Major reworking of key configuration internals.
VControl no longer uses a custom configuration format; instead, control bindings are read in from the standard resource system. Menu controls are specified in menu.key in the content; flight controls are now copied from uqm.key to flight.cfg instead of from starcon.key to uqm.key. This change permits significant streamlining of the VControl code itself, and allows more fine-grained control over what the key configuration code iself does. This update thus closes both Bug #949 and Bug #961. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2705 8092fc87-c524-0410-9efc-e669fe64eaf9
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# Keyboard control definitions for the menus. Most keys can be
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# described in a straightforward manner; consult the name table in
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# src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys.
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# Most keys can be named by just the symbol they produce.
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# Menu controls. Both sets of arrow keys, basically. Paging controls
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# moving quickly through the file lists in Super Melee. Zooming
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# controls zoom controls in the starmap. "Cancel" is also used to get
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# you into menu mode to begin with. There is a "menu.Special" command
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# currently unused by the game. It seems to have been originally used
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# to call up details on starships in the Super Melee selection screen.
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# Arrow key controls...
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menu.up.1 = key Up
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menu.down.1 = key Down
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menu.right.1 = key Right
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menu.left.1 = key Left
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menu.pageup.1 = key PageUp
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menu.pagedown.1 = key PageDown
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menu.home.1 = key Home
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menu.end.1 = key End
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menu.zoomin.1 = key PageUp
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menu.zoomout.1 = key PageDown
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menu.select.1 = key Return
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menu.select.2 = key RightControl
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menu.cancel.1 = key Space
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menu.cancel.2 = key RightShift
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# ... and the number pad. Note that zoom controls on the starmap are
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# different from the paging controls in Super Melee.
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menu.up.2 = key Keypad-8
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menu.down.2 = key Keypad-2
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menu.left.2 = key Keypad-4
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menu.right.2 = key Keypad-6
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menu.pageup.2 = key Keypad-9
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menu.pagedown.2 = key Keypad-3
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menu.home.2 = key Keypad-7
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menu.end.2 = key Keypad-1
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menu.zoomin.2 = key Keypad-+
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menu.zoomout.2 = key Keypad--
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menu.select.3 = key Keypad-Enter
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menu.cancel.3 = key Keypad-0
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# System utility keys.
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menu.delete.1 = key Delete
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menu.delete.2 = key Keypad-.
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menu.backspace.1 = key Backspace
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menu.editcancel.1 = key Escape
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menu.search.1 = key /
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menu.next.1 = key Tab
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menu.pause.1 = key Pause
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menu.pause.2 = key F1
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menu.exit.1 = key F10
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menu.special.1 = key LeftAlt
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menu.special.2 = key RightAlt
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# Joystick controls, for both port 1 and 2.
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menu.up.3 = joystick 0 axis 1 negative
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menu.down.3 = joystick 0 axis 1 positive
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menu.left.3 = joystick 0 axis 0 negative
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menu.right.3 = joystick 0 axis 0 positive
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menu.up.4 = joystick 0 hat 0 up
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menu.down.4 = joystick 0 hat 0 down
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menu.left.4 = joystick 0 hat 0 left
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menu.right.4 = joystick 0 hat 0 right
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menu.cancel.4 = joystick 0 button 1
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menu.select.4 = joystick 0 button 0
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menu.up.5 = joystick 1 axis 1 negative
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menu.down.5 = joystick 1 axis 1 positive
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menu.left.5 = joystick 1 axis 0 negative
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menu.right.5 = joystick 1 axis 0 positive
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menu.up.6 = joystick 1 hat 0 up
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menu.down.6 = joystick 1 hat 0 down
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menu.left.6 = joystick 1 hat 0 left
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menu.right.6 = joystick 1 hat 0 right
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menu.cancel.5 = joystick 1 button 1
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menu.select.5 = joystick 1 button 0
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# Default UQM input configuration file.
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# This is a VCONTROL version 4 config file (UQM 0.5.3 or later).
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version 4
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# Keyboard control definitions follow this point. Most keys can be
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# described in a straightforward manner; consult the name table in
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# src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys.
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# Most keys can be named by just the symbol they produce.
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# Menu controls. Both sets of arrow keys, basically. Paging controls
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# moving quickly through the file lists in Super Melee. Zooming
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# controls zoom controls in the starmap. "Cancel" is also used to get
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# you into menu mode to begin with. There is a "Menu-Special" command
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# currently unused by the game. It seems to have been originally used
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# to call up details on starships in the Super Melee selection screen.
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# Arrow key controls...
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Menu-Up: key Up
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Menu-Down: key Down
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Menu-Right: key Right
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Menu-Left: key Left
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Menu-Page-Up: key PageUp
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Menu-Page-Down: key PageDown
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Menu-Home: key Home
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Menu-End: key End
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Menu-Zoom-In: key PageUp
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Menu-Zoom-Out: key PageDown
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Menu-Select: key Return
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Menu-Select: key RightControl
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Menu-Cancel: key Space
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Menu-Cancel: key RightShift
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# ... and the number pad. Note that zoom controls on the starmap are
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# different from the paging controls in Super Melee.
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Menu-Up: key Keypad-8
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Menu-Down: key Keypad-2
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Menu-Left: key Keypad-4
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Menu-Right: key Keypad-6
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Menu-Page-Up: key Keypad-9
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Menu-Page-Down: key Keypad-3
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Menu-Home: key Keypad-7
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Menu-End: key Keypad-1
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Menu-Zoom-In: key Keypad-+
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Menu-Zoom-Out: key Keypad--
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Menu-Select: key Keypad-Enter
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Menu-Cancel: key Keypad-0
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Menu-Delete: key Keypad-.
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# System utility keys.
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Menu-Delete: key Delete
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Menu-Backspace: key Backspace
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Menu-Edit-Cancel: key Escape
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Menu-Search: key /
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Menu-Next: key Tab
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Pause: key Pause
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Pause: key F1
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Exit: key F10
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# Arrow-key controls. This is the default for the bottom player in
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# Super Melee and the player in the full game. Again, the player has
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# the option of using either the number pad or the arrow keys.
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Template-1-Up: key Up
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Template-1-Down: key Down
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Template-1-Left: key Left
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Template-1-Right: key Right
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Template-1-Weapon: key RightControl
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Template-1-Special: key RightShift
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Template-1-Up: key Keypad-8
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Template-1-Down: key Keypad-2
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Template-1-Left: key Keypad-4
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Template-1-Right: key Keypad-6
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Template-1-Weapon: key Keypad-Enter
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Template-1-Special: key Keypad-0
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Template-1-Escape: key Escape
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# WASD for Player 2's default flight controls. We add the key 'd' to
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# let him move down in the super-melee ship selection.
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Template-2-Up: key w
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Template-2-Down: key s
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Template-2-Left: key a
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Template-2-Right: key d
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Template-2-Weapon: key v
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Template-2-Special: key b
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Template-2-Escape: key Escape
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# Control Scheme 3: Variant Arrow keys with brackets for firing.
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Template-3-Up: key Keypad-8
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Template-3-Down: key Keypad-2
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Template-3-Left: key Keypad-4
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Template-3-Right: key Keypad-6
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Template-3-Up: key Up
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Template-3-Down: key Down
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Template-3-Left: key Left
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Template-3-Right: key Right
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Template-3-Weapon: key ]
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Template-3-Special: key [
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Template-3-Escape: key Escape
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# Control Scheme 4: Shifted WASD keys.
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Template-4-Up: key e
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Template-4-Down: key d
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Template-4-Left: key s
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Template-4-Right: key f
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Template-4-Weapon: key q
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Template-4-Special: key a
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Template-4-Escape: key Escape
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# This is a sample joystick configuration. This is intended to work
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# primarily under WinXP with a USB analog/digital gamepad. The
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# digital aspect of the gamepad happens to present itself to the
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# system as a POV hat. This configuration allows either the digital
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# or analog stick to be used simultaneously. More importantly, it
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# gives us a chance to give examples for all of the various input types
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# that UQM can handle.
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joystick 0 threshold 10000 # How far to move before it counts; 0-30000
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Template-5-Up: joystick 0 axis 1 negative
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Template-5-Down: joystick 0 axis 1 positive
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Template-5-Left: joystick 0 axis 0 negative
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Template-5-Right: joystick 0 axis 0 positive
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Template-5-Up: joystick 0 hat 0 up
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Template-5-Down: joystick 0 hat 0 down
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Template-5-Left: joystick 0 hat 0 left
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Template-5-Right: joystick 0 hat 0 right
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Template-5-Weapon: joystick 0 button 0
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Template-5-Special: joystick 0 button 1
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Template-5-Escape: key Escape
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Menu-Up: joystick 0 axis 1 negative
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Menu-Down: joystick 0 axis 1 positive
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Menu-Left: joystick 0 axis 0 negative
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Menu-Right: joystick 0 axis 0 positive
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Menu-Up: joystick 0 hat 0 up
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Menu-Down: joystick 0 hat 0 down
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Menu-Left: joystick 0 hat 0 left
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Menu-Right: joystick 0 hat 0 right
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Menu-Cancel: joystick 0 button 1
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Menu-Select: joystick 0 button 0
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joystick 1 threshold 10000 # How far to move before it counts; 0-30000
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Template-6-Up: joystick 1 axis 1 negative
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Template-6-Down: joystick 1 axis 1 positive
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Template-6-Left: joystick 1 axis 0 negative
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Template-6-Right: joystick 1 axis 0 positive
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Template-6-Up: joystick 1 hat 0 up
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Template-6-Down: joystick 1 hat 0 down
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Template-6-Left: joystick 1 hat 0 left
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Template-6-Right: joystick 1 hat 0 right
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Template-6-Weapon: joystick 1 button 0
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Template-6-Special: joystick 1 button 1
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Template-6-Escape: key Escape
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Menu-Up: joystick 1 axis 1 negative
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Menu-Down: joystick 1 axis 1 positive
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Menu-Left: joystick 1 axis 0 negative
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Menu-Right: joystick 1 axis 0 positive
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Menu-Up: joystick 1 hat 0 up
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Menu-Down: joystick 1 hat 0 down
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Menu-Left: joystick 1 hat 0 left
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Menu-Right: joystick 1 hat 0 right
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Menu-Cancel: joystick 1 button 1
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Menu-Select: joystick 1 button 0
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@@ -0,0 +1,71 @@
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keys.1.name = Arrows
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keys.1.up.1 = key Up
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keys.1.down.1 = key Down
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keys.1.left.1 = key Left
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keys.1.right.1 = key Right
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keys.1.weapon.1 = key RightControl
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keys.1.special.1 = key RightShift
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keys.1.up.2 = key Keypad-8
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keys.1.down.2 = key Keypad-2
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keys.1.left.2 = key Keypad-4
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keys.1.right.2 = key Keypad-6
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keys.1.weapon.2 = key Keypad-Enter
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keys.1.special.2 = key Keypad-0
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keys.1.escape.1 = key Escape
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keys.2.name = WASD
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keys.2.up.1 = key w
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keys.2.down.1 = key s
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keys.2.left.1 = key a
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keys.2.right.1 = key d
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keys.2.weapon.1 = key v
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keys.2.special.1 = key b
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keys.2.escape.1 = key Escape
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keys.3.name = Arrows (2)
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keys.3.up.1 = key Up
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keys.3.down.1 = key Down
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keys.3.left.1 = key Left
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keys.3.right.1 = key Right
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keys.3.up.2 = key Keypad-8
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keys.3.down.2 = key Keypad-2
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keys.3.left.2 = key Keypad-4
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keys.3.right.2 = key Keypad-6
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keys.3.weapon.1 = key ]
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keys.3.special.1 = key [
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keys.3.escape.1 = key Escape
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keys.4.name = ESDF
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keys.4.up.1 = key e
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keys.4.down.1 = key d
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keys.4.left.1 = key s
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keys.4.right.1 = key f
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keys.4.weapon.1 = key q
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keys.4.special.1 = key a
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keys.4.escape.1 = key Escape
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keys.5.name = Joystick 1
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keys.5.up.1 = joystick 0 axis 1 negative
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keys.5.down.1 = joystick 0 axis 1 positive
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keys.5.left.1 = joystick 0 axis 0 negative
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keys.5.right.1 = joystick 0 axis 0 positive
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keys.5.up.2 = joystick 0 hat 0 up
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keys.5.down.2 = joystick 0 hat 0 down
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keys.5.left.2 = joystick 0 hat 0 left
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keys.5.right.2 = joystick 0 hat 0 right
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keys.5.weapon.1 = joystick 0 button 0
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keys.5.special.1 = joystick 0 button 1
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keys.5.escape.1 = key Escape
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keys.6.name = Joystick 2
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keys.6.up.1 = joystick 1 axis 1 negative
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keys.6.down.1 = joystick 1 axis 1 positive
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keys.6.left.1 = joystick 1 axis 0 negative
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keys.6.right.1 = joystick 1 axis 0 positive
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keys.6.up.2 = joystick 1 hat 0 up
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keys.6.down.2 = joystick 1 hat 0 down
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keys.6.left.2 = joystick 1 hat 0 left
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keys.6.right.2 = joystick 1 hat 0 right
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keys.6.weapon.1 = joystick 1 button 0
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keys.6.special.1 = joystick 1 button 1
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keys.6.escape.1 = key Escape
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