Incompatible changes are tracked in the keys.cfg file now
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1102 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
# Default UQM input configuration file.
|
||||
|
||||
# This is a VCONTROL version 1 config file (UQM 0.3 or later).
|
||||
version 1
|
||||
|
||||
# Keyboard control definitions follow this point. Most keys can be
|
||||
# described in a straightforward manner; consult the name table in
|
||||
# src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys.
|
||||
@@ -86,10 +89,12 @@ Exit: key F10
|
||||
Abort: key F12
|
||||
|
||||
# This is a sample joystick configuration. This is intended to work
|
||||
# primarily under WinXP with a USB analag/digital gamepad. The
|
||||
# primarily under WinXP with a USB analog/digital gamepad. The
|
||||
# digital aspect of the gamepad happens to present itself to the
|
||||
# system as a POV hat. This configuration allows either the digital
|
||||
# or analog stick to be used simultaneously.
|
||||
# or analog stick to be used simultaneously. More importantly, it
|
||||
# gives us a chance to give examples for all of the various input types
|
||||
# that UQM can handle.
|
||||
|
||||
# joystick 0 threshold 10000 # How far to move before it counts; 0-30000
|
||||
# Menu-Left: joystick 0 axis 0 negative
|
||||
|
||||
Reference in New Issue
Block a user