Restructuring of the unix build scripts.
Also, interrupted dependency builds are now detected. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1338 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,6 @@
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Changes towards version 0.4:
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- Restructuring of the unix build scripts.
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Also, interrupted dependency builds are now detected. - SvdB
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- Unix build: Make it possible to use another directory than the current
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one for putting the build data in (such as build.vars, config.state,
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the obj/ dir, and the final binary). - SvdB
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@@ -0,0 +1,31 @@
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This file describes the easiest way to use this build system from
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a packaging system such as rpm.
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If you want an interactive configuration, you can start the build process
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like you would do manually:
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./build.sh uqm
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to build the game, and
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./build.sh uqm install
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to install it.
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If you want the configuration to be non-interactive, you'll want to do
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the following: execute
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./build.sh uqm config
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once. This will generate a 'config.vars' file, which you can then
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include in your package. Then when you want to build the game, put this
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file the directory pointed to by $BUILD_WORK (default is the current
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directory), and do
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./build.sh uqm reprocess_config
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to generate all the configuration information for the build, and then
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./build.sh uqm
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to build the game, and
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./build.sh uqm install
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to install it.
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You may wish to set the environment variable BUILD_WORK to a directory
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where the files created in the configuration and build process should be
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stored. That way, the source tree will remain clean and no write access
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to it is required.
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+163
-129
@@ -1,74 +1,74 @@
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#!/bin/sh
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if [ -z "$BUILD_WORK" ]; then
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BUILD_WORK=.
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fi
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# Include build functions used here
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. build/unix/config_functions
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. build/unix/menu_functions
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. build/unix/ansi
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# Some requirements:
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have_program gcc || exit 1
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COMPILE="$PROG_gcc_FILE"
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uqm_requirements()
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{
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# Some requirements:
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have_program gcc || exit 1
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COMPILE="$PROG_gcc_FILE"
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case "$OSNAME" in
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case "$OSNAME" in
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MINGW32*)
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have_program windres
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WINDRES="$PROG_windres_FILE"
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;;
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esac
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esac
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# Define WORDS_BIGENDIAN on bigendian machines
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check_endianness
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# Define WORDS_BIGENDIAN on bigendian machines
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check_endianness
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# Libraries used
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use_library SDL 1.2.3 || exit 1
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use_library SDL_image || exit 1
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#have_library vorbis || exit 1
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have_library vorbisfile || exit 1
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# Libraries used
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use_library SDL 1.2.3 || exit 1
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use_library SDL_image || exit 1
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#have_library vorbis || exit 1
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have_library vorbisfile || exit 1
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# Add defines for HAVE_STRUPR and STRICMP
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define_have_symbol strupr
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define_have_symbol stricmp
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# Add defines for HAVE_STRUPR and STRICMP
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define_have_symbol strupr
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define_have_symbol stricmp
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# Check for getopt.h
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define_have_header getopt.h
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# Check for getopt.h
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define_have_header getopt.h
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}
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uqm_prepare_config()
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{
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# Describe the menu:
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MENU_main_ITEMS="debug graphics sound ioformat install_path"
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MENU_main_TITLE="Main menu"
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MENU_main_ITEM_debug_TYPE=CHOICE
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MENU_main_ITEM_graphics_TYPE=CHOICE
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MENU_main_ITEM_sound_TYPE=CHOICE
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MENU_main_ITEM_ioformat_TYPE=CHOICE
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MENU_main_ITEM_link_TYPE=CHOICE
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MENU_main_ITEM_install_path_TYPE=MENU
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# Describe the menu:
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MENU_main_ITEMS="debug graphics sound ioformat install_path"
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MENU_main_TITLE="Main menu"
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MENU_main_ITEM_debug_TYPE=CHOICE
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MENU_main_ITEM_graphics_TYPE=CHOICE
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MENU_main_ITEM_sound_TYPE=CHOICE
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MENU_main_ITEM_ioformat_TYPE=CHOICE
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MENU_main_ITEM_link_TYPE=CHOICE
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MENU_main_ITEM_install_path_TYPE=MENU
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CHOICE_debug_OPTIONS="nodebug debug strictdebug"
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CHOICE_debug_TITLE="Include debugging information"
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CHOICE_debug_OPTION_nodebug_TITLE="No debugging information"
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CHOICE_debug_OPTION_nodebug_ACTION='nodebug_action'
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nodebug_action() {
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CHOICE_debug_OPTIONS="nodebug debug strictdebug"
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CHOICE_debug_TITLE="Include debugging information"
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CHOICE_debug_OPTION_nodebug_TITLE="No debugging information"
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CHOICE_debug_OPTION_nodebug_ACTION='nodebug_action'
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nodebug_action() {
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CFLAGS="$CFLAGS -O3"
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DEBUG=0
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}
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CHOICE_debug_OPTION_debug_TITLE="Debugging information"
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CHOICE_debug_OPTION_debug_ACTION='debug_action'
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debug_action() {
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}
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CHOICE_debug_OPTION_debug_TITLE="Debugging information"
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CHOICE_debug_OPTION_debug_ACTION='debug_action'
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debug_action() {
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CFLAGS="$CFLAGS -g -O0 -W -Wall"
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LDFLAGS="$LDFLAGS -O0"
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DEBUG=1
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}
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CHOICE_debug_OPTION_strictdebug_TITLE="Debug info + strict compile checks"
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CHOICE_debug_OPTION_strictdebug_ACTION='strictdebug_action'
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strictdebug_action() {
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}
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CHOICE_debug_OPTION_strictdebug_TITLE="Debug info + strict compile checks"
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CHOICE_debug_OPTION_strictdebug_ACTION='strictdebug_action'
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strictdebug_action() {
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CFLAGS="$CFLAGS -O1" # This is needed for -Wunitialized
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CFLAGS="$CFLAGS -W -Wall \
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-Wbad-function-cast -Wcast-qual -Wmissing-prototypes \
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@@ -94,130 +94,164 @@ strictdebug_action() {
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# Remove all the unnecessary spaces from $CFLAGS,
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# for more readable messages.
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DEBUG=0
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}
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CHOICE_debug_DEFAULT=debug
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}
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CHOICE_debug_DEFAULT=debug
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CHOICE_graphics_OPTIONS="pure opengl"
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CHOICE_graphics_TITLE="OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_TITLE="Don't include OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_ACTION='graphics_pure_action'
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graphics_pure_action() {
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CHOICE_graphics_OPTIONS="pure opengl"
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CHOICE_graphics_TITLE="OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_TITLE="Don't include OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_ACTION='graphics_pure_action'
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graphics_pure_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL"
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HAVE_OPENGL=0
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}
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CHOICE_graphics_OPTION_opengl_TITLE="Include OpenGL graphics support"
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CHOICE_graphics_OPTION_opengl_ACTION='graphics_opengl_action'
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CHOICE_graphics_OPTION_opengl_PRECOND="have_library opengl"
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graphics_opengl_action() {
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}
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CHOICE_graphics_OPTION_opengl_TITLE="Include OpenGL graphics support"
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CHOICE_graphics_OPTION_opengl_ACTION='graphics_opengl_action'
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CHOICE_graphics_OPTION_opengl_PRECOND="have_library opengl"
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graphics_opengl_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL -DHAVE_OPENGL"
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HAVE_OPENGL=1
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use_library opengl
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}
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CHOICE_graphics_DEFAULT=opengl
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}
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CHOICE_graphics_DEFAULT=opengl
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CHOICE_sound_OPTIONS="mixsdl openal"
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CHOICE_sound_TITLE="Sound backend"
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CHOICE_sound_OPTION_mixsdl_TITLE="Use MixSDL for sound (internal)"
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CHOICE_sound_OPTION_mixsdl_ACTION=sound_mixsdl_action
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sound_mixsdl_action() {
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CHOICE_sound_OPTIONS="mixsdl openal"
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CHOICE_sound_TITLE="Sound backend"
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CHOICE_sound_OPTION_mixsdl_TITLE="Use MixSDL for sound (internal)"
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CHOICE_sound_OPTION_mixsdl_ACTION=sound_mixsdl_action
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sound_mixsdl_action() {
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CFLAGS="$CFLAGS -DSOUNDMODULE_SDL"
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SOUNDMODULE=mixsdl
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use_library vorbisfile
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# use_library vorbis
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}
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CHOICE_sound_OPTION_openal_TITLE="Include OpenAL support (experimental)"
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CHOICE_sound_OPTION_openal_PRECOND="have_library openal"
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CHOICE_sound_OPTION_openal_ACTION=sound_openal_action
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sound_openal_action() {
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}
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CHOICE_sound_OPTION_openal_TITLE="Include OpenAL support (experimental)"
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CHOICE_sound_OPTION_openal_PRECOND="have_library openal"
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CHOICE_sound_OPTION_openal_ACTION=sound_openal_action
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sound_openal_action() {
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CFLAGS="$CFLAGS -DHAVE_OPENAL -DSOUNDMODULE_SDL"
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SOUNDMODULE=openal
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use_library openal
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use_library vorbisfile
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# use_library vorbis
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}
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CHOICE_sound_DEFAULT=mixsdl
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}
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CHOICE_sound_DEFAULT=mixsdl
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CHOICE_ioformat_OPTIONS="stdio stdio_zip"
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CHOICE_ioformat_TITLE="Supported file i/o methods"
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CHOICE_ioformat_OPTION_stdio_TITLE="Only direct file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_TITLE="Direct & .zip file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_PRECOND="have_library zlib"
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CHOICE_ioformat_OPTION_stdio_zip_ACTION="ioformat_stdio_zip_action"
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ioformat_stdio_zip_action() {
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CHOICE_ioformat_OPTIONS="stdio stdio_zip"
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CHOICE_ioformat_TITLE="Supported file i/o methods"
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CHOICE_ioformat_OPTION_stdio_TITLE="Only direct file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_TITLE="Direct & .zip file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_PRECOND="have_library zlib"
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CHOICE_ioformat_OPTION_stdio_zip_ACTION="ioformat_stdio_zip_action"
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ioformat_stdio_zip_action() {
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CFLAGS="$CFLAGS -DHAVE_ZIP=1"
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USE_ZIP_IO=1
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use_library zlib
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}
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CHOICE_ioformat_DEFAULT=stdio_zip
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}
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CHOICE_ioformat_DEFAULT=stdio_zip
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# Making static binaries is more complicated than this.
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# For now, it will have to be done by hand.
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#CHOICE_link_OPTIONS="static dynamic"
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#CHOICE_link_TITLE="Linking"
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#CHOICE_link_OPTION_static_TITLE="Statically linked libraries"
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#CHOICE_link_OPTION_static_ACTION='eval LDFLAGS="$LDFLAGS -static"'
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#CHOICE_link_OPTION_dynamic_TITLE="Dynamically linked libraries"
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#CHOICE_link_DEFAULT=dynamic
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# Making static binaries is more complicated than this.
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# For now, it will have to be done by hand.
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#CHOICE_link_OPTIONS="static dynamic"
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#CHOICE_link_TITLE="Linking"
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#CHOICE_link_OPTION_static_TITLE="Statically linked libraries"
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#CHOICE_link_OPTION_static_ACTION='eval LDFLAGS="$LDFLAGS -static"'
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#CHOICE_link_OPTION_dynamic_TITLE="Dynamically linked libraries"
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#CHOICE_link_DEFAULT=dynamic
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MENU_install_path_ITEMS="install_prefix install_bindir install_libdir \
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MENU_install_path_ITEMS="install_prefix install_bindir install_libdir \
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install_sharedir"
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MENU_install_path_TITLE="Installation paths"
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MENU_install_path_ITEM_install_prefix_TYPE=INPUT
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MENU_install_path_ITEM_install_bindir_TYPE=INPUT
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MENU_install_path_ITEM_install_libdir_TYPE=INPUT
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MENU_install_path_ITEM_install_sharedir_TYPE=INPUT
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MENU_install_path_TITLE="Installation paths"
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MENU_install_path_ITEM_install_prefix_TYPE=INPUT
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MENU_install_path_ITEM_install_bindir_TYPE=INPUT
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MENU_install_path_ITEM_install_libdir_TYPE=INPUT
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MENU_install_path_ITEM_install_sharedir_TYPE=INPUT
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INPUT_install_prefix_DEFAULT="/usr/local/games"
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INPUT_install_prefix_TITLE="Installation prefix"
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INPUT_install_prefix_VALIDATOR=validate_path
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INPUT_install_prefix_ACTION='eval INSTALL_PREFIX=$MENU_install_prefix_VALUE'
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INPUT_install_prefix_DEFAULT="/usr/local/games"
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INPUT_install_prefix_TITLE="Installation prefix"
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INPUT_install_prefix_VALIDATOR=validate_path
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INPUT_install_prefix_ACTION='eval INSTALL_PREFIX=$MENU_install_prefix_VALUE'
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INPUT_install_bindir_DEFAULT='$prefix/bin'
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INPUT_install_bindir_TITLE="Location for binaries"
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INPUT_install_bindir_VALIDATOR=validate_path
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INPUT_install_bindir_DEFAULT='$prefix/bin'
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INPUT_install_bindir_TITLE="Location for binaries"
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INPUT_install_bindir_VALIDATOR=validate_path
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INPUT_install_libdir_DEFAULT='$prefix/lib'
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INPUT_install_libdir_TITLE="Location for non-sharable data"
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INPUT_install_libdir_VALIDATOR=validate_path
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INPUT_install_libdir_DEFAULT='$prefix/lib'
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INPUT_install_libdir_TITLE="Location for non-sharable data"
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INPUT_install_libdir_VALIDATOR=validate_path
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||||
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INPUT_install_sharedir_DEFAULT='$prefix/share'
|
||||
INPUT_install_sharedir_TITLE="Location for sharable data"
|
||||
INPUT_install_sharedir_VALIDATOR=validate_path
|
||||
INPUT_install_sharedir_DEFAULT='$prefix/share'
|
||||
INPUT_install_sharedir_TITLE="Location for sharable data"
|
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INPUT_install_sharedir_VALIDATOR=validate_path
|
||||
}
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||||
|
||||
uqm_do_config()
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||||
{
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||||
# Show the menu and let people set things
|
||||
do_menu MENU main "$BUILD_WORK/config.state"
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echo "Configuration complete."
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||||
}
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||||
|
||||
# Show the menu and let people set things
|
||||
do_menu MENU main "$BUILD_WORK/config.state"
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||||
echo "Configuration complete."
|
||||
uqm_process_config() {
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||||
menu_process MENU main
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||||
|
||||
# Set INSTALL_LIBDIR, INSTALL_BINDIR, and INSTALL_SHAREDIR to the specified
|
||||
# values, replacing '$prefix' to the prefix set.
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
# Set INSTALL_LIBDIR, INSTALL_BINDIR, and INSTALL_SHAREDIR to the specified
|
||||
# values, replacing '$prefix' to the prefix set.
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_BINDIR="${INPUT_install_bindir_VALUE%/}/"
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_LIBDIR="${INPUT_install_libdir_VALUE%/}/"
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_SHAREDIR="${INPUT_install_sharedir_VALUE%/}/"
|
||||
|
||||
# Set the content dir
|
||||
CONTENTDIR="${INSTALL_SHAREDIR}uqm/content"
|
||||
# Set the content dir
|
||||
CONTENTDIR="${INSTALL_SHAREDIR}uqm/content"
|
||||
|
||||
CFLAGS="$CFLAGS -I \"$BUILD_WORK\""
|
||||
CFLAGS="$CFLAGS -I \"$BUILD_WORK\""
|
||||
|
||||
# Export the HAVE_ symbols to config_unix.h, using config_unix.h.in as template
|
||||
SUBSTITUTE_VARS="$HAVE_SYMBOLS CONTENTDIR"
|
||||
SUBSTITUTE_FILES="config_unix.h"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES src "$BUILD_WORK"
|
||||
# Export the HAVE_ symbols to config_unix.h, using config_unix.h.ini
|
||||
# as template.
|
||||
SUBSTITUTE_VARS="$HAVE_SYMBOLS CONTENTDIR"
|
||||
SUBSTITUTE_FILES="config_unix.h"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES src "$BUILD_WORK"
|
||||
|
||||
# Make build.vars from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="CFLAGS LDFLAGS MAKE DEBUG SOUNDMODULE HAVE_OPENGL \
|
||||
# Make build.vars from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="CFLAGS LDFLAGS MAKE DEBUG SOUNDMODULE HAVE_OPENGL \
|
||||
USE_ZIP_IO \
|
||||
INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR WINDRES"
|
||||
SUBSTITUTE_FILES="build.vars"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES . "$BUILD_WORK"
|
||||
SUBSTITUTE_FILES="build.vars"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES . "$BUILD_WORK"
|
||||
|
||||
# Make 'uqm' shell script from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR uqm_NAME"
|
||||
SUBSTITUTE_FILES="uqm-wrapper"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES build/unix "$BUILD_WORK"
|
||||
# Make 'uqm' shell script from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR uqm_NAME"
|
||||
SUBSTITUTE_FILES="uqm-wrapper"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES build/unix "$BUILD_WORK"
|
||||
}
|
||||
|
||||
uqm_load_config()
|
||||
{
|
||||
menu_load MENU main "$BUILD_WORK/config.state"
|
||||
}
|
||||
|
||||
uqm_save_config()
|
||||
{
|
||||
menu_save MENU main "$BUILD_WORK/config.state"
|
||||
}
|
||||
|
||||
uqm_pre_build() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
uqm_post_build() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
uqm_pre_install() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
uqm_post_install() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -95,6 +95,9 @@ export "${BUILD_PROJECT}_CFLAGS" "${BUILD_PROJECT}_LDFLAGS"
|
||||
eval ${BUILD_PROJECT}_OBJS=\${${BUILD_PROJECT}_OBJS%/}/
|
||||
export "${BUILD_PROJECT}_OBJS"
|
||||
|
||||
# Load the configuration functions
|
||||
. build/unix/build.config
|
||||
|
||||
if [ $# -lt 2 ]; then
|
||||
build_check_config
|
||||
build_check_dependencies
|
||||
@@ -108,6 +111,10 @@ case "$2" in
|
||||
;;
|
||||
config)
|
||||
build_config
|
||||
build_process_config
|
||||
;;
|
||||
reprocess_config)
|
||||
build_reconfig
|
||||
;;
|
||||
depend)
|
||||
build_check_config
|
||||
@@ -125,3 +132,4 @@ case "$2" in
|
||||
;;
|
||||
esac
|
||||
|
||||
|
||||
|
||||
@@ -73,6 +73,10 @@ build_rec_dependancies() {
|
||||
|
||||
echo "Building dependancy information..." 1>&2
|
||||
|
||||
# Remove the old dependency file, if it exists.
|
||||
# The .tmp file is used to detect interrupted dependency builds.
|
||||
rm -f -- "$DEPEND_FILE".tmp "$DEPEND_FILE"
|
||||
|
||||
BUILD_FILES_VAR=${BUILD_PROJECT}_EXTRA_OFILES
|
||||
export BUILD_FILES_VAR
|
||||
EXTRA_OFILES=`build_do_recursive build_collect_extra_o_files :`
|
||||
@@ -88,7 +92,8 @@ build_rec_dependancies() {
|
||||
done
|
||||
echo
|
||||
build_do_recursive build_dependancies :
|
||||
} > "$DEPEND_FILE"
|
||||
} > "$DEPEND_FILE".tmp
|
||||
mv -f -- "$DEPEND_FILE".tmp "$DEPEND_FILE"
|
||||
}
|
||||
|
||||
# Output the .o file for a .c file.
|
||||
@@ -114,17 +119,38 @@ build_rec_collect_o_files() {
|
||||
}
|
||||
|
||||
# Start the configure program.
|
||||
# $1 = target
|
||||
build_config() {
|
||||
$SH build/unix/build.config
|
||||
config_requirements
|
||||
eval "${TARGET}_requirements"
|
||||
eval "${TARGET}_prepare_config"
|
||||
eval "${TARGET}_do_config"
|
||||
}
|
||||
|
||||
build_reconfig() {
|
||||
if [ ! -e "$BUILD_WORK/config.state" ]; then
|
||||
echo "*** Warning: file 'config.state' not found - using defaults."
|
||||
fi
|
||||
config_requirements
|
||||
eval "${TARGET}_requirements"
|
||||
build_process_config
|
||||
echo "Reconfiguring complete..." 1>&2
|
||||
}
|
||||
|
||||
# Process the configuration information
|
||||
build_process_config() {
|
||||
eval "${TARGET}_process_config"
|
||||
}
|
||||
|
||||
# Compile the lot.
|
||||
# With the depend info set up, we can leave everything to make.
|
||||
build_compile() {
|
||||
eval "${TARGET}_pre_build"
|
||||
eval CFLAGS="\${${BUILD_PROJECT}_CFLAGS}" \
|
||||
LDFLAGS="\${${BUILD_PROJECT}_LDFLAGS}" \
|
||||
DEPEND_FILE="\$BUILD_WORK/.depend.\${${BUILD_PROJECT}_NAME%/}" \
|
||||
\$MAKE -f Makefile.build "\$BUILD_WORK/target-\${${BUILD_PROJECT}_NAME}"
|
||||
eval "${TARGET}_post_build"
|
||||
}
|
||||
|
||||
# Description: Remove the .o file for one .c file
|
||||
@@ -165,12 +191,12 @@ build_distclean() {
|
||||
# Description: check if the config files are present and load them.
|
||||
# If they're not present, remake them.
|
||||
build_check_config() {
|
||||
[ ! -e "$BUILD_WORK/build.vars" -o -n "$BUILD_RUN_CONFIG" ] || return
|
||||
[ ! -e "$BUILD_WORK/build.vars" ] || return
|
||||
|
||||
build_config || exit $?
|
||||
build_process_config
|
||||
. "$BUILD_WORK/build.vars"
|
||||
. "${BUILD_REC_PATH:=./}Makeinfo"
|
||||
unset BUILD_RUN_CONFIG
|
||||
}
|
||||
|
||||
# Description: check if the necessary .depend file is present,
|
||||
@@ -266,6 +292,8 @@ installsome() {
|
||||
build_install() {
|
||||
local SRC DEST MODE OWNER
|
||||
|
||||
eval "${TARGET}_pre_install"
|
||||
|
||||
local LIB LIBS LIBDIR
|
||||
echo "Installing system-dependant data..." 1>&2
|
||||
eval LIBS="\${${BUILD_PROJECT}_INSTALL_LIBS}"
|
||||
@@ -304,6 +332,8 @@ build_install() {
|
||||
eval OWNER="\${${BUILD_PROJECT}_INSTALL_BIN_${BIN}_OWNER}"
|
||||
installsome "$SRC" "$DEST" "$MODE" "$OWNER"
|
||||
done
|
||||
|
||||
eval "${TARGET}_post_install"
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -386,12 +386,14 @@ EOF
|
||||
# Some initialisations
|
||||
HAVE_SYMBOLS=""
|
||||
|
||||
# Requirements for the config program itself
|
||||
have_program sed || exit 1
|
||||
SED="$PROG_sed_FILE"
|
||||
have_program tr || exit 1
|
||||
TR="$PROG_tr_FILE"
|
||||
have_program make || exit 1
|
||||
MAKE="$PROG_make_FILE"
|
||||
config_requirements() {
|
||||
# Requirements for the config program itself
|
||||
have_program sed || exit 1
|
||||
SED="$PROG_sed_FILE"
|
||||
have_program tr || exit 1
|
||||
TR="$PROG_tr_FILE"
|
||||
have_program make || exit 1
|
||||
MAKE="$PROG_make_FILE"
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -603,28 +603,49 @@ menu_process_check() {
|
||||
# Description: Start processing a menu
|
||||
# Arguments: $1 - the type of the main menu
|
||||
# $2 - the name of the main menu
|
||||
# $3 - the path to the file to load and save the settings from/to
|
||||
# (the file does not have to exist; in this case nothing is
|
||||
# loaded)
|
||||
# if the argument is empty, nothing is saved nor loaded
|
||||
do_menu() {
|
||||
local MENU_TYPE START_MENU SAVE_FILE
|
||||
|
||||
MENU_TYPE="$1"
|
||||
START_MENU="$2"
|
||||
SAVE_FILE="$3"
|
||||
MENU_TYPE=$1
|
||||
START_MENU=$2
|
||||
|
||||
if [ -n "$SAVE_FILE" -a -e "$SAVE_FILE" ]; then
|
||||
. "$SAVE_FILE"
|
||||
fi
|
||||
menu_init "$MENU_TYPE" "$START_MENU"
|
||||
menu_handle "$MENU_TYPE" "$START_MENU"
|
||||
echo
|
||||
if [ -n "$SAVE_FILE" ]; then
|
||||
echo "Saving choices..."
|
||||
menu_save "$MENU_TYPE" "$START_MENU" > "$SAVE_FILE"
|
||||
fi
|
||||
# echo "Propagating choices..."
|
||||
menu_process "$MENU_TYPE" "$START_MENU"
|
||||
}
|
||||
|
||||
# Description: Load the menu settings from file
|
||||
# Arguments: $1 - the type of the menu (currently ignored)
|
||||
# $2 - the name of the menu (currently ignored)
|
||||
# $3 - the name of the file to load from
|
||||
# Returns: 0 - if the file was loaded successfully
|
||||
# 1 - if the file did not exist
|
||||
menu_load() {
|
||||
SAVE_FILE=$3
|
||||
|
||||
if [ ! -e "$SAVE_FILE" ]; then
|
||||
return 1
|
||||
fi
|
||||
|
||||
. "$SAVE_FILE"
|
||||
return 0
|
||||
}
|
||||
|
||||
# Description: Save the menu settings to file
|
||||
# Arguments: $1 - the type of the menu
|
||||
# $2 - the name of the menu
|
||||
# $3 - the name of the file to save to
|
||||
# Returns: 0 - if the file was saved successfully
|
||||
menu_save() {
|
||||
MENU_TYPE=$1
|
||||
START_MENU=$2
|
||||
SAVE_FILE=$3
|
||||
|
||||
echo "Saving choices..."
|
||||
menu_save "$MENU_TYPE" "$START_MENU" > "$SAVE_FILE"
|
||||
return 0
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user