Restructuring of the unix build scripts.
Also, interrupted dependency builds are now detected. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1338 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
+226
-192
@@ -1,223 +1,257 @@
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#!/bin/sh
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if [ -z "$BUILD_WORK" ]; then
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BUILD_WORK=.
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fi
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# Include build functions used here
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. build/unix/config_functions
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. build/unix/menu_functions
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. build/unix/ansi
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# Some requirements:
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have_program gcc || exit 1
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COMPILE="$PROG_gcc_FILE"
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uqm_requirements()
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{
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# Some requirements:
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have_program gcc || exit 1
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COMPILE="$PROG_gcc_FILE"
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case "$OSNAME" in
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MINGW32*)
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have_program windres
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WINDRES="$PROG_windres_FILE"
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;;
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esac
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case "$OSNAME" in
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MINGW32*)
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have_program windres
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WINDRES="$PROG_windres_FILE"
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;;
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esac
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# Define WORDS_BIGENDIAN on bigendian machines
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check_endianness
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# Define WORDS_BIGENDIAN on bigendian machines
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check_endianness
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# Libraries used
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use_library SDL 1.2.3 || exit 1
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use_library SDL_image || exit 1
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#have_library vorbis || exit 1
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have_library vorbisfile || exit 1
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# Libraries used
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use_library SDL 1.2.3 || exit 1
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use_library SDL_image || exit 1
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#have_library vorbis || exit 1
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have_library vorbisfile || exit 1
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# Add defines for HAVE_STRUPR and STRICMP
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define_have_symbol strupr
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define_have_symbol stricmp
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# Add defines for HAVE_STRUPR and STRICMP
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define_have_symbol strupr
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define_have_symbol stricmp
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# Check for getopt.h
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define_have_header getopt.h
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# Describe the menu:
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MENU_main_ITEMS="debug graphics sound ioformat install_path"
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MENU_main_TITLE="Main menu"
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MENU_main_ITEM_debug_TYPE=CHOICE
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MENU_main_ITEM_graphics_TYPE=CHOICE
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MENU_main_ITEM_sound_TYPE=CHOICE
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MENU_main_ITEM_ioformat_TYPE=CHOICE
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MENU_main_ITEM_link_TYPE=CHOICE
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MENU_main_ITEM_install_path_TYPE=MENU
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CHOICE_debug_OPTIONS="nodebug debug strictdebug"
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CHOICE_debug_TITLE="Include debugging information"
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CHOICE_debug_OPTION_nodebug_TITLE="No debugging information"
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CHOICE_debug_OPTION_nodebug_ACTION='nodebug_action'
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nodebug_action() {
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CFLAGS="$CFLAGS -O3"
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DEBUG=0
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# Check for getopt.h
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define_have_header getopt.h
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}
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CHOICE_debug_OPTION_debug_TITLE="Debugging information"
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CHOICE_debug_OPTION_debug_ACTION='debug_action'
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debug_action() {
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CFLAGS="$CFLAGS -g -O0 -W -Wall"
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LDFLAGS="$LDFLAGS -O0"
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DEBUG=1
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uqm_prepare_config()
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{
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# Describe the menu:
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MENU_main_ITEMS="debug graphics sound ioformat install_path"
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MENU_main_TITLE="Main menu"
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MENU_main_ITEM_debug_TYPE=CHOICE
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MENU_main_ITEM_graphics_TYPE=CHOICE
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MENU_main_ITEM_sound_TYPE=CHOICE
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MENU_main_ITEM_ioformat_TYPE=CHOICE
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MENU_main_ITEM_link_TYPE=CHOICE
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MENU_main_ITEM_install_path_TYPE=MENU
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CHOICE_debug_OPTIONS="nodebug debug strictdebug"
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CHOICE_debug_TITLE="Include debugging information"
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CHOICE_debug_OPTION_nodebug_TITLE="No debugging information"
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CHOICE_debug_OPTION_nodebug_ACTION='nodebug_action'
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nodebug_action() {
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CFLAGS="$CFLAGS -O3"
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DEBUG=0
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}
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CHOICE_debug_OPTION_debug_TITLE="Debugging information"
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CHOICE_debug_OPTION_debug_ACTION='debug_action'
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debug_action() {
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CFLAGS="$CFLAGS -g -O0 -W -Wall"
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LDFLAGS="$LDFLAGS -O0"
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DEBUG=1
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}
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CHOICE_debug_OPTION_strictdebug_TITLE="Debug info + strict compile checks"
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CHOICE_debug_OPTION_strictdebug_ACTION='strictdebug_action'
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strictdebug_action() {
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CFLAGS="$CFLAGS -O1" # This is needed for -Wunitialized
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CFLAGS="$CFLAGS -W -Wall \
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-Wbad-function-cast -Wcast-qual -Wmissing-prototypes \
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-Wstrict-prototypes -Wmissing-declarations \
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-Wwrite-strings -Wimplicit -Wreturn-type -Wformat \
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-Wswitch -Wcomment -Wchar-subscripts \
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-Wparentheses -Wcast-align -Waggregate-return \
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-Winline -Wuninitialized"
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# CFLAGS="$CFLAGS "-Wpointer-arith"
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# Some standard header won't even compile with this on
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# CFLAGS="$CFLAGS -Wshadow"
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# This gives absurd conflicts with standard files,
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# like from 'y2'
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# CFLAGS="$CFLAGS -Werror"
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# We shouldn't do this until we actually nail them
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# all in the original code. Then we can enforce them
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# on ourselves.
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# CFLAGS="$CFLAGS -pedantic-errors -ansi -trigraphs" # ANSI
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# CFLAGS="$CFLAGS -Wnested-externs"
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# We know they're in the code, and though we'd like to get
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# rid of them, they're not bugs.
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CFLAGS=`echo $CFLAGS`
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# Remove all the unnecessary spaces from $CFLAGS,
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# for more readable messages.
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DEBUG=0
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}
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CHOICE_debug_DEFAULT=debug
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CHOICE_graphics_OPTIONS="pure opengl"
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CHOICE_graphics_TITLE="OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_TITLE="Don't include OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_ACTION='graphics_pure_action'
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graphics_pure_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL"
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HAVE_OPENGL=0
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}
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CHOICE_graphics_OPTION_opengl_TITLE="Include OpenGL graphics support"
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CHOICE_graphics_OPTION_opengl_ACTION='graphics_opengl_action'
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CHOICE_graphics_OPTION_opengl_PRECOND="have_library opengl"
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graphics_opengl_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL -DHAVE_OPENGL"
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HAVE_OPENGL=1
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use_library opengl
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}
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CHOICE_graphics_DEFAULT=opengl
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CHOICE_sound_OPTIONS="mixsdl openal"
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CHOICE_sound_TITLE="Sound backend"
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CHOICE_sound_OPTION_mixsdl_TITLE="Use MixSDL for sound (internal)"
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CHOICE_sound_OPTION_mixsdl_ACTION=sound_mixsdl_action
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sound_mixsdl_action() {
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CFLAGS="$CFLAGS -DSOUNDMODULE_SDL"
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SOUNDMODULE=mixsdl
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use_library vorbisfile
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# use_library vorbis
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}
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CHOICE_sound_OPTION_openal_TITLE="Include OpenAL support (experimental)"
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CHOICE_sound_OPTION_openal_PRECOND="have_library openal"
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CHOICE_sound_OPTION_openal_ACTION=sound_openal_action
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sound_openal_action() {
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CFLAGS="$CFLAGS -DHAVE_OPENAL -DSOUNDMODULE_SDL"
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SOUNDMODULE=openal
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use_library openal
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use_library vorbisfile
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# use_library vorbis
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}
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CHOICE_sound_DEFAULT=mixsdl
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CHOICE_ioformat_OPTIONS="stdio stdio_zip"
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CHOICE_ioformat_TITLE="Supported file i/o methods"
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CHOICE_ioformat_OPTION_stdio_TITLE="Only direct file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_TITLE="Direct & .zip file i/o"
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CHOICE_ioformat_OPTION_stdio_zip_PRECOND="have_library zlib"
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CHOICE_ioformat_OPTION_stdio_zip_ACTION="ioformat_stdio_zip_action"
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ioformat_stdio_zip_action() {
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CFLAGS="$CFLAGS -DHAVE_ZIP=1"
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USE_ZIP_IO=1
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use_library zlib
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}
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CHOICE_ioformat_DEFAULT=stdio_zip
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# Making static binaries is more complicated than this.
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# For now, it will have to be done by hand.
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#CHOICE_link_OPTIONS="static dynamic"
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#CHOICE_link_TITLE="Linking"
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#CHOICE_link_OPTION_static_TITLE="Statically linked libraries"
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#CHOICE_link_OPTION_static_ACTION='eval LDFLAGS="$LDFLAGS -static"'
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#CHOICE_link_OPTION_dynamic_TITLE="Dynamically linked libraries"
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#CHOICE_link_DEFAULT=dynamic
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MENU_install_path_ITEMS="install_prefix install_bindir install_libdir \
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install_sharedir"
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MENU_install_path_TITLE="Installation paths"
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MENU_install_path_ITEM_install_prefix_TYPE=INPUT
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MENU_install_path_ITEM_install_bindir_TYPE=INPUT
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MENU_install_path_ITEM_install_libdir_TYPE=INPUT
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MENU_install_path_ITEM_install_sharedir_TYPE=INPUT
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INPUT_install_prefix_DEFAULT="/usr/local/games"
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INPUT_install_prefix_TITLE="Installation prefix"
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INPUT_install_prefix_VALIDATOR=validate_path
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INPUT_install_prefix_ACTION='eval INSTALL_PREFIX=$MENU_install_prefix_VALUE'
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INPUT_install_bindir_DEFAULT='$prefix/bin'
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INPUT_install_bindir_TITLE="Location for binaries"
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INPUT_install_bindir_VALIDATOR=validate_path
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INPUT_install_libdir_DEFAULT='$prefix/lib'
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INPUT_install_libdir_TITLE="Location for non-sharable data"
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INPUT_install_libdir_VALIDATOR=validate_path
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INPUT_install_sharedir_DEFAULT='$prefix/share'
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INPUT_install_sharedir_TITLE="Location for sharable data"
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INPUT_install_sharedir_VALIDATOR=validate_path
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}
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CHOICE_debug_OPTION_strictdebug_TITLE="Debug info + strict compile checks"
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CHOICE_debug_OPTION_strictdebug_ACTION='strictdebug_action'
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strictdebug_action() {
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CFLAGS="$CFLAGS -O1" # This is needed for -Wunitialized
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CFLAGS="$CFLAGS -W -Wall \
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-Wbad-function-cast -Wcast-qual -Wmissing-prototypes \
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-Wstrict-prototypes -Wmissing-declarations \
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-Wwrite-strings -Wimplicit -Wreturn-type -Wformat \
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-Wswitch -Wcomment -Wchar-subscripts \
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-Wparentheses -Wcast-align -Waggregate-return \
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-Winline -Wuninitialized"
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# CFLAGS="$CFLAGS "-Wpointer-arith"
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# Some standard header won't even compile with this on
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# CFLAGS="$CFLAGS -Wshadow"
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# This gives absurd conflicts with standard files,
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# like from 'y2'
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# CFLAGS="$CFLAGS -Werror"
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# We shouldn't do this until we actually nail them
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# all in the original code. Then we can enforce them
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# on ourselves.
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# CFLAGS="$CFLAGS -pedantic-errors -ansi -trigraphs" # ANSI
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# CFLAGS="$CFLAGS -Wnested-externs"
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# We know they're in the code, and though we'd like to get
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# rid of them, they're not bugs.
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CFLAGS=`echo $CFLAGS`
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# Remove all the unnecessary spaces from $CFLAGS,
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# for more readable messages.
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DEBUG=0
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uqm_do_config()
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{
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# Show the menu and let people set things
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do_menu MENU main "$BUILD_WORK/config.state"
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echo "Configuration complete."
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}
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CHOICE_debug_DEFAULT=debug
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CHOICE_graphics_OPTIONS="pure opengl"
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CHOICE_graphics_TITLE="OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_TITLE="Don't include OpenGL graphics support"
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CHOICE_graphics_OPTION_pure_ACTION='graphics_pure_action'
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graphics_pure_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL"
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HAVE_OPENGL=0
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uqm_process_config() {
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menu_process MENU main
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# Set INSTALL_LIBDIR, INSTALL_BINDIR, and INSTALL_SHAREDIR to the specified
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# values, replacing '$prefix' to the prefix set.
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prefix="$INPUT_install_prefix_VALUE" \
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eval INSTALL_BINDIR="${INPUT_install_bindir_VALUE%/}/"
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prefix="$INPUT_install_prefix_VALUE" \
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eval INSTALL_LIBDIR="${INPUT_install_libdir_VALUE%/}/"
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prefix="$INPUT_install_prefix_VALUE" \
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eval INSTALL_SHAREDIR="${INPUT_install_sharedir_VALUE%/}/"
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# Set the content dir
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CONTENTDIR="${INSTALL_SHAREDIR}uqm/content"
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CFLAGS="$CFLAGS -I \"$BUILD_WORK\""
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# Export the HAVE_ symbols to config_unix.h, using config_unix.h.ini
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# as template.
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SUBSTITUTE_VARS="$HAVE_SYMBOLS CONTENTDIR"
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SUBSTITUTE_FILES="config_unix.h"
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substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES src "$BUILD_WORK"
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# Make build.vars from build.vars.in, substituting variables.
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SUBSTITUTE_VARS="CFLAGS LDFLAGS MAKE DEBUG SOUNDMODULE HAVE_OPENGL \
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USE_ZIP_IO \
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INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR WINDRES"
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SUBSTITUTE_FILES="build.vars"
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substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES . "$BUILD_WORK"
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# Make 'uqm' shell script from build.vars.in, substituting variables.
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SUBSTITUTE_VARS="INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR uqm_NAME"
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SUBSTITUTE_FILES="uqm-wrapper"
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substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES build/unix "$BUILD_WORK"
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}
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CHOICE_graphics_OPTION_opengl_TITLE="Include OpenGL graphics support"
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CHOICE_graphics_OPTION_opengl_ACTION='graphics_opengl_action'
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CHOICE_graphics_OPTION_opengl_PRECOND="have_library opengl"
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graphics_opengl_action() {
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CFLAGS="$CFLAGS -DGFXMODULE_SDL -DHAVE_OPENGL"
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HAVE_OPENGL=1
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use_library opengl
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uqm_load_config()
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{
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menu_load MENU main "$BUILD_WORK/config.state"
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}
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CHOICE_graphics_DEFAULT=opengl
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CHOICE_sound_OPTIONS="mixsdl openal"
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CHOICE_sound_TITLE="Sound backend"
|
||||
CHOICE_sound_OPTION_mixsdl_TITLE="Use MixSDL for sound (internal)"
|
||||
CHOICE_sound_OPTION_mixsdl_ACTION=sound_mixsdl_action
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sound_mixsdl_action() {
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CFLAGS="$CFLAGS -DSOUNDMODULE_SDL"
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SOUNDMODULE=mixsdl
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use_library vorbisfile
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# use_library vorbis
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uqm_save_config()
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{
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menu_save MENU main "$BUILD_WORK/config.state"
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||||
}
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CHOICE_sound_OPTION_openal_TITLE="Include OpenAL support (experimental)"
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||||
CHOICE_sound_OPTION_openal_PRECOND="have_library openal"
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||||
CHOICE_sound_OPTION_openal_ACTION=sound_openal_action
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sound_openal_action() {
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CFLAGS="$CFLAGS -DHAVE_OPENAL -DSOUNDMODULE_SDL"
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||||
SOUNDMODULE=openal
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||||
use_library openal
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||||
use_library vorbisfile
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||||
# use_library vorbis
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||||
|
||||
uqm_pre_build() {
|
||||
: # Nothing to do
|
||||
}
|
||||
CHOICE_sound_DEFAULT=mixsdl
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||||
|
||||
CHOICE_ioformat_OPTIONS="stdio stdio_zip"
|
||||
CHOICE_ioformat_TITLE="Supported file i/o methods"
|
||||
CHOICE_ioformat_OPTION_stdio_TITLE="Only direct file i/o"
|
||||
CHOICE_ioformat_OPTION_stdio_zip_TITLE="Direct & .zip file i/o"
|
||||
CHOICE_ioformat_OPTION_stdio_zip_PRECOND="have_library zlib"
|
||||
CHOICE_ioformat_OPTION_stdio_zip_ACTION="ioformat_stdio_zip_action"
|
||||
ioformat_stdio_zip_action() {
|
||||
CFLAGS="$CFLAGS -DHAVE_ZIP=1"
|
||||
USE_ZIP_IO=1
|
||||
use_library zlib
|
||||
uqm_post_build() {
|
||||
: # Nothing to do
|
||||
}
|
||||
CHOICE_ioformat_DEFAULT=stdio_zip
|
||||
|
||||
# Making static binaries is more complicated than this.
|
||||
# For now, it will have to be done by hand.
|
||||
#CHOICE_link_OPTIONS="static dynamic"
|
||||
#CHOICE_link_TITLE="Linking"
|
||||
#CHOICE_link_OPTION_static_TITLE="Statically linked libraries"
|
||||
#CHOICE_link_OPTION_static_ACTION='eval LDFLAGS="$LDFLAGS -static"'
|
||||
#CHOICE_link_OPTION_dynamic_TITLE="Dynamically linked libraries"
|
||||
#CHOICE_link_DEFAULT=dynamic
|
||||
uqm_pre_install() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
MENU_install_path_ITEMS="install_prefix install_bindir install_libdir \
|
||||
install_sharedir"
|
||||
MENU_install_path_TITLE="Installation paths"
|
||||
MENU_install_path_ITEM_install_prefix_TYPE=INPUT
|
||||
MENU_install_path_ITEM_install_bindir_TYPE=INPUT
|
||||
MENU_install_path_ITEM_install_libdir_TYPE=INPUT
|
||||
MENU_install_path_ITEM_install_sharedir_TYPE=INPUT
|
||||
|
||||
INPUT_install_prefix_DEFAULT="/usr/local/games"
|
||||
INPUT_install_prefix_TITLE="Installation prefix"
|
||||
INPUT_install_prefix_VALIDATOR=validate_path
|
||||
INPUT_install_prefix_ACTION='eval INSTALL_PREFIX=$MENU_install_prefix_VALUE'
|
||||
|
||||
INPUT_install_bindir_DEFAULT='$prefix/bin'
|
||||
INPUT_install_bindir_TITLE="Location for binaries"
|
||||
INPUT_install_bindir_VALIDATOR=validate_path
|
||||
|
||||
INPUT_install_libdir_DEFAULT='$prefix/lib'
|
||||
INPUT_install_libdir_TITLE="Location for non-sharable data"
|
||||
INPUT_install_libdir_VALIDATOR=validate_path
|
||||
|
||||
INPUT_install_sharedir_DEFAULT='$prefix/share'
|
||||
INPUT_install_sharedir_TITLE="Location for sharable data"
|
||||
INPUT_install_sharedir_VALIDATOR=validate_path
|
||||
|
||||
|
||||
# Show the menu and let people set things
|
||||
do_menu MENU main "$BUILD_WORK/config.state"
|
||||
echo "Configuration complete."
|
||||
|
||||
# Set INSTALL_LIBDIR, INSTALL_BINDIR, and INSTALL_SHAREDIR to the specified
|
||||
# values, replacing '$prefix' to the prefix set.
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_BINDIR="${INPUT_install_bindir_VALUE%/}/"
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_LIBDIR="${INPUT_install_libdir_VALUE%/}/"
|
||||
prefix="$INPUT_install_prefix_VALUE" \
|
||||
eval INSTALL_SHAREDIR="${INPUT_install_sharedir_VALUE%/}/"
|
||||
|
||||
# Set the content dir
|
||||
CONTENTDIR="${INSTALL_SHAREDIR}uqm/content"
|
||||
|
||||
CFLAGS="$CFLAGS -I \"$BUILD_WORK\""
|
||||
|
||||
# Export the HAVE_ symbols to config_unix.h, using config_unix.h.in as template
|
||||
SUBSTITUTE_VARS="$HAVE_SYMBOLS CONTENTDIR"
|
||||
SUBSTITUTE_FILES="config_unix.h"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES src "$BUILD_WORK"
|
||||
|
||||
# Make build.vars from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="CFLAGS LDFLAGS MAKE DEBUG SOUNDMODULE HAVE_OPENGL \
|
||||
USE_ZIP_IO \
|
||||
INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR WINDRES"
|
||||
SUBSTITUTE_FILES="build.vars"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES . "$BUILD_WORK"
|
||||
|
||||
# Make 'uqm' shell script from build.vars.in, substituting variables.
|
||||
SUBSTITUTE_VARS="INSTALL_LIBDIR INSTALL_BINDIR INSTALL_SHAREDIR uqm_NAME"
|
||||
SUBSTITUTE_FILES="uqm-wrapper"
|
||||
substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES build/unix "$BUILD_WORK"
|
||||
uqm_post_install() {
|
||||
: # Nothing to do
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user