIZE_ANGLE(d) * 360 / 64) #define ANGLE_TO_DEGREES(d) (NORMALIZE_ANGLE(d) * 360 / FULL_CIRCLE)
#define SIN_SHIFT 14 #define SIN_SHIFT 14
#define SIN_SCALE (1 << SIN_SHIFT) #define SIN_SCALE (1 << SIN_SHIFT)